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316  Super Smash Bros. Brawl Hacking / Programming / Re: tnempoleveD xoblwarB [laiciffO] on: November 15, 2012, 07:23:32 AM
Thank you Blackjax96 for finding that error.

Post Merge: November 15, 2012, 07:30:58 AM
Something similar has happened to me and I didn't even need to go that far into the object count, about 35 objects on a pit import and started having this kind of problems, one of the object's UVs would randomly be destroyed. Same happened once for Ike, both times on a Shaman King Import Tongue

I checked the Background of Delfino Plaza & it had 313 objects.

Post Merge: November 15, 2012, 12:06:13 PM
Yeah, Brawl Box doesn't seem to like dealing with too many objects. Easiest workaround I found was to combine all the objects that used the same material and the UVs remained intact after import. There are a few scripts floating around out there, so I'd recommend looking into that. Another thing Brawl Box doesn't seem to like is when materials reference shaders out of order. For example:
If you have the materials +one +two +three +four And shaders +0 +1 +2 And it's the case that +one references shader2 +two references shader0 +three references shader1 +four references shader0 Then it'll delete shaders down the list to a certain point and force basically all the materials to use one shader. Kind of annoying, but fixable if you move the materials around to be in the correct order. ... don't know if that makes any sense, but just a heads up. <_<

OK, so How do we prevent the models object's UV nodes from changing?
317  Super Smash Bros. Brawl Hacking / Programming / Re: Smash Attacks Version 2.35!(Updated from 1.90) Now more user friendly. on: November 14, 2012, 12:11:36 PM
What about a model viewer for Smash Attacks?
318  Super Smash Bros. Brawl Hacking / Programming / Re: tnempoleveD xoblwarB [laiciffO] on: November 14, 2012, 12:10:14 PM
About Brawlbox Development, about that messed up UV nodes in one of the brawl models Blackjax96 umm I think that if you add too much mdl0 objects & edit them & export it, the ones from polygon277 or further's UV nodes will change.so I just deleted some of the polygons in the background of Delfino plaza.

Post Merge: November 14, 2012, 12:24:53 PM
I was thinking how to add more collision nodes to stage pac files for the Brawlbox Development & CLR0 & SCN0 playing in the model previewer too.
319  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: October 19, 2012, 07:54:35 AM
What happened to the pmd importer exporter?
320  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 13, 2012, 06:05:09 PM
I've asked about it a dozen times before. Also, STDT is related to modules, so no previewing I guess.
modules like rels?
321  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 13, 2012, 12:21:58 PM
What about a STDT editor & how to preview it in the model previewer?
322  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 01, 2012, 03:53:08 PM
And that's not related to shaders or lighting.
No not really.
323  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 01, 2012, 03:47:07 PM
And how is this related at all? lol
for it to be playable over zero suit samus for SSBB but it might take a while.
324  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 28, 2012, 04:47:41 AM
lol i mean shaders... he's already got the lighting fixed for model viewer
Thats cool. I'm rigging Jade from Beyond Good & Evil over Zero Suit Samus.
325  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 28, 2012, 04:22:32 AM
You mean
yes he is. more like making shaders render
better lighting or shaders?

Post Merge: August 28, 2012, 04:23:10 AM
whatchu talkin bout willis?
It depends, I'll have to look into DAE or BVH animation specs.
How did you take that picture?
326  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 25, 2012, 08:11:16 AM
How do add more collision nodes in stages in Brawlbox?
327  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: June 17, 2012, 08:05:05 PM
How do you guys work with these scn0 scene settings on BrawlBox? I'm just wondering because I'm so confused.
328  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: June 08, 2012, 11:47:28 AM
Hi, I kind of need help with a model I'm rigging over Ike. BlackJax96, I don't rig Prince from Warrior Within that good so I was wondering if you can rig him over Ike? He comes with a water sword. Here's the download link: http://www.mediafire.com/?vvmmq1fggim4m1q When you import him in 3ds max, make sure you put the .png textures I put in there. I'm doing him over Ike. He also has FS eyes.
329  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Mario Kart/3D Outline Render on: May 27, 2012, 02:10:43 PM

Most major updates will be posted at the Brawl is Magic blog, but I'll still post here to talk about all the technical details of the mod.

Modeled by TommoPuppy, rigged by me. Download?

2/12 Blog Update: 3D render of Rainbow Dash with an outline. Check out the livestream video here!


I was wondering if I can use your spike model for a stage hack? I'll credit you.
330  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff on: May 18, 2012, 01:36:05 PM
When are you going to put Brawlbox v0.67 on the brawl vault?
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