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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Spirit of the world:ASKARUS on: September 18, 2009, 11:35:09 PM
It's always nice to try to help.
To Eldrian: I couldn't fit that bug.

Sorry... I'm not sure I understand what you mean by 'fit'.
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: This PSA Character comes from the stars! - GENO! on: September 18, 2009, 11:34:15 PM
This Geno is great Shadic
But I noticed some minor things
And thats two animations where the sword comes back to TL's hands
#1 is when the gets knocked down the you press A to get back up and he hits from both sides with sword in hand
#2 is during the end of the tether recovery
I have pictures if you want them
And dont worry i know you dont have to change those little things

That's not fixable, unfortunately.
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New PSA Character -- Wisp! Version 1.2! on: September 18, 2009, 12:22:03 PM
Bump.  Version 1.2 released.

Changelist:
- Ice form is now left taunt, fire form is right taunt. Regardless of facing.
- Momentum on Neutral B happens on frame 6 instead of 1 now.
- Fixed glitch of floating with Up+B.
- Maybe something else very minor that I forgot.
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falcon Onslaught: Know and unleash the true power and genius of Falcon on: September 18, 2009, 12:17:29 AM
Thanks! But I was still editing the first post with all of that stuff afterwards. I just didn't want to take forever to get the download link in there, that's all XD; But I guess you do have a point. i shouldn't have been so impatient. So sorry, i guess. not sure if I'm supposed to apologize though o_o'

It's cool.  Next time just make sure it's obvious you're still editing so we don't complain Tongue
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Spirit of the world:ASKARUS on: September 17, 2009, 08:45:27 PM
Nice work Mr N!  I love running around as this guy.  Feels like an elemental podracer.  I really like how you made this facing visible with dust -- it really feels like he's turning around when he... turns around.

Of his moves, my favorite is definitely the down throw.

Think I found your glitch on the walking -- in subaction C under GFX, there's a Goto 45E54.  No such offset exists.  Changing it to 4F424 ought to fix it.
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Falcon Onslaught: Know and unleash the true power and genius of Falcon on: September 17, 2009, 08:35:42 PM
I concur with thanyou -- a couple examples of the kinds of changes to expect would be nice.

But, good job on completing your first PSA character.  It's tough work -.-
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BE CAREFUL WITH PSA!! DO NOT TRY TO PLAY GOD! on: September 13, 2009, 11:15:52 AM
Don't worry, nothing PSA can do will cause disk drive failure.  The most it can do is freeze the game.
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BE CAREFUL WITH PSA!! DO NOT TRY TO PLAY GOD! on: September 13, 2009, 02:06:19 AM
Hmmm!  That's really interesting and complex, Quicksilver.  Thank you for sharing.  I'm looking forward to when I can download your .pac and see exactly how you pulled it off (it's actually a little complex for me).
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BE CAREFUL WITH PSA!! DO NOT TRY TO PLAY GOD! on: September 11, 2009, 12:53:19 PM
@Quicksilver: question: how did you make the item not spin when it is thrown?
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Attack charging found on: September 08, 2009, 08:31:45 PM
The fire graphic and the amount of damage are variable based.

Sweeeet.

@nejuer: I believe he already is.
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Attack charging found on: September 08, 2009, 06:34:46 PM
Is the fire Graphic Effect size also variable-based?  (Is there something new demonstrated in the video?)
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Attack charging found on: September 08, 2009, 05:40:57 PM
Sweet, nice work!  I'll surely use this at some point.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New PSA Character -- Wisp! Version 1.1! on: September 04, 2009, 08:31:08 AM
Bah. Meant to say you could still see Jigglypuff when Shiek throws Wisp.

That's weird -- I can't make Jigglypuff at all visible with any of Shiek's throws.  Was there anything else going on when you experienced this?
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New PSA Character -- Wisp! Version 1.1! on: September 02, 2009, 04:53:22 PM
Bah. Meant to say you could still see Jigglypuff when Shiek throws Wisp.

Whoops, that's a problem.  I may be able to fix it though.  I'll give it a shot.

Thanks for the info!
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sword glow event found (LIMITED AMOUNT OF CHARACTERS) on: August 31, 2009, 11:32:17 AM
Oh hey!  I'll post my notes on it too thus far.

Glow Sword
11031400: like a hojillion params. 20 in fact.

2nd Parameter: (Value) duration/length of shiny trail
Boolean Parameter: Disappear at end of animation?
Parameter 2, 6, and 12: (Value) Bone
Parameter 3, 4, 5: 1st point glow offsets
Parameter 7, 8, 9: 2nd point glow offsets
Parameter 13: Forward offset
Parameter 14: Sidewise offset
Parameter 15: Z offset
Parameter 16: rotate on forward axis
Parameter 17: rotate on sideward axis
Parameter 18: rotate on Z axis?
Last Parameter: (Scalar) size of effect.
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