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16  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Ganondorf's Return to Hyrule on: September 13, 2014, 08:13:17 PM
Glad to know you guys like the pose and render. Someone else may be receiving an update in the near future as well. Wink
17  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - That Ain't Mewtwo on: August 28, 2014, 07:22:05 PM
A few of the characters have their background colors altered to reflect the leaked roster for Sm4sh. As such those characters were rearranged to maintain color consistency on the spectrum.
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - That Ain't Mewtwo on: August 24, 2014, 06:44:07 PM
Looks amazing. I'm so hyped for the other characters, Bowser just looks way too amazing from the previews we've seen so far. Great job guys, as always.

As am I; I anticipate to be able to help work on some recolors of the newer models in the future.
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Hammer Time on: July 30, 2014, 10:38:14 AM
And here's the "Unbreakable Bond" Ice Climbers wallpaper as an added bonus!

20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Smash 3 Linda [Unofficial] on: June 24, 2014, 06:41:39 AM
Blender
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Smash 3 Linda [Unofficial] on: June 23, 2014, 08:57:52 PM


With Majora-sama's Lena, I retextured her with the Smash 3 textures, gave her a voice, and unofficially changed her a new name (for the sake of announcer calls).

22  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: June 15, 2014, 10:15:24 AM
Here you go -> Renders

I obviously don't know what you use to render, but I recommend learning to use Blender. It's a lot better than dealing with faulty transparencies and non anti-aliasing in BrawlBox.
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: June 14, 2014, 09:33:11 PM
For some reason it feels a little... lacking. Maybe it's the shadows on his texture or the saturation.

On another note: In response to Nαno's PED Suit Samus, I made wallpapers for Samus even though her Smash 3 colors aren't out yet. Just figured I do them for fun. I even included the Mars and Phazon suit as a bonus.










24  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: June 02, 2014, 08:16:17 PM
Sonic's pose wasn't actually based on anything, as well as Sheik's. What's the Lost World artwork it's similar to?


Oh, I thought it was based on one of his victory poses.


It's not just the poses I'm talking about. Take a really long and good look again.


Oh, I know: the background colors for each character are the same for everyone on the official site. Guess that means Ike's needs to change Wink.

EDIT:
Made some more wallpapers with Sonic with a different pose.






25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: June 02, 2014, 03:48:41 PM
I was already aware of that fact especially given that most of the poses are based off the ones from different games in the Smash series. I don't think many people would've guessed Sonic's being from Sonic Lost World. The only one I couldn't figure out was Sheik unless it's original then that might explain it.
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Page 33 Announcement! on: June 01, 2014, 10:02:40 PM
I tried recreating Marth's wallpaper with his recolors. I did what I could to get it as close as possible within my ability.

I recolored the black one using the PSD because I like the original color scheme.







27  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Marthie Marth on: January 05, 2014, 07:41:43 PM
Awakening Marth; that model is awesome.
28  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Jigglypuff & Yoshi, CSP Packs on: December 31, 2013, 10:20:50 PM
Another Dimension Link

I don't think it's in the vault anymore, but I still managed to find the download link.
29  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 18, 2013, 08:50:41 AM
Alright, I've redone my L-cancel code a bit, but I think I found the real issue: Looping. While it does seem that the code is looping, the AI will only press 'R' either on the 3rd frame or on a fast fall frame when close to the ground.

Marth's Nair:

Code:
if FrameGE 1 && !(FrameGE 2)
    Button A
endif
if FrameGE 3 && !(FrameGE 24) && InAir
    GetNearestCliffR var0
    if FrameGE 15 && !(FrameGE 16) && InAir && !OutOfStage  // Ideal Fast fall frame
        Stick 0 (-1)
    endif
    if var1 <= 1  // L-cancel when close to the ground
        Button R
        Finish
    endif
Return
endif
if FrameGE 24 || !(InAir)
    Finish
endif
Return
30  Super Smash Bros. Brawl Hacking / Programming / Re: [AI coding]AIScriptpad2.0 Support Thread on: September 16, 2013, 06:43:24 PM
In a sense I did; I can at least read it without much problems.

So are you telling me "Cliff" doesn't refer to a ledge? It simply refers to an sort of floor?
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