Something similar has happened to me and I didn't even need to go that far into the object count, about 35 objects on a pit import and started having this kind of problems, one of the object's UVs would randomly be destroyed. Same happened once for Ike, both times on a Shaman King Import
I checked the Background of Delfino Plaza & it had 313 objects. Post Merge: November 15, 2012, 12:06:13 PM
Yeah, Brawl Box doesn't seem to like dealing with too many objects. Easiest workaround I found was to combine all the objects that used the same material and the UVs remained intact after import. There are a few scripts floating around out there, so I'd recommend looking into that. Another thing Brawl Box doesn't seem to like is when materials reference shaders out of order. For example:
If you have the materials +one +two +three +four And shaders +0 +1 +2 And it's the case that +one references shader2 +two references shader0 +three references shader1 +four references shader0 Then it'll delete shaders down the list to a certain point and force basically all the materials to use one shader. Kind of annoying, but fixable if you move the materials around to be in the correct order. ... don't know if that makes any sense, but just a heads up. <_<
OK, so How do we prevent the models object's UV nodes from changing?
About Brawlbox Development, about that messed up UV nodes in one of the brawl models Blackjax96 umm I think that if you add too much mdl0 objects & edit them & export it, the ones from polygon277 or further's UV nodes will change.so I just deleted some of the polygons in the background of Delfino plaza. Post Merge: November 14, 2012, 12:24:53 PMI was thinking how to add more collision nodes to stage pac files for the Brawlbox Development & CLR0 & SCN0 playing in the model previewer too.
Hi, I kind of need help with a model I'm rigging over Ike. BlackJax96, I don't rig Prince from Warrior Within that good so I was wondering if you can rig him over Ike? He comes with a water sword. Here's the download link: http://www.mediafire.com/?vvmmq1fggim4m1q When you import him in 3ds max, make sure you put the .png textures I put in there. I'm doing him over Ike. He also has FS eyes.