Got it done when I had the chance here you go
Feedback
Overall: I find it mostly balanced and I love the way you can combo the moves very easily. It fits knuckles style a lot. Very nice job especially for a V0.5 and keep it up!
A moves:
AA: very balanced and I think the move is perfect at this stage
A Side: I think it's a little too strong for a A Side but other than that it looks good.
A Down: This move should do about 1 or 2 more % damage IMO.
A Up: it feels a bit slow to me but other than that, it's good.
Air A Moves:
Neutral A: The fact that you can combo this in easily and it does a lot of damage, I think it's a little over powered.
Side A: Its perfect! It does a lot of damage but the slow movement balances it and it's a great spike!
A Down: It's very balanced other than I think the knock back is a little too much.
A Up: It might be a little weak right now but I think it's fine.
B Moves:
Neutral B: Well balanced to the fact that it's hard to hit people with.
Side B: I like that it brings you in to the air a little if you land it and it's well balanced.
Down B: LOVE THE NEW ANIMATION! The hit box for it is pretty small but the good damage makes up for it.
Up B: It's a pretty good recovery move when combined with Side B in mid air and I think its good.
Air B Moves:
Neutral B: Like the Ground Neutral B, it is pretty balanced.
Side B: I love how this can be combined so easily with the other air moves and is very balanced.
Down B: Very balanced and I like everything about it except the transition to ground Down B is pretty slow. If you could make him go into the ground right when he hits it that would be awesome.
Up B: Same as Ground Up B.
Grab: The range is right distance and it's good.
Pummel: This is perfect and you shouldn't change it unless if completely needed to.
Throws: These are all well balanced except on all regular brawl characters I find that the back throw is stronger than the forward. In Knuckles case it isn't. Its not that big of a deal but I'm used to throwing backwards so that might be a little problem for me. I don't know about others though.
Final Smash: I don't personally like FS's that can or have a chance to 1 hit KO but in this case it is very easy to dodge so I find it balanced out.