The RIG issues of the "summer" model is now fixed (that was a pain to do, some verticle of the original model was realy bad, but now it's fixed), i'm rebuild the .pac file now.
Oh and i'm starting to think of what will be my next project after Blaze and i realy think about her...
Most of the model i have find on internet are realy bad, if I make this happen, it'll be necessary that I associate myself with a 3d modeler.
I still have time to think about that but I'm starting to put forward the idea.
New costum slot (Summer outfit) for the slot FitMarth04.pac (with is CSP) + red, green and blue texture for the standard outfit (the one you actualy have in the hack) for the team battle (slot 01, 02 and 03) and the fix for the diagonale attack.
If everything work in the V0.9d, right after, i start the work on the V0.9e who will include the last model variant, the winter outfit of Blaze (slot FitMarth05.pac).
The V0.9d will take a bit more time than expected to be released, because the original model have some issues in his RIG, as you can see...
No it's not my fault :p
All the Blaze model was rip by LittleBoygos and imported by AkaDarkZeroRmx, I just edit the model by duplicating the polygon that will be used for transformation into Burning Blaze and adding the SOL emerald, but this time, I'll have a bit more work
hmm odd it only does this at temple, im not exactly sure when it does it, i checked each animation...and nothing when i went to a diff stage, maybe its just the stage?
also for the texture one more small issue i want to bring to ur attention, sometimes her body textures switch between blaze and burning blaze while fighting, its not seriously noticable but if you press pause u will notice it
It's a VIS0 issue, the VIS0 of one animation is probably misconfigured.
Can you tell me what is the animation that have this issue ?
im using riivolution which in my opinion shouldnt make a difference so it shouldnt freeze, but sometimes hacks for gecko work and not for riivolution but ehh i dnt see how but watever lol i am sure i made no errors in placing everything i double checked(plus its to easy), maybe its something else :p
V0.9d will include a fix attempt for the diagonale attack.
Thank you very much because this problem of texture is the only thing that prevents me from continue the work.
This is the first time I import a model, I am sure that this problem has a simple rookie mistake, and the help of someone experienced in model import will be very useful to me.
Eyes & facial animation, SOL emeralds & Burning Blaze, they use all VIS0 to work.
EDIT : the new hotfix for the v0.9c is up, check the OP.
Last attempt before I reworked the UV map, if the hotfix does not work, then at least it will allow me to more easily identify the remaining sources of this problem. Post Merge: December 28, 2013, 07:06:01 AMSo, anyone have try the last version yet ?
The next step is to import alternative model, it is imperative that I know if the problem of texture Burning Blaze is resolve before continued
The Toon Link version was good enough and you could continue with it. It was a really bad idea to change it to Bowser and then to another worse character like Marth.
i repeat, this hack need the VIS0 to work, and Toon Link can not handle ViS0. The random freeze are now fixed, the freeze from the diagonal A move is an easy problem to solve and the issues on Burning Blaze come from a issues with the model itself, not from the slot of Marth. Actualy, there is no major problem with the slot of Marth.