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121  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. Uploading gameplay footage on a whenever i want bases on: October 12, 2013, 12:51:16 AM
OH! I know what's missing with the "WAH!" move!! ... ... His head needs to enlarge Cheesy that's what I felt was missing! XD ...and i think other than that, he just needs to make that snarl sound he does that sounds like it'd be spelled "hnyeaah!!" ....then you wouldn't even need the text "wah!" to show up, or even much of an effect either Cheesy ..just make it look like kirby's or dedede's NeutralB.... .... ....but.... you know.... .... ....backwards.... <_<
122  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset on: October 12, 2013, 12:45:10 AM
I love how much work goes into these X3

also about teaching
after i have got some of my Projects done(or just some special attacks on these project done)
i will make Tuts on how to make:
time limited modes
transfrom,get a weapon or make a GFX effect stay on use taunt
my new method of Controleble teleport since that method is the best
Homing attack that works over anyone (but only as Teleport)
and afew other things i think ppl wanted to learn how to do in PSAing

And I'm looking forward to this very much Cheesy i've tried watching WackaAlpacka's tutorials on PSAing, but with the slow-ass computer I have, I couldn't stay interested xP ...however, if I ever get to be as good as you are at PSA editing and building, I do have some ideas of my own i can't wait to try to make... like TF2 Scout over Snake... (or maybe over one of the pokemon if I can come up with a good Heavy moveset and a third TF2 character over the three in total, so Medic could be over the trainer and the FinalSmash can be Ubercharge, but I only have Scout's moveset thought up, and the Demoman i have in mind needs his DownB XP .... ....I guess we'll see!! XD)
123  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: October 12, 2013, 12:35:50 AM
well with buucario by mariodk out, i'd personally prefer an adult gohan rather than the teen who went against cell XP ...however, although i have my preferences, i do like how this hack looks and think it's very well-made Smiley for that, i give you two thumbs up ^^ .... .... ....good job :3
124  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset on: October 07, 2013, 06:59:15 PM
If only the 75 or so % of other hackers and YouTubers would be so understanding as us. It is kinda rare to find someone that understands why awesome crap like this takes so damn long.
^///^ glad to be setting an example! lol, but honestly i just wanna see good hacks come out, when or by who is further down the priority totem-pole, so why not wait?.. mariodk just does the best at holding so many projects on his back and takes them the furthest without dropping them, so if yours is a little late, you know it's because he's also got more work up his sleeve after he finally does release that one Grin
125  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. Uploading gameplay footage on a whenever i want bases on: October 05, 2013, 08:23:01 PM
i kinda hope that the side B and neutral B can get a better graphic to them, personally Tongue ..the cartoony look does fit waluigi well, but i still don't think that it's very necessary.... like maybe something that looks like a wind blast would look more brawl styled.... it's not that big a deal to me, i just thought it may be a better suggestion :/ ....other than that, all i have to suggest is to give waluigi either captain falcon's or maybe ganondorf's AI, since they all have a neutral B that hits short ranged pretty strong, a sideB that works as a horizontal recovery, and an upB that goes ALMOST directly upward.... with ike, the cpu may try to use the sideB early or neutralB, thinking that it can charge Tongue
126  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset on: October 05, 2013, 04:43:27 PM
lol, no rush Cheesy the longer you hold it, the better it'll be after all... and i do like option 1 best, however, could you at least make it so the damage needed could also be dished out? like in project M lucario's moveset, could you make it so like there's a countdown of how much damage needs to be placed before he can go ss1,3,4 that works like taking 70 damage plus giving out 80 (damage in one life) adds together for the 150 needed to activate ss1,3,4?
127  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset on: October 04, 2013, 09:33:05 PM
its not like that
SS1,3,4 is 100% same damage&moveset&speed&anything
its just so you can choose how you will look for super saiyan mode like as vegeta´s SSJ mode
+ if i do so SSj4 is stronger then SSJ3 and SSJ3 is stronger then SSJ1
it will be so much over powered so it can´t be in brawl at all

so only 1x SSJ mode

no no, i didn't mean that they'd give different buffs, i was just asking if there was a way to set the model changer to be different at diffewrent damages Tongue so ss1,3,4 would have the same buffs, but instead of pressing a button to change which one you get, the model of goku that showed up could be based on how MUCH damage you have: IE if you had accumulated over 120 damage (or maybe given out, like a reward system..?) total, then pressing the trnsfrm taunt will turn you into ss1, and at 150, pressing the taunt will make you go ss3; and at 180 it would go ss4
with the ONLY DIFFERENCE BETWEEN them being the way they look!! (i'm not suggesting that you get stronger from ss4 than ss1 or 3, or anything like that, and i was just suggesting that maybe dealing the damage could trigger it too because i feel like you shouldn't be kept from ss1 just because someone's dying or running away without giving you damage, or killing you at low damage like ganandorf, who i think these kinds of buffs might be necessary to take down)
128  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku Moveset v2 WIP: a Complete Revamp of the Moveset on: October 04, 2013, 10:39:45 AM
....i like the idea of it being activated when at higher damage, etc., but could it be that at like 80 damage you can use ss1, then at 100 you can use ss3, then at 120 you can use ss4?.. obviously those exact damage counts might not be very good, but could you do something LIKE that?
129  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA on: September 18, 2013, 04:50:10 PM
looks awesome!! XD gonna look sexy as [censored] in game
130  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA on: September 13, 2013, 09:10:26 PM
[censored]ing amazing!! Cheesy
i've been gone for so long, but god it's awesome to come back to such awesome news!! XD i love seeing how these things come along, and after being gone so long, it's [censored]ing awesome to come back and see it all look so beautiful!!
131  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: New Buffed Yoshi Preview Video. 08/08/2013 Pg 297 Reply #4450 on: August 10, 2013, 05:10:44 PM
i think it'd work best if you just made the forms come out DURING certain moves... i.e. a SideB like extremespeed or something turning him into his speed form; his DownB could be a kind of sheild or counter (maybe mirrorcoat?) and make him curl up in his defense form and reflect; his smash attacks could bring out the attack form for a second; etc.... .... i'm saying this because it's not gonna be fun enough if you have to remember to change forms all the time Tongue ....i'd (personally) rather he be less dependent on the forms for strategy, and actually have the forms be just an aesthetic thing Tongue
132  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: New Buffed Yoshi Preview Video. 08/08/2013 Pg 297 Reply #4450 on: August 10, 2013, 12:20:14 AM
:'D i love it! i love you! i've been waiting for someone to make a good legendary pokemon moveset! you are a saint! i cannot wait to see how this turns out!

sadly, the most i can help with (with my horrible inexperience) is ideas on attacks/animations/etc, and not the physical stuff.... (yet).... ....but i promise, this little guy is going to return the favor to all of you guys one day T-T ....i'm signing up for animation classes, and within a year, i promise i'll be able to-... no, i'd be HONORED to help with any of your projects in the future, you amazing guy, you
133  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: New Buffed Yoshi Preview Video. 08/08/2013 Pg 297 Reply #4450 on: August 08, 2013, 08:27:44 PM
awesome sauce! xD loving the new egg maneuvers!! .... ..are you planning on buffing any other characters like this, btw?
134  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4? on: August 06, 2013, 10:27:04 PM
i love you mariodk <3
135  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room: Still looking for Buffed Yoshi testers. 08/04/2013 on: August 06, 2013, 08:53:28 PM
all criticisms aside, i love what you're doing with yoshi :') it's so good to see a character i use to use to "humiliate" finally become a balanced character! x3 lol
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