i never liked blaze but i still like this move set because bowser is stupid lol
Ah ah thanks :p
And i am the only one with BlackJax96 who have almost successfully make a complete model/psa import on the Bowser slot, with all the time spend in this project, all the error and failure i have encountered on this slot, now i know why ! :p
Ok so, now i am in vacation so i can fully work on the update for this hack, and with the new BrawlBox i am able to make a PSA a lot more stable and fix a lot of bug, but for doing something perfect, i want use a clean PSA of Bowser and copy/paste the PSA of Blaze inside, after that, with the new feature of BB about the bone ref, i will be able to completely fix the bone issue a lot faster and simpler than Tabuu.
A fix for Blaze should be done for tomorow, Burning Blaze will comming right after.
no, I just go the oppisite way I face, and sometimes atracted to spikes!
Ok, "normaly", i should be able to release a big hotfix for the 08/16, i still a lot of work IRL atm, so i cannot be completely sure about the release date.
EDIT : i will need a little more time to release a fix, some probleme are more complicated to fix than i expected.
Yeah something like that, and it keeps forcing you to go up until you die.
The glitch goes away when you die.
Ok now i'm sure it's a bone issues, and probably the "ThrowN" bone, the original up B of Bowser are a catch attack and some hiden code who cannot be read by the PSA programme, parasiting the new code of Blaze.
It freezes for me on Burning Blaze's up smash too. Even with V1.3.
Hmm maybe because of the GFX, this move use a lot of GFX code, maybe the probleme come from that.
Also it's maybe a bone issue, adapted the bone ref of Gica Bowser in is PSA to the model of Blaze was a true pain to do, is bone structur are very strange, like is PSA and maybe i have do something wrong ?!
I have been repported today about a issue for the up B, apparently this move can give the teleport glitch, i was face it this bug when i have build this PSA, i was thinking i have completly fixed this bug but apparently not completly, and this one IS a bone issue.
I still haven't try the new brawlBox, I have heard the new Brawlbox can easely fix the bone issue now, i need to check that.
Anyway, i need more time for investigate what are exatly the source of this bug and how fully fix it.
Um... Pal users exist as well, so, will you put up a special version for the PAL games?
I know i am a PAL user myself :p, but it's not in my priority atm, first i need to finish this version, when she will completely done, i will probably start to port her for PAL version.
Also, the next update will be released for the 26 july.
Useful to me! Thanks! This is early, but it makes it so you don't need to look up group/collection/wav ids. www.agoaj.com/supersawnds_0_2.zip You'll need to get the sndconv.exe/dsptool.dll/soundfile.dll/smashbros_sound.brsar in the same folder for it to work.
Ok i have download your programme and...
What what what !!!
The preview sound fonction of your programme work with the 64 bit OS ?!
This is a UGE evolution !
Finaly the 64 bit user will be able to work coretly, a realy big THANKS to you ! :p
Edit : i have also some trouble with the original SAWNDZ0 0.12, when i try to launch the programme, 2 window pop, one with the message "Unexpected error when running the game" and the other one with "Floating point overflow".
Prety strange because 10 minute ago, i have use SAWDZ with any trouble (i have simply put some new SFX) and now, nothing.
I have switch with a original smashbros_sound.brsar, i have thinking maybe i have do something wrong when i have put the SFX, but same result with the original .brsar.
EDIT 2 : I have try with a lower version, same result with SAWNDZ 0.1, work with the 0.072 version, but i need the option for creating a .sawnd file.
EDIT 3 : solved, but this is completly crazy , the probleme was coming from "catalyst" (the control panel for the AMD GPU), if you turn the AA mod in "edge-detect", SAWNDZ doesn't work !
Also, did XChosenOne give you the CSP's already? Because I can get you them
Not atm, but if you can so yes do it. ^^
Also i have a little trouble with the voice file over Giga Bowser, the intonation of the voice are changed on Giga Bowser and the result are horible, i try to break the modification doing the game on the voice by directly editing the voice file itself, but it's very hard to find a good result.
So Burning Blaze will probably not be voiced if i can't fix that.
Hmm or i will try to see if the SFX file of Giga Bowser (not the voice file) are also changed or not, if not, i will switch the voice file inside.