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31  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound on: March 30, 2014, 05:46:25 PM
Well you have my moral support if that helps Wink
Actually, you know what, I'd like to apply for betatester. I don't have any means to capture video but I can give really detailed insight.
32  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project M Unbound on: March 30, 2014, 05:19:10 PM
This seems like an interesting project.
Posting to subscribe.

Just a question, Shouldn't the project have other goals?
What I mean is: the goals you listed have been already completed so why even have them when you're just starting this project?

I hope to see more updates on this on the future
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. Two years... yay... on: March 24, 2014, 02:37:24 AM
I love you Smiley
34  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Theytah's Workshop! on: March 23, 2014, 03:02:24 PM
Awesome!
Subscribing Wink
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 16, 2014, 11:51:25 PM
@Eternal Yoshi
Well, you could always frankenstein parts from the Revengance model over the AT. Or just optimize (manually) the Revengance model and photoshop the textures to look more brawl-like.
So actually, you got several options.
Making a texture HD is pretty straight forward. I could break it down for you in a PM, or you could look for someone like SJS, Pik or similar to do it.

36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 03, 2014, 09:58:26 PM
the head is mostly done, although I tend to take an awful amount of time planning things out... and also texturing
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 28, 2014, 03:31:09 AM
^I'm liking all these rob ideas.

Somerhing quick:
It'll be up tomorrow probably
38  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: February 08, 2014, 06:55:27 PM
This is why this community really needs to have some kind of material/shader documentation project. A handful of people methodically and thoroughly messing with shader parameters like this could create a comprehensive guide on understanding and using them, which is something that a lot of hackers could really use.

Also, nice job on the stage so far!


There is documentation, right here:
http://forums.kc-mm.com/index.php?topic=39649

Although is not something easy to read.
39  Super Smash Bros. Brawl Hacking / Model Imports / Re: League of Smash Bros. on: February 07, 2014, 06:20:34 PM
Bush, this is a huge project you're about to start and I just want to say: YES!!! all of my YES!!!
Have fun importing Wink
40  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: A tad tired of over-saturated texture "improvements" on: January 30, 2014, 01:06:02 PM
Then again, why would these people even want to involve themselves in a community like this? If the veterans, the ones that have been practicing the art for years now, are so little supporting and so much demeaning about "standards to uphold", might as well just post [censored] on the Vault instead of getting ridiculed here. .-.


This^

Also, there's just too many things to think about before we can even begin to understand why people submit "terrible" hacks. It's no use making a separate thread to rant about it.
I think the 1st post went straight to the point and we've just derailed the topic to rant about "terrible" hacks

In all this time I've been in the vault I've only submited 6 hacks, all of them show my "standards". And while I do enjoy hacks made by some of the more well known users, sometimes those do not meet my standards.

In the end is just a matter of personal preference.
41  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 RELEASED!! on: December 09, 2013, 10:14:11 PM
So Awesome!
I like what you did with Bowser's FSmash Wink
And by FSmash I don't mean forward-Smash lol
42  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: December 05, 2013, 02:56:49 PM





I... just...

Awesome work!
43  Super Smash Bros. Brawl Hacking / Programming / Re: Current Public Clone Engine on: November 07, 2013, 01:52:22 PM
...And it's not like people don't want the Clone Engine to exist.

Dantarion and I rather not want people to use the unfinished and unreleased version, and just be patient and wait for the flawless version...

...(the version that will be included in the next release of Project M).


It will be included, but I remember members of the PMBR saying (about the clone engine itself) it'll not be released to the public* because it's really "complicated" to set it up correctly.

*Not released as in: it won't work without the Project M codeset

Please correct me if I'm wrong.
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: October 06, 2013, 05:01:14 PM
Awesome work, BJ.
I've been trying to get the same effect for quite some time now.

Your MDL0 thread is really helpful but I just keep messing up the shaders and things don't look the way I expect them to :/

About Delfino
Maybe  if you compare Samus's materials and shaders... 'cause those seem to work perfectly fine.
Just who chooses Delfino that often anyway? right?
45  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: br3compactor's CSPs! - Snakes on mah plane! on: October 05, 2013, 10:39:17 PM
I dig those metaknights, awesome work Wink
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