Could someone tell me what part of the motionetc included with Pik's Young Link is necessary for the hack to work properly so I can add it to another motionetc?
Since the PSA specific help thread seems pretty ignored, I'm moving this here...
To begin, I know my way around Brawl Box pretty well but no nothing of PSA. I have the program, but it's all giberish to me at this point.
What I would like to do is combine the sword drawing/sheathing aspects of this Ganondorf PSA (http://www.smashboards.com/showpost.php?p=9322162&postcount=1150) with the Brawl+ Ganon PSA. I'd also like to remove the free fall from Flame Choke so it just works like, say, Sonic's Spring Jump.
If you'd like to do this for me, that would be great, but I'd really like a detailed description of how to do it so I could get my feet wetwith PSA and start finding my way around it. Either way would be extremely appreciated!
Specifically Toon Link's, I looked in the motionetc but couldn't find it. Are they textures, or something else, and where are they? Cool, thanks, new questions:
-How can I change the color of the Starfox characters' Blaster shots?
If I want to add button activators to my stages, is each line of button activators considered a line of stage data, or do I just count how many original stages I'm adding alternates for?
For instance, if I had 2 alternate textures for Battlefield, both with button activators, would that be 1 line or 3?
Right now I'm using a code that turns it into a star, but it does damage when you touch it (only once though) and I'm too OCD to have that nonsense going on in mah brawl. This is the code: 4A000000 8098D528 D2000000 00000003 2C060031 40820008 38C0003B 60000000 90DD08C0 00000000
Does anyone know if I can modify this to spawn, say, a coin or something. Also, I've heard you can replace the ItemMelee002Gen with the one from Final Destination, but they have different names. Can I just replace it to whatever WFWR has and have it work? Or is there another better way entirely?
Is it possible to use Dantarian's alternate stage loader to have multiple stages assigned to one of the extra stage slots made with Phantom Wings' Stage Expansion code? And if so, what is the ASCII data for STGCUSTOM#?
I got the sc_selmap.pac Beyondyou posted somewhere and it stopped freezing, but when I tried to switch the Wi-Fi Waiting Room SSP back to Rumble Falls it started freezing again. What is it that causes the freezing and what do I need to do fix it?