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301  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: July 06, 2012, 03:11:09 AM
if you have the latest sawndz, it comes with "empty.wav" that would be what this file is for...

Oh yes, i have totaly forget this one, thanks ! ^^

and you being 64 bit, that shouldnt mean anything unless you need smashbox to get the ID's the TXT included doesnt list- which I have a workaround for

Because i was thinking i will be able to delete the .waw file i don't need with SmashBox.

And yes i have already check your guide for the 64 bit OS, but i have the home premium edition...
302  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: July 06, 2012, 02:24:43 AM
There is a way to insert a low sized .waw (under 1 Ko) ?

Because actualy i try to insert some voice SFX in my project (on Bowser slot) and i have reached the size limit (yes i have reduced the frequencies at 16000, i cannot goind under, the sound are horible if i do it) so i want to know if there is a way to replace all the SFX i don't need in the original file, by a very lower sized "fake" .waw, for gained some space, or maybe deleted all the stuff i don't need if possible ?

And yes, i'm a 64 bit OS user...  Cry
303  Help & Tutorials / Model Tutorials / Re: Noobs guide to model swapping and glitch fixing :Update 10-8: Step by Step guide on: June 30, 2012, 06:08:44 PM
well, Tabuu doesn't show the index quite properly... in HxD, use the search tool and put in ' 00000046 00000046 ',

Find, but they are in the offset 21008 and 2100C and... that all :p, if i check your pic, i should find another 46 in the area, but nothing.

I also see two 4C in the area (the hex value of the ThrowN bone from the old model), why two ???
It's the FitKoopa.pac, maybe it's normal on him ?

And finaly and the only one who are normal, the four 3F (hex value from the RHandN from the old model) all together.

I start the change, see what hapend.

EDIT: It's work !!!

A BIG BIG BIG THANK YOU ! ^^

304  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67 To Be Released Soon on: June 30, 2012, 12:45:09 AM
What about the AnimationData[0] export/replace ?

Sometime when doing this, this doesn't work in game, like if the character haven't a animation file (always t-stance), the only way to fix it, is to replace one by one all the animation.

Same if i delete/import.

This issues will be fixed in the new version ?
305  Help & Tutorials / Model Tutorials / Re: Noobs guide to model swapping and glitch fixing :Update 10-8: Step by Step guide on: June 29, 2012, 06:38:21 PM
well, the cause of that may be that it's using a different bone for the HaveN reference, hence the odd angle for holding items.  i would suggest looking at the new model's HaveN bone, and see if it matches where the FitCharacter.pac is looking.  if they match, then it certainly could be a different issue, but i'm pretty much sure it's a bone other than the HaveN that's being used.


Apparently you have right, the value are not the same, but i have a strange result...

In Brawlbox, the bone index value of RhaveN from the new model are 76.
In Tabuu the file offset of 0x000 are 20FA0 and the value are 70.
For the 0x001 the offset are 20FA4 and the value 63.

I open HxD and put the "Fit...pac" to edit, going on the offset 20FA0, and the value i find is 00 ?!

wtf ?! :p
306  Help & Tutorials / Model Tutorials / Re: Noobs guide to model swapping and glitch fixing :Update 10-8: Step by Step guide on: June 29, 2012, 01:12:46 PM
I have a little question about the HaveN glitch.

In my case, the item are apparently grabbed by the good bone (the item are in the hand), but the item are not in the good direction when grabbed, for exemple, when i grab the beam sword, the blade are in the opposite direction (on ground direction).

Should i use your solution for the HaveN glitch, or the probleme come from a other source ?

EDIT: hmm apparently it's a animation probleme, the animation "ItemHandGrip" (the one with the hand close when holding a item) does not execute when i take a item, the hand stay always open, this is maybe why the item are corretly in the hand but not in the good position.

Prety strange because all seems to be good in the PSA and animation data.
307  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat PSA "Burning Soul" some news about the final Smash on: June 26, 2012, 06:55:12 PM
The only thing that i noticed was that the game would hang if you press C stick left/right and hold up on the control stick. Mario Facepalm Missing Animation maybe?

C stick, you talk about the holding smash attack animation ?

And it's imposible anyways, because the original PSA and animation data come from the "Fire Sonic" hack made by Anivernage, of cource i have swapped and edited some animation (for exemple, all the B attack animation have been edited by me, except the UP B) and adapted the PSA to fit on the new animation but they are no empty animation.

Maybe something wrong when you have port it on R.O.B. ?
308  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 26, 2012, 12:22:55 PM
i wasnt talking about you Im srs here

You have left almost the same message on my topic, that why i thinking...

Anyway, sorry. :p
309  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 26, 2012, 09:13:32 AM
the hack does not work. the .rel was edited incorrectly, and he most likely never tried the hack.

Who ? Me ?

Hmm... i'm not the owner if the .rel, this one was build by Jasonvalle22, so tell that to him, not at me, i'm sure he will appreciat...

I know almost nothing about the .rel, so i don't touch that kind of stuff actualy.

Yup i'm new in hack and that why i do only Motion and PSA at the moment, until i learn what i need to know.
310  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat PSA "Burning Soul" some news about the final Smash on: June 26, 2012, 06:04:05 AM
I figured out what the problem was. If you jump in the air and press "Z'' on the gamecube controller, the game freezes. Please check this out when you have time.

I have again do another test in game and check inside the PSA, everything are normal in my side.

I will continue to investigate but i cannot fix something who does not exist in my side.

EDIT: i have a theory, your prob maybe come from the "size limit", each character slot have a size limit, this hack increase the size of the original file inside the Toon Link slot, if the size are heavily increased, the hack do not work for anyone, if he are lightly increased, the hack work for a majority but cannot work correctly for a minority.

At the moment, you are the only one who have reported this issues, so maybe my theory are correct.
311  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat PSA "Burning Soul" some news about the final Smash on: June 25, 2012, 07:03:42 PM
I The items it froze on were the capusle, pokeball, and smart bomb. I use NTSC and the latest version

I have do another test with the item you have a prob and still nothing in my side.

Prety hard to do a fix on a bug i cannot see.

Wait the next update (the version over Wario) maybe this will fix your bug (i think it should be done for this week).
312  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blaze the cat PSA "Burning Soul" some news about the final Smash on: June 25, 2012, 12:45:40 PM
I like this PSA but every once in a while, if i try to catch an item in the air, the game freezes and the horrible BEEP sound plays. Can you please fix this?

Yes, i start the work on a fix.

EDIT: ok i have try in my side and nothing, all work good, do you have this problem with all the item ?
Are you a PAL user ?
Do you using the last version of this PSA?
313  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 23, 2012, 09:05:46 AM
No, use Brawlbox to extract the .brres, no hex editor needed for that.

For this part i know, it's in the PSA itself i fear i will need to use HEX, for activating/switching the model in the final smash.

Edit: or, i need to use the .rel way for cloning Sonic into a other character and directly edit it, this mean i still need to do HEX but maybe it's a easier way but i don't know if this character can be ported ????
314  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 23, 2012, 08:41:55 AM
I don't understand, if your just trying to get a model from FitSonicFinal.pac can't you extract the .brres than inject that into the .pac your using for you PSA?

I'm new in ssbb hack, but that mean i will absolutely need to do HEX for the psa in that case, right?

If i able to avoid this... :p

But if i have no other option, i will do it.
315  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: June 23, 2012, 08:19:49 AM
What do you mean? for PSA? the rel is not needed for that, is it not?

I need it for the model slot inside, it's for a Blaze PSA, and i want a burning Blaze final smash.
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