huh? Do you mean: "I have already tried to completely change the animation for this move in an old update, with any result."? If so please explain to me. (very nooby at texting & mispelled words & grammer. but great at math)
Yes sorry, english are not my language but i try to do my best :p.
So yes, i have already tried to change the animation but this not have fix the bug.
Version 1.3e is on the vault, thanks to SonicBrawler who have find and solved the teleport glitch and freezing issues, now i need some beta test report, see if everything is ok, and if yes, this mean it's will be time to work on major update !
If you have dowload the hack, you already have it, it's "FitKoopa.pac".
You will directly see than the PSA file of bowser are prety ... disturbing...
He are not like a normal PSA from a normal character (like mario or Pit) i have spend a lot of time to understand how he work and i'm prety sure some hidden code who cannot be read by PSA programme, make some trouble to my own code.
Also Blaze teleports backwards in an unplayable way randomly but otherwise it works fine for me. I do use Riivo tho so it could be that but I don't think so. Still. I am having some weird problems with other hacks too.
I have "maybe" a fix for this one, it's time for some beta testing when the upload are ready for today.
i would let her down smash be her up smash too, it would be easier for you and my wii wont freeze pleasse fix
This are already the temporary fix i plan to do don't worry, i only need some free time to do it and it's prety hard for me to find some time atm, "normaly" i should be able to release a fix for this week.
And you don't need to report my hack for having my attention, i check this topic each day.
Oh, and i have a question, in case one of you know...
Like you probably already know, i have try to add the voice file on Burning Blaze but the voice are changed (decelerated, like when you use the mushroom), i'm sure this issues come from the Giga Bowser slot himself, but i don't know how avoid this trouble.
Hey! I thought I'd pop in and ask if you could use the blaze models from the london olympics game?
I know almost nothing in model import, the model i use come from AkaDarkZeroRmx, i have see a model of Blaze from the olympics game on the vault, but the model are fitted for Mario. Post Merge: November 14, 2012, 02:06:37 PM
@Novarek: My dvd can't read my Brawl, I would download it but based on what has already been said I'm fairly certain it would work since a faulty download can't be blamed (downloaded it three times to be sure) and this is a known working process... I am fairly certain I'm, or at least these methods are to blame at some point... To those ends though...>.>
YOU! You use riivolution too and were having troubles? Was it troubles with the animation? And even if not, could you give me your codes and whatever you used to solve the problem since if it doesn't work after that I'm lost ><
Riivolution ? Now i know why you have some trouble, i have heard a lot of bad thing about people having a lot of issues for using hack with riivolution.
I could, but that would involve me downloading a brawl iso and figuring out how to use cheats on dolphin... Not saying I wouldn't do it, but what would be learned from it?
Don't need to download a Brawl iso if you have already the DVD, but not all the DVP player can read a wii disc, if you PC can read it, you only need to extract the iso.
When it's done, you only need wiiscruber for opening your iso and puting the hack directly inside the iso, almost like if you using a mod for a PC game.
With Dolphin, you will be able to see what is going wrong, if the hack work on dolphin, it's a trouble with your installation procedure (i think at that because, like you have alredy say, you are atm the only one who have repported this issue and not only with this hack).
And sorry for clogging your thread up with this issue no one else seems to be having, but who knows, maybe someone else is and isn't saying anything... >.>
Don't be sorry, this thread are also for the bug repport.
Oh, and here's a hopefully useful idea... Could you give me all the codes you're using for your brawl (In text) if that solves it then that at the very least shows what the problem was...[/size]
I can't, simply because i use all the hack with Dolphin for 3 reason...
1/ I'm a PAL user and using a NTSC hack on a PAL game can make some trouble. 2/ NTSC are the majority, so i have build this hack for NTSC with a NTSC iso of brawl, so the only way for me to build this hack, it's with Dolphin 3/ PC can be a lot more powerfull than a wii and Dolphin can use this power for enhancing your wii game (HD resolution, AA filtering, post process...), so why don't using it ?
I took the Fit files and put them in the Koopa and GKoopa folders in the fighter folder. The common4 is in the system folder so... Yeah >.> I'ma guess that it's due to a code that I either do or don't have since no one else has this issue...
Now this is probably just me being really stupid or something along those lines... But it simply isnt working for me... I mean it kind of is, but Blaze is extremely distorted (I believe trying to fill Bowsers stance) and Burning Blaze is just as bad, not to mention she actually becomes giant like Giga Bowser...
It's a PSA issues, you have probably do something wrong when you have instal the hack.
The model data are "FitKoopa00.pac" and all the file about the move AND how are placed the bone in the move is "FitKoopa.pac", the 2 file go inside the "fighter" folder.
The common4 is in the system folder and the fits are where they need to be (Saw something about a rel but it wasnt in the download...)
The .rel are used for "cloning" a character port, this make the character hack more easier to build, but in my case, i need a double-slot character (for making Blaze able to use a super form) and the .rel solution don't work in this case, that why i have do a complete swap on the slot of Bowser and Giga-Bowser
Also, this isnt an issue with Blaze, just in general smashbros_sounds.brsar always causes my game to crash and the only tutorials on it I can find are about making sawnds and not actually using them... [/size]
Yes, atm i can do only some minor fix, i don't have the time to make a major upgrade (lot of work irl), my priority are still to trying to fix the smash up A of Burning Blaze, i will try to release a new fix in a couple of day.
Yeah Burning Blaze Up Smash freezeing. I downloaded the new version 1.3c and it freezed
Again ?!
What the hell is going wrong with this move ???
One of the user of my hack have find a temporary solution, until i find a way to break this bug.
Quote from: secretchaos1
I also replaced Burning Blaze's up smash with her down smash as a sort of makeshift fix to prevent the game from crashing when she's used. It's not so much a fix, but it makes her a lot more stable to play in her current stage of development.
Edited files (psa ones) work weird or don't actually work.
Fresh files is the way to go, but bowser has side b, down b and up b glitches, I would mot recommend using brawlbox for bowser.
Edit: Some characters "MoveDef" file get weird yeah, when heavy edited in psa and opened on brawlbox. But it is cool that bb0.66b opens it as for reading it, might be good if that could be of some use for BJ96
Yes, the B move of Bowser was a pain to understand how they work but now i know, only remain some bone glitch.
I still have the Tabuu way but it's a pain to use and even with that, i still have some glitch with the bone i am unable to fix atm. :/
But anyway, if my probleme can help to make Brawlbox beter, i will be happy.
BrawlWox have some trouble to read a edited version of FitKoopa.pac ?
I have plan to make some fix on my "blaze the cat" hack over Bowser, but loading the PSA in the model viewer make brawlbox crash.
Also, when i load the FitKoopas.pac directly on brawlBox, the "MoveDef_FitKoopa" cannot be opened.
With a clean version, it's fully work, so i have try to start from over and copy/past with "project smash attack" my code into the clean version and fix my bone glitch with BrawlBox, but, same result.
I certainly do something wrong, please, i only need to know what for avoiding this trouble.
And thanks for your hard work on your programme BJ.
EDIT : the v66b can open my edited version of "MoveDef_FitKoopa", hmm hard to understand why.