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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 08, 2014, 11:16:32 PM
wow, looks amazeballs Cheesy ..and yeah, i think it could use a bit of a resize, but after seeing that pic next to mario, it kinda occurred to me that he could still be a little shorter than regular mario after all... he is a little too small in that pic, but he doesn't have to be mario's size... also, again, amazing
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 07, 2014, 11:36:12 PM
do you think you can make the papermario's fire flower look more like this?
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 07, 2014, 07:55:06 PM
mariofan, you're a saint <3
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: April 05, 2014, 12:09:18 AM
Well I'm making the alts for the BV release of SMBZ Mario v3.5, don't worry I asked Mariodk beforehand and he said yes, progress has been slow because I'm lazy but I do have 3 working alts.






As you can see, I took advantage of the hammer, Fire Flower and Feather being in the models with SM64 Mario by making them in the same style however the cape was left untouched because the texture is low quality like SM64 and a single-binded cape wouldn't look too good. Im srs here I'll be doing the same with some of the other alts.
Going to also include Dr. Mario (Mariodk's Brawl one not the P:M 3 one), Assassin Mario, Melee Mario, Timelord Mario (Dr. Who Mario), and Paper Mario (If he doesn't go over the file size, it's possible I might need to reduce the amount of vertices which might lower the quality of the rig). Sound like a nice pack right? Grin
No idea about the other projects but I'm sure Mariodk has his reasons for not saying anything for a little while.

making me a really happy camper, mariofan
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Introducing the Assist Trophy replacement! on: March 29, 2014, 07:12:50 PM
Hehehehehe...



Enjoy your all-nighter!


i would SO use this!! XD friggin hilarious
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Introducing the Assist Trophy replacement! on: March 29, 2014, 02:03:19 AM
i actually would want to download that
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: March 28, 2014, 07:36:18 PM
Doh I forgot about that model, I'll include that one.
I'm making a pack of alts that will work with the moveset, and Mariodk has given me permission to upload this pack and the moveset to the Vault, it'll only include a couple of what will probably be the most played hacks, like Dr. Mario, Assassin Mario, Melee Mario, One-slot Luigi, and a few others and the default Mario recolors.
alright, awesome Cheesy thanks, man! i hope to be able to play this guy as paper mario, soon ^^
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: IM BACK!!! with a Release of SMBZ mario Moveset v3.5 on: March 26, 2014, 03:29:02 PM
actually, dragon throw is already perfect for a back throw

Post Merge: March 26, 2014, 03:31:05 PM
@MarioDK:
is there a version of the new smbz moveset that works with the paper mario recolours?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29197
54  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 05:25:41 PM
how do i get Thany's roy to work?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31424
i think the problem is that it's decloned and maybe not "over marth", so i can't find out how to do the module Tongue ...i tried to use brawlex marth's module and put in his ID and everything, but it doesn't look like it's working as of now Tongue
55  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 10:41:55 PM
i guess first stage this could work awesomely for is mushroomy kingdom Cheesy
and then eventually boss stages?
56  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 04:59:11 PM
why dont you jsut download a full pack and use their codes and everything , this would help you understand how to set up yourself after
well actually, i'm using the brawl minus codes and hacks as a base.. besides, it would be a lot easier to just show in the op where you change the code to change the amount of characters on the css Tongue you know, instead of having to repost a "working version" for each time someone wants a version that works with project M, or brawl minus, or vBrawl, or whatever :/
57  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 22, 2014, 04:45:41 PM
i want to use the css expansion, but i don't really see any instructions... i saw something about editing the code to increase the number of characters on the css, but i seriously don't know how to do it Sad
58  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: March 22, 2014, 01:51:55 PM
is there going to be a version of these guys without the melee dodge and fall speed?.. that's like the ONE thing i don't like about project M movesets, and the movesets made to fit in it Tongue
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: March 19, 2014, 03:56:37 PM
i think the only issue with these characters is the balancing Tongue ...all it would really take is for the projectiles to be turned into "real" projectiles that break upon hitting someone... (obviously the Final Smash doesn't need this)... if just that was changed to happen, i think it would fit SO much better
60  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 17, 2014, 11:15:24 PM
i'm always set to axnex.., i have a 2gb and don't need the sdhc code, but why don't we need the info2 folder? it was included in sammi's tutorial and the instructions said to put them in the pf Tongue

Post Merge: March 17, 2014, 11:16:39 PM
ok look, i followed everything in sammi's tutorial to the letter, what was in there that might not be working for brawlex v1.1.5.0

Post Merge: March 17, 2014, 11:32:46 PM
just realized that even though i've only uploaded three hacks (four if you count the "kirby-gusta's update) and i'm a higher rank than some people here talking about the codes for this program XP lol, it must be from all these topics posts and stuff xD ...or seniority..?
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