Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 6 7 8 [9] 10 11 12 ... 155
121  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: December 30, 2015, 12:25:17 PM
The above issue has also occurred to me, leading me to have to sift through hundreds of pages of results to look for a single thread.

Not that it was terribly bad, memory lane can be nice at times. Just not when you're sifting through "pls make shadow" every 5 threads.
122  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: December 28, 2015, 07:43:34 PM
The animation is good for a block out, but needs much more detail to look really good.

Also, Focus Attack doesn't really look like focus attack. I suggest taking a look at SF4 really closely.
123  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys CSP + Sceptile Model Previews on: December 19, 2015, 10:12:22 PM
Aren't the 3DS Animations in theory the same as the WiiU animations? I think the files used are the same.

3ds rigs are essentially dissidia rigs, at least for the FE cast aka could use more detail and bones. But I'm assuming that a majority of the animation will be teh same.
124  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread (Testing possible! Coders needed!) on: December 18, 2015, 02:59:27 PM
I'll personally wait until there's an exploit that works with the latest update. As much as I would want to be able to use the mods myself, I don't really have an urge to do so at the moment. Just enjoying the game and using it to come up with ideas for mods.

Thanks for the info anyways, I really appreciate that you put all of it up Smiley
125  Help & Tutorials / A/A Tutorials / Re: [Expert] How to Port Smash 3DS Animations for use with Brawl Skeletons on: December 16, 2015, 07:28:09 PM
Thanks TheShyGuy.
Thanks KJP for having the patience v:
126  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: December 16, 2015, 05:07:32 PM
Polycount doesn't determine whether the model will lag or not.

Just thought I'd tell you.
127  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: December 15, 2015, 12:21:32 AM
I personally like that it's stiff during the stab. I mean, it doesn't match with the SmashU version, but it adds a bit of oomph to it imo. The snap out is, as 1080pHD said, quite noticeable and you might want to work on that. Otherwise, it's good in my books.

Although the more I look at it, the more I feel like there's something wrong with the stab itself... can't point out what it is though.
128  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Tips: What's possible and what's not possible. on: December 13, 2015, 10:26:05 PM
He already made one. Check out the A/A Tutorial section.
129  Help & Tutorials / A/A Tutorials / Re: How to Make a Counter on: December 13, 2015, 10:58:32 AM
About time you made this.

0/10, took too long. Even though it's actually a 10/10 tutorial.
130  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 12, 2015, 12:50:21 PM
I don't remember checking every move v:

But kjp is right. Even with moves we know have iasa frames, we couldn't find anything relating to it.
131  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 12, 2015, 11:42:55 AM
Oddly enough, when checking the scripts with kjp, we couldn't find anything relating to iasa in a majority of moves.
132  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 11, 2015, 04:59:24 PM
If only I paid attention during the gui section of class lol

Congrats on the breakthrough!
133  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: RIP on: December 11, 2015, 12:47:51 AM
Out of curiousity, is the leaked build the closest that Project M was to conpletion, or does there poetientially wxist a conpleted Isaac and Skull Kid assets somewhere?

Neither of the assets for those two exist in any completed state.

The download link is gone because they didn't want to risk a direct lawsuit from Nintendo, since they were competing at the time.(Which is why they took it down, because Nintendo knows of P:M, but, according to P:M's lawyer, it was likely that releasing the new version could cause a lawsuit from Nintendo, as, since Nintendo's SSB Wii U's DLC is the same characters, they would be directly competing.)

I'd preface your speculation with a disclaimer stating it's speculation. It's alright to assume, but don't state it as fact.
134  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 10, 2015, 04:53:27 PM
Huh I'm gonna see if I can try to edit the 3ds files. Thanks for the info.
135  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: Smash Wii U Research and Development Thread on: December 10, 2015, 12:45:34 AM
Wait, Sm4shCommand works with 3ds files as well?
Pages:  1 ... 6 7 8 [9] 10 11 12 ... 155