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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: StupidMarioFan1's Stupendous Imports: Not as Active as I Used to Be on: September 06, 2023, 09:46:34 PM
After over 3 years of on-and-off progress, Daisy as a Peach Clone has finally been added to Project+Ex along with tons of changes & improvements.

Daisy as a Peach Clone v2:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=221624


Link to the 30+ Minute Release Video which goes over everything:
https://www.youtube.com/watch?v=R4mF4JvpALY
Awesome job. By the way are we allowed to make edits of Daisy?
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Breath of the Wild Link & Gen Sonic Packs in progress on: September 05, 2018, 10:47:28 PM
Question? Are your mods compatible with Project M?
3  Help & Tutorials / A/A Tutorials / Re: [Expert] How to Port Smash 3DS/Wii U Animations for use with Brawl Skeletons on: July 26, 2018, 06:24:00 PM
Would I have to resize the animation I imported into Brawl from Smash Wii U?
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Fire Emblem Awakening on: July 10, 2017, 09:37:13 AM
I'm still here on the Vault. It's nice to see you back.
5  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.78 on: March 11, 2017, 05:44:19 PM
So I downloaded Brawlbox v0.78 and tried to import Giratina's Origin Forme from XY into Brawlbox but the bones are still imported like this.

6  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: March 06, 2017, 03:28:37 PM
Oh, sorry. What kind of file did you import it as, what program did you export the model from, and what version of BrawlBox did you use?

Unfortunately, I only know Blender importing, so if you used another program, I dunno why. I do know, though, that this was a problem with Blender importing, where it did that same thing, way back when I was first testing importing rigged models, and although I can't directly remember why it did that, I think it had something to do with either the rotation of the model and bones as a whole, or with the rotation/translation of the individual bones themselves.
I imported it as a dae from Autodesk 3DS Max 2011.
7  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: March 06, 2017, 11:08:40 AM
Expand the MDL0, and expand the Materials folder; see if you can expand each material. If not, that means that there are no textures attached to the materials, and this is super easy to fix.(This is something that happens with Blender importing, too) Go to a Brawl fighter, expand the MDL0, expand the Materials folder, and export a material. Make sure that either it's a material with only one texture being referenced, or, if you want to actually use a reflective material, use one from your choice of what kind of reflection you want(For example, Samus' reflection looks entirely different from Sonic's reflection on his fur) Now go back to the Pokemon model, and back to the Materials folder, and right-click->Replace all of the materials with the one that you exported. (This sentence is optional)Expand these materials, and, for each material, rename what texture is assigned to the material to whatever you want to name it to. Now go into the Textures part(Where the actual textures are located, in the other BRRES), delete any existing textures and/or palettes, and right-click the BRRES and click Import->Texture, select the textures of the Pokemon model that you want to import, and rename them to the corresponding materials. Now the model should have the textures attached to it.
I meant the bones. How do you fix that?
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: March 04, 2017, 02:15:14 PM
Awesome model.
9  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77. See page 64 - v0.78 coming soon on: March 01, 2017, 02:23:12 PM
This happens when I import some of the Pokémon XY Models into Brawlbox. Is there a way to fix this?

10  Help & Tutorials / Model Tutorials / Re: Resizing a Rigged Model Without the Need to Re-Rig (Not One Slot) on: February 27, 2017, 06:24:07 PM
I'll give this a try. Thank you for this tutorial.
11  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox plugins (v0.78) on: February 24, 2017, 02:15:10 PM
Nice
12  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77 on: February 12, 2017, 07:22:13 PM
Is it possible to make the model Optimizer in BrawlBox optimize models by decreasing it's poly count to 4x or 8x to reduce filesize?
13  Help & Tutorials / Model Tutorials / Re: Ebola16's Basic Skin Wrap Model Import Guide on: February 05, 2017, 11:23:36 PM
Have you tried the Voxel Solver?
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: I Accept Texture Request uwu on: February 03, 2017, 04:40:18 PM
Maybe False Mario and False Luigi.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Working on Chris Redfield on: February 03, 2017, 11:17:37 AM
This is interesting.
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