I did a thing. Took forever to set up and reimport tho.
I'm returning to him and King Cold.
Love it, also I keep forgetting to ask, would you like help with the recolors? And...maybe the main color itself. I remember you saying you were colorblind, the current color is actually incorrect, you have his clothes red when they should be blue...you are colorblind right? Or am I thinking of someone else and you just like using a red recolor? *worries*
I am really pleased with the outcome of her hair. I went ahead and started the crown/halo thingy. I've already got Emm's arms and legs done. All that's left is her dress and her robes. Gotta think of a way to rig the robes and make them have physics.
Who is she over? If she's over someone with cape bones like say Marth then you wouldn't have to worry about robe physics....at least I believe Marth has cape physics, haven't looked at Marth in quite sometime, and I think Mariodk was looking at him to try and add cape physics to SMBZ Mario.
I see now that most of this is just the texture itself where it has a sharp change in brightness, but it still looks weird to me. Mario's eye though look like an actual lighting flaw though it might be unavoidable, I have seen some material/shader edits cause the smoothness between two objects to break (thinks about v2 of SM64 Peach that I put on hold because of that) Now did you edit the metal texture, or are using two textures like how the Dark (Subspace) characters have a weird shine texture & a white glow texture?
@Rosseta Ah okay, thanks. At the moment I think her hair needs to be changed a little, look at the way the top of her head in the pic is, your hair is like just symmetrically coming out of her head, while in the picture (and assumingly in the game) one side is a little above the other, and covers her head slightly differently from what you have. The ponytails are also twisted a bit earlier than what you have. @Dr. Brawl versions of MK8 Metal Mario Bros and NSMB2 Gold Mario & Silver Luigi? I likey but in some shots the metal shine looks off smoothness-wise. Is that the texture itself (looks like it was edited from the standard Brawl metal) or did the normals/smoothness get messed up...is this an import or just texture & material/shader edits?
Fire Peach and Shadow Queen Alts are done. While I did rig Shadow Queen's cape to the hair bones, Fire Peach's ponytail stays still. No matter what I did to the rig, the ponytail was just too far away from the bones, would just look a bad rig whenever her hair would move. Figured no one would want bone edits just so her ponytail looked good plus the FitPeachMotionEtc.pac with the Melee weapons should be the only thing that could desync wifi (don't know if the same rules apply to the Fit_MotionEtc.pac but if it does then that should also be wifi safe as I'm only going to be importing models and not editing bones...resizing the TopN bone to be 1,1,1 doesn't desync wifi right?)
Not the place to ask for requests, go to the request threads over here: http://forums.kc-mm.com/index.php?board=44.0 And before you ask me, I don't have good enough modeling skills to make the model myself. Post Merge: August 22, 2015, 02:48:44 PMSorry russmars2, got impatient and decided to look into ripping from Melee, brightside is that I was successful (as he was having problems). Already ripped the Umbrella and Toad. Might as well replace Toad since I'll be replacing the Umbrella. The Turnips, just like the pan/racket/club were reused in Brawl but the Turnip textures are the exact. xD I will include a readme on inserting these models into other Peach movesets for those who don't know how to do that, but I'll include a Project M 3.6 version so it's ready right from the get go...probably should make a Fire Peach and Shadow Queen alt for Project M... I actually had to resize her as the whole export was slanted and a bit flat, thankfully it didn't do anything weird like throwing model parts around like I've read sometimes happens with 3D Ripper DX.
Her eyes are just that far apart, also I forgot to mention that I'm using the Brawl weapons because the melee textures fit perfectly and therefore Brawl must've just reused them. For the umbrella I could just texture it white, but I've asked russmars2 if he can rip it for me while getting the Daisy costume. That one actually has different things on it meaning that alternate models were possible back in Melee. Still don't understand why they've haven't given more characters alternate models, especially when they have to make up random color schemes to meet the max *cough* Bowser *cough* @ShadowLuigi Loving that 3D World Mario.
Funny, was just about to post something Peach related. lol
So I decided to try and finish Melee Peach, what was holding me back was my lack of motivation to edit Brawl Peach's eyes into the model for better eye movement. The eyes are the only thing from Brawl Peach, hands, legs, etc are from Melee (unless the uploader on the Model's Resource was cheap lol) Anyone here know how to rip from GCN games? Send me a message if you do so I can avoid clogging up this thread with help. Only asked it here because it's more likely to be seen.
Sorry, I said that because at this point us FNaF fans have to expect hate because of how often the haters just appear out of nowhere to cause trouble, wanted to end it before it happened, though not that surprised that I ended up starting it. Forgotten that these forums are better than that, spent too much time on FaceBook and YouTube. lol
@russmarrs2 Already replied to that on your thread. She just needs cupcakes and pizza, smoothness and then it's rigging time. Don't worry you FNaF haters, I will be spacing these out, but look at it this way, proves I'm getting better at t-posing models and importing if I'm able to get them done pretty quickly, besides I was gone a week. lol
Really curious to know what you did, the ink textures aren't transparent over the normal ones? You said there's five material references...did you think I thought that the metals were only transparent textures without the normal ones?