when i did some crossover models for moveset models or just imports
i did so the new clothing parts atleast fit the rest of the model in textures
but this freiza falco
i can go with the idea/concept of it becuase why not
but having 2 different texture styles in 1 model
is it not enought to have flat coloured textures Not brawl styled textures in brawl and Brawl like textures in 1 game but not same model?
i know smash brawl modding is drying(or is basically dead and waiting for sm4sh modding) but still
atleast try to fit the style of the game your are modding
you dont see people making Round object/models in modded minecraft that often becuase they trying to make those objects/models to fit Minecraft´s style: just as a example
why i always has disliked the models with bad texture like cell shaded onces in brawl(but not if it was in a cell shaded game)
if it was one of those DBZ games we were modding i would have disliked the brawl styled texture instead but its not a DBZ game we are modding
I get you completely, and I agree with you: consistency in a model is very important. And we can criticize that to a certain degree. But I think he's more looking for thoughts on the idea as opposed to that. At least from my point of view.
Calikingz and LeonExodio always make a costume relating to who the psa is over. So Falco for Frieza, Pit for Goku, Ike for Trunks, Wario for Shadow, etc.
I'd feel a same way towards those as I do towards this one. Especially if textures weren't edited to fit the style of one of the models.