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31  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 28, 2011, 01:22:41 PM
So it's the UV's that need to be rescaled?
What about a UV editor or resizing the image that the UV's use?

Gonna try and find another game I can get models from that I like :l
32  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 28, 2011, 10:46:01 AM
Alrighty, I got my DAE's to import into 3DS Max 10 (Finally)
Only thing left to figure out is applying the materials to the figure and bingo =3 time to import into brawl Cheesy

BJ: should I even bother assigning the materials in 3DS Max if I'm just going to import the .DAE into brawl and have it's texture character style?
33  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 27, 2011, 10:23:46 PM
BJ: I have a problem :l I can import the DAE's from BB just fine(Textureless, but just fine) but when I try to import something into 3DS Max 10 I get this error.

"COM error: CoCreateInstance0 Failed Please check your registry keys *insert registry keys here* and make sure you are logged in as an administrator"

Which causes the program to crash, do you have any idea what might be causing it?
34  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 27, 2011, 10:23:46 PM
Okay whoever posted the pic of the 'blocky' gandrayta(Not sure if that's spelled right) model in Max 10

I found something! Well, I think I did, here's the thing I descovered....

Go to all the polygons and select the modifiers tab, then delete the 'morphers' and the polys will be smooth again just like they were in Max 8 =3 You have to delete every last one though.

Anyone got a decent tutorial on applying materials in max 10?
35  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 27, 2011, 10:35:21 AM
Sooooo I finally got brawlbox to export me a DAE Smiley
But when I fixed the model with the script that mariocart has.



The model is fine, and brawl-character sized now, but  I need to know how to get the textures back on there D:
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Tekkaman Blade release Thursday. on: October 26, 2011, 10:34:36 PM
"No you suck, welcome to die" Im srs here

Forshadowing my good man? I see what you did there ...

Also a lot of people want the rigging tutorial lol
37  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 26, 2011, 08:55:58 AM
Justin: Let me know when you finish up rigging whatever you're doing now Tongue I'll send you a Con 3 Revolution BRESS for Kisame (over you guessed it, Ike)

So it turns out that Max ( 8 at least) was working fine, anyone got a clean AIS that I can use? The one from the download in that one tutorial thread is busted. Either that or Justin can send me a tutorial on how to 'fix' the daes :l (lol poor justin having to do all these tuts XP )

BJ: so the DAE exporter is NOT working in brawlbox? I assumed that was the case since it makes 1kb files from anything that's not from brawl.
38  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 09:40:38 PM
Oh, kay XP
BTW until I actually get my error problem solved would you mind converting the .DAE's into .max (preferibly 8 ) for me if I sent you the files? No rigging needed, just conversion of the files. I want to see if it's not just something with my computer like it usually is XP
39  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 08:58:38 PM
My issue is actually GETTING the file into 3DS Max in the first place. I'm going to try models from another game, if that doesn't work, then it's definately not the game I'm getting the models from. Because brawl models do import fine, even trophies....

Maybe we need an AIS that is designed spasifically for other games besides SSBB? I see what you did there ...

Justin: did you check your pms yet? XP
40  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 05:30:50 PM
do any of u think u can find a model for me so i can import?

Would you happen to like any naruto characters in particular?
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel, Get your Illegal imports here. Tekkaman Blade Preview. on: October 25, 2011, 05:24:49 PM


Yea, I tested it out in-game and it works fine. Awesome Face Also, I found his spears.

I wish I had your luck in this problem I see what you did there ...
I can't even get my DAE's to import T-T

Yay for you though =3
42  Help & Tutorials / Help / Re: Strange 3DS Max Error on: October 25, 2011, 11:54:01 AM
So I was rigging a model, and I export it as a .DAE to test and exit out of 3DS Max 8. Now the next time I open it and anytime after if I start trying to do something it says
CoCreateInstance() failed
Please check your refistry entries
CLSID {F088EA74-2E87-11D3-B1F3-00C0F03C37D3} and make sure you are logged
in as an administrator
Any help? This also happened after I downloaded a student version of 3DS max 2010 if it helps any

I am getting that same error :l
43  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel, Get your Illegal imports here. Tekkaman Blade Preview. on: October 25, 2011, 11:47:04 AM
Hey Byond

I can't seem to get my dae's to import properly.
If I sent you the files could you just convert them to a .max scene and send em back?

Pretty please *puppy dog eyes*

You don't need to rig them or anything, just convert them to a .max scene ^+^; I want to see if it's just something on my computer that's causing my problems :l
44  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 11:08:13 AM
http://forums.kc-mm.com/index.php?topic=35266.0 <--- Made a topic for my problem >_>

I just don't get it :l why is it refusing to load the DAE's? The ones from brawl characters import just fine X_X
45  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 10:08:31 AM
Okay, I made a DAE with BRAWLBOX and nothing appears in 3DS Max when I import it.
Doesn't matter if it's a brawl model or not.

and I still have that issue with AIS made DAE's too...
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