After you finish that, then we just need Goofy to join the Brawl. XD Will Donald have a HD texture, or a Brawl styled texture? Plus how did you try to get the one-slot hammer?
I can fix a lot of the problems you're having with this psa. the face items, the growing/shrinking hat, and I MIGHT be able to fix the grab inside glitch. and add damage eyes, i think. oh, and I made a perfect kirby hat.
Okay, if you do get these fixed, then I would like to make a seperate version with the v3 SMBZ hammer, which I guess I could do the process I did with the v2.2 hammer, and then if you don't mind send them back to you to fix them, since I don't know how to fix a few of the glitches, and I don't like editing via a hex editor, I wouldn't mind the item glitch, it gives me an excuse for getting rid of the WaitItem animation, and some of the other item related animations, which doing that reduced the file size. The Sheild, and thrwoing glitches I would like to have fixed, the damage I'm sure people would also like, but hopefully its something they can live without if you can't fix it. I tried using the way I did with the hair polygons, having them attached to bones and scaling them in animations, but made the FitPopoMotionEct.pac too large. DX
sure! I'll give kirby mario's hammer and hat. since they have ice, do you want me to make the hat mario's ice powerup?
Well I tried that, but I ended up with the hammer having the hat texture for some reason, and when using the attack in mid-air the froze, it's been a while since trying and I didn't really focuse that much on it, so it might've been something easy to fix, but if you do get it to work, please send me the files and I'll update the pack with it.
im gonna try it again becuase i want to and the last time i did i couldnt throw rocks
I don't really care if you do or not, I just wanted to make that a little bit clear of what I was talking about incase it was me that made you retry, but I'm not getting in your way or anything.
the power ups pack soon may get 2 new power ups (maybe today!) hammer and boomerang. I made the model and texture, mariodk is rigging and editing. I'm thinking of making them have a motion in my upload where they have hammer or boomerang over cape!
Cool ideas KnightMario, hey since you say your a Kirby Hat Maker, could you maybe see if you can get one for my MB over IC? I tried a few times because it wasn't on my top list for the hack, but that would be cool to add that to the hack, I and I just mean the hat, you don't have to worry about the PSA since they still throw iceburgs, I might try changing their specials sine they don't have the Ice Flower powerup, for the ice powers. XD
Well it's actually the netural B on the Ground... and it takes like a second to pull out the rock and then throws it. if doing it in the air it's supposed to be fire dunk.
He's talking about Knuckles over Pikachu. :/ the new one.
you can look in smbz mario's dash, it has 2 different animations, 1 for cape and 1 without. and, do you think I could help with this project? not major things (most likely) but do some animations and ideas (getting some every now and then) and other stuff like that.
Sadly that isn't helping, I've gotten it so it doesn't crash instantly when beginning the match, and Mario is in his default Wait, but so far the only time I've gotten it to change is when he starts with atleast 900% (I use Training because it skips Entries so I can know if it'll crash instantly when he starts in the WaitDamage), and it'll play a few times but will then crash at what I guess is when it would change Wait animations, even though I have all of them to change with atleast 100%. DX
I've tried getting a WaitDamage tons of time during v3.0, and what will be v5.0, but it always crashes when using the Change Subaction command, both kinds, the one that offers the pass frame the one that doesn't. I don't know any way to change the animations without changing the subactions, which like I said before, crashes the game. I am currerently working on the the new SpecialHiHidden120StarJump (Name should be self-explanitory XD), I am just about to see if that'll crash the game too. If so then I'm deciding that the If Compare command is not what I need, but unless I'm mistaken I think I might;ve tried the subaction change without it..no I haven't I'll tried that now.
Hey Mariodk if this isn't the way you were thinking about the one-slot hammers, this might be an easier way: The way Nintendo did Peach's umbrella was by having the MODEL in the FitPeachMotionEct.pac, and having the TEXTURES in each of the FitPeach0X.pac and .pcs files, from what I'm taking, you're trying to get it so different Mario costumes have different colored hammers right? If so this might be a way to do it. If not, then I guess I gave you another idea for the hammers. XD If there was one thing I woukld change about the Neutral B without making an entirly new one, its this: Make the move happen faster, it takes too long and the only advantage is fighting against Mario in which you can hurt them by getting them to drop the bomb, but others can hurt you when using the move. UNTIL you actually get to throw the Bom-omb, its kinda crappy since its just way too risky in a Lv 9 battle.
Hey BlackJax96, I don't know if someone already suggested this but, you should make BrawlBox render textures just like the game does, because if you make a texture transparent, BrawlBox will show the model invisible while it might not be in the actual game, this is helpful for characters that do have transparensy so we can know what is invisible and what is not.
...I feel so different... and I have an idea. if mario has over 120(% not stars) his up b should be the magic triple jump (just the screw attack animation) same as normal, but he's invincible (intangible) and when he comes down he bounces once, (like in the game) and then goes normal.
Now that is a good idea, I wish I could make this 100% accurarte, but sadly there are too many differences between Super Mario 64 and Super Smash bros Brawl, I mean in SM64 Mario could cough, die from the toxic gas, in a cold level, he can bend down and breath into his hands, he could die from being electicuted, die from heights, had many different death animations determend if was too high, kinda high, on his back, on his stomach and more, Brawl just has more attacks, and doesn't have lots of things in SM64. I gave up on the WaitDamage idea until I could get that to work by having Mario's Wait change after having like 100% or 150%, didn't work though. DX
i got bad news dr. mario´ can´t full transfrom to normal/fire mario so i just made it so it is just the hair/hat that cange for now so no mario/dr. mario moveset yet all the versions of Cape powerup is made(over mario) needing over luigi now Fire/ice transfrom at FS is made now(over mario) needing over luigi too all raccon versions is made also over both frog suit im needing to rig+make model for that that one is not going to be made right now boomerang/hammer suit same as frog suit but if someone make them and finish the send me the .max of them so i make versions for power up at FS/SMBZ/always show and fix mario/luigi´s eyes
So you made those powerups for v3? Nice, I really really can't wait for these extras!
Wow thanks. Yes that was sarcasam, no I was not trolling the Vault, it was just a newbe stupity, which I can be stupid at sometimes, and no that's not why my username has the word "Stupid" in it. Post Merge: April 03, 2012, 03:34:05 PMSo Mariodk, waht I'm taking is that you were saying I could release my extras right? You just didn't want me to post them individually, which I wouldn't because of how many there are. If that is what you were saying, Doctor Mario atleast has a version without the fire mode right? because I was hoping to make a different fire version so he doesn't magically gain a fire cap. XD Anyways can't wait for the upload, I really want to see how the Racoon Bros are, so are they racoon all the time except in Fire Mode, are was that over the Cape Mode?