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661  Help & Tutorials / Help / Re: Help with creating CSPs in Gimp (RLE compression, whah?) on: January 06, 2010, 12:07:08 PM
Just tried unchecking the box again, got the same results. It didn't crash, but the image was severely jacked up, plus I noticed something new. I'm trying to replace mario2_big. Once I put in my CSP, mario2 was all jacked up, but then if I keep scrolling towards mario3 there's a weird missingno type thing with just dotty lines, then mario3, like it's creating an extra CSP between mario 2 and mario3. Very strange.
662  Help & Tutorials / Help / Help with creating CSPs in Gimp (RLE compression, whah?) on: January 05, 2010, 08:14:25 PM
I'm trying to learn how to make my own CSPs, and I've been following the excellent guide produced by a member of this site.

I'm using Gimp, and all is well, except when I finally get to saving my tga I get a prompt about what RLE compression I want. This prompt wasn't given in the tutorial. The options are basically not to do RLE compression, to compress in upper left, or to compress in lower left. I've tried all three ways and each time my CSP ends up mutilated in game and once it caused the game to give me the screech of death.

I've successfully put in CSPs made by others so it's nothing wrong with Cupash, it must be something about the way I'm saving. Anyone else have this problem and can help with a solution? Any help is much appreciated!
663  Help & Tutorials / Help / Re: Code to stop Sandbag from spawning in Waiting Room? on: January 05, 2010, 02:04:53 PM
I'm trying with several stages, all based on Waiting Room, and none of them even have the item_ef files. Bleh... Again, though thanks a lot for trying.
664  Help & Tutorials / Help / Help with alternate stage loader on: January 04, 2010, 06:43:10 PM
So I'm attempting to get Dantarion's and Almas' alt. stage loader code to work, but whenever I put it on my SD card and load the game thru Gecko I get a screen saying some kind of error (I believe a "file exception" or something similar) then scads of code.

Here's the code I'm using, I'm trying to set up 4 stages to different button inputs (L+A, R+A, ZR+A, ZL+A) and the only other codes I'm using are the Brawl+ codeset with no major alterations (just a different CSS) Here's the code...

Alternate Stage Loader Data v1.1
46000010 00000000
44000000 005A7D00
66200005 00000000
4f4e4c49 05050000
01200000 00000000
01400001 00000000
81000002 00000000
41000003 00000000
00000DED FADEDEAD
E0000000 80008000

I kind of think I probably just screwed up on the hex values, but it seems like that would just cause the code to not work, not to completely prevent the game from loading. Any help would be greatly appreciated.
665  Help & Tutorials / Help / Re: Code to stop Sandbag from spawning in Waiting Room? on: January 04, 2010, 06:37:53 PM
Thanks, but I've tried that several times with files from several other stages and it doesn't work.

I'm trying to do this to a SSE stage based on the Training Room, not the actual training room itself. I don't know if that could be the problem, I can't see how it would be.

Are you sure there isn't another file that causes the sandbag spawning? It was my impression that the item file you mentioned controlled where normal items spawned on the level, but I would think that the WWR sandbag would be different since it just continuously spawns in the same place whenever it's destroyed. Maybe the file you mentioned would have a part in it, but I would think there's something else causing it to behave in it's specific way as opposed to a normal item.
666  Help & Tutorials / Help / Code to stop Sandbag from spawning in Waiting Room? on: January 04, 2010, 12:38:57 AM
Does anyone have a code that will prevent Sandbag from spawning in the Online Waiting Room? It would be hugely appreciated!
667  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Henshin: cx_asuka's texture galley 12/05/09 on: December 13, 2009, 10:34:07 AM
These are excellent textures, and I'd love to see you make them public, especially Dry Bowser, he's far and away the best one I've seen.
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