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16  Super Smash Bros. Brawl Hacking / Model Imports / Dare me to make him an I will :P on: May 23, 2012, 08:35:34 AM
For those who might not remember who I'm talking about review the theme song below.

Vectorman: Title


Seriously I'm thinking about making him (and a few others from his first game) to keep me busy on my hiatus break Tongue

so the question is...do you want?

Notes:
1: It will be a fully hand made model, no cheating this time.
2: All the joints will be disconected just like they are in the game.
3: Will come with a BRSTM of his victory theme over the pokemon char victory theme..
4: Will come with four other surprise characters from the vector man series over the fighting wire frames Tongue

17  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 22, 2012, 10:36:04 PM

Im srs here

Would have made her on zelda but Sakura's already on her so yeah...

Expect a release of this soon. My next hack will be a surprise that you wouldn't expect from me. And it'll also be a custom made model. So yeah, hype for dem sega characters, but which one is it? HA like I'm going to spoil it! Tongue
Note: I mean sega in general, not just the sonic fanbase.
18  Super Smash Bros. Brawl Hacking / Programming / Re: Tcll5850's program box on: May 20, 2012, 08:25:17 PM
Can you make a program that can capture/rip models from Champions Online?
There's already one for wow, which is the same company that made CO.
19  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 53.23% complete on: May 20, 2012, 08:24:01 PM
I'm BlackJax96 not bj98


He's obviously confusing with the you that traveled back in time two years in the future to help you finish brawlbox faster than everyone thought you would Tongue hence the 98 instead of 96 XD
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 20, 2012, 07:54:02 PM
Not that the vault needs another naruto import, BUT this one has a REALLY bad vertex hack, and it's a costume she only wears in one game (I Think )



Rigging status
Orange Polygons: Half Done
White Polygons: Not done at all
Green Polygons: Finished Rigging

Note: The inner part of her dress/shorts was deleted to prevent clipping issues that wouldn't be noticed in-game anyways. Also the small hair clip is deleted cause I find it unnessiary. It's not even big enough to be noticed during normal play, unlike her earrings.

Expect to see it on my normal account's vault sometime tomorrow evening.
A PSA WILL be made, INO is easy enough to make and won't require much of a file size.
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Kamek/Magikoopa released and Keceleon ingame preview on: May 20, 2012, 07:42:51 PM
Kameck =3
Now I can kick his ass much harder than I can in any mario game AWESOME 2.0!
22  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 50% complete on: May 20, 2012, 07:39:44 PM
Posting on my alternate account for a while cause I don't feel like [censored]ing to the mods and making the situation worse than it is >_> and I mean that in the nicest way possible.

50% is good...though I still can't wait for 100%
23  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 31, 2011, 05:40:45 PM
I made an interesting find right now =-=

If you export a DAE of anything with a "toon" texture over it that has to be turned off, then import that dae into brawlbox to replace the current model that you just exported, when you preview the model the 'toon' texture will be gone Smiley

Not sure if that's a useful find or not, but it is an interesting one...

Unless your luck is bad like mine. Sad


Your luck? Try my luck :l
I've had a hard enough time getting ONE model to IMPORT into 3DS Max! However I do have some good news.

Kisame says hai


Now to follow justins tutorial about eight hundred times before I finally get it right like everyone else...
And then follow BJ's tutorial about nine hundred times and then to make the psa  I see what you did there ...

Vyse edit: double post merged
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! MEWTWO IS "PLAYABLE!" (pikazz on vacation) on: October 31, 2011, 04:22:39 PM
Pikazz since you're the only one who's taking requests/ideas at the moment. I can send you the files if you need them.

Kisame From CON 3 or CON 3 Revolution: Preferibly over ike
Tsunade From Con 3 or CON 3 Revolution: Most likely someone with similar build, so captain falcon or Sheik/Zelda (both of them)
Yogau: Anyone with decent psa size
Kakashi: Obvious reasons
Komachi: preferibly someone with lots of articals to edit Cheesy

Hinata from CON 3: Over Zelda AND Sheik why, byakugan/no byakugan psa down B Cheesy
25  Help & Tutorials / Help / Re: Extracting files from a .pak file? on: October 31, 2011, 04:22:33 PM
Then how did somebody get their hands on a gandrayta model :l

Good luck getting stuff out of the pak then :l
I was actually thinking of usind Rundas too, but still...pak files T-T
26  Help & Tutorials / Help / Extracting files from a .pak file? on: October 31, 2011, 12:20:11 PM
The title says it all, I want to extract Ridly from metroid prime 3 and put him over charizard, but all (well most of) the data files are .pak files. :l

is there a program that can extract from/read said files?

Maybe Neosis?
27  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 30, 2011, 09:29:03 PM
Anyone know how to fix the microscopic UV's of my CON naruto models I see what you did there ...
I've tried everything, but nothing's working :l

I know I can get obj files from spriters resource, but those have problems importing into 3DS Max too :l
28  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 30, 2011, 01:22:48 PM
Question, if I port a character over ganondorf, would that mean I couldn't use the twilight sword model in a psa?
29  Help & Tutorials / Model Tutorials / Re: Rigging a Model in 3ds Max from Start to Finish on: October 30, 2011, 10:59:50 AM
Yo justin, I tried downloading a legal installer through the 'student' thing at autodesk.com. I uninstalled both max 8 and 10 and everything related to them, then reinstalled 10 but not 8. now the importing of DAE's work, except I get this error.



I have a feeling my problem isn't the uv's entirely, cause I deleated the polygon that was the 'toon outline' around the dangos and they were textured properly on anko's model.
Maybe Max just can't seperate the toon outline textures from the normal ones?


30  Help & Tutorials / Model Tutorials / Re: How to edit UV Points ( the easy way ) on: October 30, 2011, 10:59:50 AM
Will this work for max 10 since we can import the daes into that as well?
Not much has changed between 8 and 10 besides interface soo...
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