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46  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 25, 2011, 06:57:29 AM
Can ANYONE explain to me why brawl models work on my 3DS Max but the files from a game that's not brawl won't work -_-

47  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 10:01:34 PM
Then don't use AIS to export the DAE files -- use BrawlBox instead. It uses an older, outdated DAE format anyway. Tongue
I've used 3DS Max 2012. Its DAE importer/exporter is really screwed up and won't work properly. I couldn't even re-import a DAE file I made using it... Im srs here


Tried Importing One in both 3DS Max 8 and 3DS Max 10 (not at the same time) and they both return nothing when I export it as a .DAE from the new BB :l

I'll try downloading a new AIS tomorrow and see if that works...

EDIT: I should note that the AIS converter works just fine when I make DAE's from brawl models. However when I try to import a non-brawl model with the DAE's made from AIS

48  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 09:21:27 PM
My 2010 crashes when I import a DAE from AIS even if I use the right importing option.
I'll post a screenshot if it helps, but I would rather have 3DS Max 8, import it properly there, save it as a .max file, and open it in 2010 just fine.

49  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 09:01:10 PM
Yay... That makes me wanna put Knuckles over Sonic when I get really good at this.

For now, I need to install my new clean and free download of 3DS Max 2010. Then I'll import a TON of models into Brawlbox. (Rigging's going to be annoying though... lol)


Can yu pm me that installer? JUST the installer for it and the keygen? *puppydog eyes*
I have a backup of Max 8 on mediafire, but not the max 10 installers/keygen...
50  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 07:35:33 PM
Kay, I got 3DS Max 8 working with brawl models made into .dae with AIS. But when I try to import one of my Con 3 Models into 3DS max 8



Any help Im srs here
51  Help & Tutorials / Help / Re: Marios Cape on: October 24, 2011, 07:28:36 PM
Not a problem, glad you got it to work.

The part that makes me feel stupid is that I've been trying to get this to work for 3 Days X_X
But yeah, thanks for the help in both parts.

where should I look if it isn't in the motionetc? (mario's cape texture)
52  Help & Tutorials / Help / Re: Marios Cape on: October 24, 2011, 05:19:37 PM
Perhaps. I'm not too sure, to be honest. /:
wow....I feel really stupid.... xD

All I needed to do was change the 'opens with' option from BB to 3DS Max =3

I have no idea why I didn't think of that before *shot*
Oh well, thanks for the help. Now to get to work on Rigging  Kisame to ikes bones Cheesy
53  Help & Tutorials / Help / Re: Marios Cape on: October 24, 2011, 05:06:18 PM
Well... after I installed that particular plugin

1: I create the dae from ais
2: I run 3ds max 8 like normal
3: I click on import and click the mario00.dae and select the COLLADA option (the one that has .DAE and .XML as the file types)
4: I click Yes on the import dialogue that asks about the axies (Import Y axis etc)
5: NOTHING imports, there's no errors or anything like that.

I'll try creating a new dae now that I have that plugin installed, maybe that'll help? :l
54  Help & Tutorials / Help / Re: Marios Cape on: October 24, 2011, 04:45:30 PM
Kay, it's just  a matrix pattern so I'm hoping it will resize decently.

as for the installer, I got the colada max to appear on max 8's list, but it still imports nothing even after I get the dialogue that asks about the 'import axis'

All the dae models I'm trying to import were made with AIS btw.
55  Help & Tutorials / Help / Re: Marios Cape on: October 24, 2011, 04:38:30 PM
.... well that was a little random. XD

However, do you have the Collada plug-in? This one, I think.

Also, what version 3DS Max do you have?


I have both 8 and 10 installed, 10 for the importer obviously, and 8 for vertexing and maybe getting importers into it XP

and lol not as random as you think X_X I can be a lot more random than that *shrug*

I just downloaded and installed that one Cheesy
The right collada importer is on max 8's list now, I'm going to test it real quick =3
*crosses fingers*

Also, would it possible to replace the texture of marios cape with like, a really small image of something?

EDIT: Downloaded and installed that one, the collada max appears on the list, but nothing happens at all. I get the "import axes" dialogue and click yes, but nothing appears in the scene file I'm working on.... at all....
56  Help & Tutorials / Help / Re: Missing Files for the NTSC-U partiton on: October 24, 2011, 04:33:07 PM
Fit Ike.pac is missing....

I'm sure there's a few others missing too for the character .pacs
57  Help & Tutorials / Help / Re: Marios Cape on: October 24, 2011, 04:29:12 PM
Okay, do you have any idea why my 3DS Max won't import any DAE's?
Like Period?

I have all the plugins installed and I can't even import them to vertex edit, let alone import a model from another game.
58  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 04:24:44 PM
So I tried every plugin. None worked. Couldn't import anything into BrawlBox.

Guess this won't work for me. Im srs here

I've tried every plugin and i can't get anything to import into [censored]ing 3DS Max =_=;
Even if it's a DAE made from a brawl model.....
59  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 01:43:17 PM
*sigh* what good is the importer if I can't get my .DAE's into 3DS Max in the first place.... let alone brawlbox...
60  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 24, 2011, 12:11:30 PM
Hey, I'm using both max 8 and 10 on my computer. It's a 64 bit operating system and I have the plugins installed.

But open collada is the only option that's available in 8 and in 10 using Autodesk Collada makes the program crash. Using open collada in either programs just gives me a blank scene after I import.

and yes, these .dae's were made with AIS....
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