It sounds like dumb question, but how do you vertex edit the model after you finish rigging? Do I add another edit mesh modifier? After rigging, I noticed a hole that can be easily fixed by moving the vertex.
By the way, thanks for the tips. I can never get those elbows to look right. However, the blending option sort of fails when there are two vertices in one spot that "zipper" the model. If I don't rig them to equal weights, a hole appears after bending the joint.
I hope you can provide us more detailed information soon!
See, in SmashAttacks, my sister and I have a problem. We want to add hurt voices (like the hurt voices in Melee when they get hit by a strong attack with a high percent), but Smash Attacks keeps freezing. Even if we try to save without doing anything, it stops or it crashes or something like that.
I don't know what's wrong. My sister has downloaded Smash Attacks from here, BTW. I hope you can help. Thank you.
Sorry for the bump, but I hope this isn't mentioned before. Pressing SHIFT on the keyboard in 3DS max can make you create a floating vertex, which is probably the reason some of you guys found some extra vertices. The extra vertices is usually the reason people cannot pick from scenes as they should.