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1231  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! MOAR Demise WIP and Icicle Mountain soon... - 12/05 on: December 07, 2013, 07:55:11 PM
Wow this is awesome! I had no idea you were doing lightning too! Sweet, Christmas is gonna be soooo good this year!
1232  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: December 07, 2013, 07:41:39 PM
Brawlbox is getting better and better, i hope the BRSTM Volume feature is added soon.
lol
1233  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Albafika/SJS Projects - Mia Trueblade Released 11/21 / Lucina preview 11/26 on: December 06, 2013, 11:29:14 PM
Yes, I did. I fixed the metal box materials, along other things... Pretty sure no more updates are needed, it was all a major slip up of my part.To use hacks on vBrawl, simply use this. But I want you to try it on that PM version you had problems on.
Okay cool, I'll get on that tomorrow if I have time, and thanks for the vBrawl stuff, that was the only thing I didn't know how to get. Heh, it seems that I have become a model tester here. I'm somewhat doing the same with an Ike model I got sent a couple of weeks ago.
1234  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Albafika/SJS Projects - Mia Trueblade Released 11/21 / Lucina preview 11/26 on: December 06, 2013, 01:46:31 PM
Hmm, care to try re-downloading Mia and see if it works now, with no adjustments to the Motion?
Did you update the model again? Do you want me to test it in P:M, or vBrawl? To be honest I don't know how to get codes into vBrawl on the wii, without using Riivolution or Homebrew. I have Brawl+/-, Balanced Brawl, and Project Melee. Is there a way to do it without hard hacking it?
1235  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Albafika/SJS Projects - Mia Trueblade Released 11/21 / Lucina preview 11/26 on: December 06, 2013, 09:39:36 AM
This MotionEtc you were decreasing the size of... Was it from vBrawl or PM?
It was P:M v2.6b that I was altering. @Gravity I think it's okay if it's supposed to be another character from their game though. Some of the recolors Mia got were based off of other characters from the series so in that respect it looks good.
1236  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Albafika/SJS Projects - Mia Trueblade Released 11/21 / Lucina preview 11/26 on: December 06, 2013, 07:59:26 AM
I like the changed eye/hair colors, it gives the recolors more pop, and variety.
1237  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: November 29, 2013, 06:57:51 PM
I'm guessing he's new to this so he doesn't know completely what's going on here, but that doesn't excuse him for the lack of reading the last few pages of this thread that ALL say goodbye and well wishes to BlackJax96. It does suck that you're leaving but I respect your choice. Hope the game you're making is a big hit.
1238  Super Smash Bros. Brawl Hacking / Model Imports / Re: The Albafika/SJS Projects - Mia Trueblade Released 11/21 / Lucina preview 11/26 on: November 29, 2013, 06:52:29 PM
She looks good, but I can see how that robe would be a [censored] to rig. Also I scaled down the Motion file to 3,696kb's, still no luck, but continuing my endeavors to get her to work for anyone else that has a larger FitMotion file like mine. The FitMarth.pac is practically the same size as the original so that's definitely not the problem.

Edit: I found the magic number, FINALLY...I've been working on this the last 2 days straight! 3,522kb's seems to work just fine, HORRAY!!! Now I can finally enjoy playing her! JESUS that took awhile!
1239  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: November 29, 2013, 06:41:41 PM
I Still haven't tested just altering the FitIke.pac though. I might try that later.

Edit: I've found that modifying the FitIke.pac doesn't cause the game to freeze when selecting the Vanguard Ike model. To me it seems to be the same findings with Albafika's Mia model, the FitMarth.pac worked fine but the FitMarthMotionEtc.pac couldn't be adjusted too much. I'm still trying to figure out that one's limit. So far so good though.

Edit2: I found that you can slightly alter the FitMotion file for Ike but not very much. I got it to  3,013kb's from it's original 2,965kb's and it worked just fine. I also want to note that changing the vis0, and srt0 sections of the file don't cause problems it's just the chr0 section since the animations take up so much space in the FitMotion file.
1240  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: November 29, 2013, 01:30:04 AM
It was a good run. Actually, I'm surprised you waited until now to formally issue your resignation on Brawl Box. If it weren't for all your hard work on coding it, half the vault would be gone. There's no one here that doesn't have respect for you... except for those die hard trolls out there, but they don't count. Thanks again for everything you've done and I wish you the best of luck for anything you choose to do. You will be greatly missed.
1241  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 29, 2013, 01:10:03 AM
Sounds festive! I like it! And a possible random bonus section huh? Sounds interesting.
1242  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: November 28, 2013, 08:13:05 PM
He looks good minus the transparency issue, but I know it's still a WIP. Can't wait till he's officially released!
1243  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: November 28, 2013, 02:32:05 PM
To be honest, looks kinda cool.
In an odd way yes, it looks like he colored his hair with some kind of design, but it would be best for it to be fixed somehow.
1244  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Chrom + Vanguard & Lord Ike on: November 28, 2013, 12:53:26 PM
I don't know what could be the problem, I've never played a modded brawl in a real wii so I don't know. But I think the polygon count is not a problem, the original Ike model has like 12000 faces and 4100 vertexes not counting alternate expressions, whereas my vanguard Ike has 9310 faces and 4791 vertexes not counting alternate expressions and swords.
well Amarythe gave me the model you sent him to test it a little. It honestly worked fine for P:M 2.6b until I changed the motion file for him. Then it froze on me. This is the only problem I found on him without alterations. His bandana texture either bleeds over his hair or replaces it. I know it's not entirely finished though, but other than that it looks great and works just fine.
1245  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 28, 2013, 12:45:31 PM
anyways.. i can do recordings again, so here's 2 new videos for you all on Thanksgiving day!!

Bowsers Keep Final
http://youtu.be/4ySlJYE19_Y

Icicle Mountain WIP #2
http://youtu.be/dRQWO0l3c60
Looking good! I like the faces you made for the chain chomps holding up the chandeliers, both stages look awesome! Happy Thanksgiving everyone!!
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