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1  Help & Tutorials / Help / Looking for some hacks on: September 07, 2014, 12:22:42 AM
Whatever stage is shown in the preview pics:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7588

This hack (particularly the default 00):
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28479

Nintendog:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21707

Sorry :/ and thanks!
2  Help & Tutorials / Help / BrawlEx + Classic Expansion Pack, common2.pac? on: September 02, 2014, 12:50:05 PM
So, there's a common2.pac that both have modified, and I don't know what either one did to common2.pac to merge them.

Anyone know?
3  Super Smash Bros. Brawl Hacking / Project Concepts / Hyrule Brawlers on: August 26, 2014, 03:09:06 PM
Hyrule Brawlers

-What is Hyrule Brawlers?

Hyrule Brawlers is Brawl, with a Zelda facelift. Hyrule Brawlers is to Brawl as Hyrule Warriors is to Dynasty Warriors.

Music, UI, Stages, Items, and of course, Characters, will be Zeldarized.

-I feel like I've heard this before

You are correct, there was a previous project called 'Super Smash Bros: Triforce', that project however has been abandoned.

-Why hasn't this been done before?

I think the best reason is that the large majority of Zelda hacks are over three characters:

Link, Ganondorf, and Zelda/Sheikh (alright, maybe 4 characters).

You can see why in previous times this didn't work out.

However, with the advent of BrawlEX, this no longer is a problem. We can finally have Ganondorf, Demise, and Groose (or Zelda, Midna, and Impa) as three separate characters and more exciting, three separate animations.

-So, what are you going to do?

Unfortunately pretty much organize the hacks. I'm terrible at modeling (not that my computer can handle it anyway), I never could get the hang of it. Texturing and Music make though, I can handle that.

-I want to help!

Please do! Suggest any hacks I might have missed or any ideas I haven't had. Or make Zelda hacks.

-How many Twilight stages/Links will there be?

Not too many :|

Probably 4 Links at most (Link, Toon, Wolf, 4 swords thing). I'm debating Young Link.

Want to see progress?

https://docs.google.com/spreadsheets/d/1DdYioc619Bhua5n3eMBxWwDZb-aMeNvnY_wk8qUdOzM/edit?usp=sharing

Well, thanks for reading!
4  Help & Tutorials / Help / Looking for mirror of SimpleGCT.swf.... on: July 27, 2013, 04:59:09 PM
I used to have it on my site, site went down, changed computers.
Personally was my favorite way to make/edit gct files.

Original was here:
http://forums.kc-mm.com/index.php?topic=33347.0

If anyone could provide the link, the user seems to always be out of bandwith (making an account doesn't work).

Thanks!
5  Help & Tutorials / Help / RiiFS for gecko on: December 31, 2011, 12:07:09 AM
1. So, is there somethin like RiiFS, except Gecko?

2. Can I use Stage expansion code+unrestricted cam on Riivo?

3. When usin gecko, and a CSS that uses Alloys+giga+warioman, unrestricted pause cam, doesn't work. Fix?
6  Help & Tutorials / Help / CSP Crashes game on: December 24, 2011, 03:59:12 AM
Alrighty, gecko, made with BBox .65, with these:http://forums.kc-mm.com/index.php?topic=38395.0
I used the 1st, and 3rd Ghirahim.
However I've tried multiple things.
1. Clean common5.pac, different sc_selchar_en.pac (or somethin like that), no change in csp.
2. Changed CSP in common5, no different sc_selchar_en.pac, freeze
3. Changed common5, changed sc, freeze
4. Changed common5 with pokelizard and pokezedi gone, and sc_selchar_en.pac, freeze.
5. common5 -lizard and zedi, changed sc_selchar_en.pac, no change in csp.

Help?
7  Help & Tutorials / Help / Exporting models from mld0? on: November 19, 2011, 12:08:38 AM
Hey, I need to export a model in an mld0 format in 3ds, dae, obj, somthing.
Whenever I export a model of dae (when I'm using a BRRES), it doesn't get the textures and when I open it with Sketchup, it says error no textues and it only shows 2 planes, where as in Brawlbox it looks fine.
I'm also going to need to know how to import a model thats not mld0.
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