Awesome character. You can still see Wisp when someone like Sheik throws her though.
How do you mean?
Thanks freezin! I'm afraid that it is a shortcoming of how Up+B works that you need to know it has to be held to charge it. It's very difficult to convey things with purely graphic effects. I will think on how to make it more intuitive. The down+B is Earthquake, which will damage all enemies touching the ground when it finishes. By holding B only briefly, you'll only damage them 4%; holding longer will trip them for 8%, and holding for a long time will impale all grounded foes for 12%.
For example, if you have 4 players it focuses on player 4. 3 players, player 2.
How odd and random. How is that ever even used/useful? I mean that to discredit the makers of the command, not your discovery of it. Every new event confirmed is a good step forward.
Very nice 2.0! I really appreciate the change to the jab combo -- now I can actually use it, heh. It's still a tad uncomfortable, but definitely adequate. Also, I love what you did with counter and down-throw. If you're cool with it, I might borrow that idea for some character in the future (giving you credit of course). No guarantees I'll use it though.
Nice job on the up-air, and I'm finding that Quickdraw is good since I can just hold A once he flies forward.
The Up+B is fine normally, but the extra options are sort of unnecessarily confusing I'm hard pressed to Up+B, and then hold X, B, and back at the same time. The button inputs should be simpler and clearer, if possible. (Or maybe it's just me, being good a Smash but _horrible_ at regular fighters...)
The idle pose is much nicer now, though turning can be a little weird. Maybe you could increase the In Transition Time for the animation? That might make it smoother. (At least as far as I understand how In Transition Time works.)
Lastly, good job changing the throws without breaking them. They work, and look, pretty good.
Ow ? Never mind then. ^^ I tried it and the result seems to be good. I think my idea was too twisted, in fact. ^^'
Thanks!
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Tried it, love it. Much more playable than before. But I keep getting console freezes randomly appearing during the match only while playing with him ... I have no idea what causes this. It really occurs at totally random occasions ...
Whaaaaat Please let me know if this keeps occuring, and possibly what's going on when it does. I don't want my 2nd version to be buggier than the first...
Miacis, you can post it wherever you want, since I keep up on both of these threads. I will say you'll probably get more discussion at Smashboards though, but I'll read your idea regardless.
Which reminds me -- I posted version 1.1 over at Smashboards! I tried to modify UpB to be a little better (and a little less devastating against the mother children) but, I'm not sure I succeeded, so I'd still be glad to hear ideas.
Thanks for the support and compliments guys! I will eventually release a new version with bug fixes and slight balance improvements. Let me know if you have any suggestions!
I tested it, and I approve : this is by far the best moveset hack here. Love the effects, love the Final Smash, and totally admire the Specials.
I got two character freezes, however. One was when I used a fully charged Side-B for the first time, the other ones where after using a FS while being already fully charged. I couldn't reproduce them, however. :-/ And one game freeze when earthquaking every block in Green Greens. Couldn't reproduce as well ...
This really is an epic character, and plays nothing like Jigglypuff. Only the aerial movement is alike.
Oh, and you forgot to describe the dash attack on Smashboards. ^^
Thank you! The character freezes are dismaying however. Someone else also mentioned a freeze with Side+B, but I haven't been able to experience it. I haven't been able to replicate any of the other crashes, either. 8/ I have a sneaking suspicion though, that I used too many subroutine calls. If someone with more arms than me could have multiple Wisps earthquaking simultaneously...?
I totally did forget the Dash Attack. I always forget that one.
I never believed in god and those religious stuff but I do now. BECAUSE YOU ARE THE GOD! I was just totally amazed by your awesome character! You know, this is EPIC WIN. I thought Wisp's final smash would freeze the game with that annoying beep sound, but it actually froze my mind This is the most awesome thing I saw in my life XD Keep up your great work and I will be keeping my eyes on it constantly
Thanks! His final smash shouldn't be making beeps... just thundery lightning noises. :/ Let me know if it happens again!
@Dragonrage: Don't worry, I totally understand what you're saying. The fact that Wisp can be almost 100% original is why I was so excited to release it I hope the balanced moveset helps too though.
This looks awesome! Naturally due to the potency of time manipulation, I have to assume there will be balance issues. But I will most definitely give it a try.
I'm afraid I'm disappointing everyone who wanted to tone down the graphic effects, because I pretty much went to the max with them. This is, in fact, a character comprised solely of graphic effects. Don't worry though -- 4 Wisps can, in fact, exist on the same screen, in spite of the graphics limit.
So what is Wisp, exactly? Well, (s)he's a conglomerate of all things wisp-like. It's the Wisp from the Mana series, the Plasma Wisp from the Kirby series, even the Wisp unit from Warcraft III. Not to mention it also can be the wisp from just folklore in general.
Wisp has many forms, even in just this one character. (So don't worry, you can distinguish who's who in a Wisp ditto.) They only affect appearance, but they're each still very distinct:
Pretty sweet. Each form corresponds to a taunt. To access Ice, you must face left and side taunt. To access Fire, face right and side taunt. Light and Dark are up and down.