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31  Help & Tutorials / Help / Is there a way to make ONLY dialga spawn? (Fixed with a new problem) on: May 03, 2010, 12:23:51 PM
Spear Pillar is boring frozen, but Palkia and Cresselia are too annoying, is there a way to fix it so that only the Dialga version loads?

There aren't individual rels for each version, so I couldn't use them to replace the Palk/Cress versions with Dialga, and just renaming the Dialga version to Tengan_2/3 caused a soft freeze. Any other ideas?

OK, I got this working by using rels to replace Pokemon Stadium 2 with stgTengan_1 and replacing Spear Pillar with 3 copies of stgStadium. Everything works fine gameplay-wise, the only problem is that now on Spear Pillar there are no sound effects and a couple of Dialga's visual effects are missing (the poof when he appears and the aura when he jumps into the foreground) Can anyone give me any ideas on how to fix this, or where the files associated with those effects are located?

I tried to take pf/effect/stage/rantou/stgTengan.pac and rename it to stgStadium.pac and it didn't do anything (not even a freeze surprisingly)
32  Help & Tutorials / Help / Using non-WiFi Room stages with Phantom Wings' Stage Expansion code on: April 29, 2010, 10:38:55 AM
Is there a way to modify rel files for non-WiFi Waiting Room based stages to put them in the extra slots Phantom Wings' stage expansion code provides?
33  Help & Tutorials / Help / Help Changing Ice Climbers move attack properties for Brawl+ on: April 19, 2010, 10:38:39 AM
I feel like a jerk for saying this, but I have no interest in learning how PSA works, but I'm using Brawl+ and I hate the way that Ice Shot freezes opponents and Blizzard doesn't, so if anyone can give me a step by step on how to take the freezing flag from Ice Shot and add it to Blizzard that would be fantastic. Thanks in advance!
34  Help & Tutorials / Help / Freezing at CSS on specific CSP (solved) on: April 18, 2010, 04:59:15 PM
My game keeps freezing as I'm cycling through Wario's CSPs as soon as I press the button to cycle to the 4th one. The CSP shows up in BrawlBox fine. Any thoughts on what I could do to fix this?
35  Help & Tutorials / Help / How do I port character .rels? on: March 20, 2010, 08:30:04 AM
Is there a guide somewhere, or is it like porting stage .rels where you just need to change one byte? If so, which byte needs to be changed? I would IMMENSELY appreciate any help!
36  Help & Tutorials / Help / How to replace one character with another on: March 19, 2010, 10:02:25 AM
I saw on ESH that it's possible to replace Olimar with Shadow and I was wondering if the same would be possible for Jigglypuff. I messed around a little, but Jiggs has fewer (I believe) model data files than Shadow. Should I just add the rest of the data in?
37  Help & Tutorials / Help / Can't preview textures in BrawlBox on: March 11, 2010, 08:48:14 AM
I recently moved all of my stuff to a new account on my computer and now when I try to preview a texture in BrawlBox it doesn't show anything. Are there files or something that I need to view the previews that I just forgot to bring over?
38  Help & Tutorials / Help / Replacing "fake" characters with PSAs... on: February 26, 2010, 09:39:36 PM
I tried replacing all of Green Alloy's data with that of the Shadow from ESH. Shockingly I dodn't get Mr.Game & Watch screaming at me, I got... Kirby? I guess since the game didn't recognize the Green Alloy stuff it just loaded Kirby instead (interesting)

My question is, does anyone have any ideas to get this to actually work? Perhaps modifying the Alloy modules to replace Sonic.rel?

Another idea that's probably more realistic is replacing Warioman or Giga Bowser, except they utilize their non-FS counterparts' motionetc files. I'm gonna play around with this more later but if anyone wants to take a stab at it I'd be interested to hear your results.
39  Help & Tutorials / Help / Get Mario to always where FLUDD... on: February 21, 2010, 07:45:30 AM
What would be the best way to get Mario to always be wearing FLUDD?
40  Help & Tutorials / Help / Is there a way to use an SD card larger than 2gb? on: February 19, 2010, 05:19:50 PM
Am I stuck trying to fit all of my stuff on a 2gb SD card, or is there a version of the file replacement code that will work with 4gb?
41  Help & Tutorials / Help / Question about character modules... on: February 16, 2010, 09:04:29 AM
Not so much a "how to" as a "how come". I was wondering if it would be possible to edit a characters module file (the same way you would, say, edit the module for a FD-based stage to use it over Flat Zone) so that we could make certain characters take the place of Alloys, without having the same limitations as characters based on Alloys.

Say I had the Zero PSA for Link. I took a copy of Link.rel and changed it around to be ZakoRed.rel and renamed the Zero folder to ZakoRed. Would I then be able to use both Link and Zero?

I don't now much about module files, but if this is possible it could be  Happy Face to replace Alloys with PSAs. Plus there's only like 4 good PSAs max, so it would be perfect!

EDIT: Just found out that there's only one module for the Zakos, but still this could be cool once the Cloud PSA comes out so we could keep Ike *shrug*
42  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Doc Strange's Sanctum Sanctorum on: February 12, 2010, 03:48:25 PM
All downloads (except Green DK) are found in My Vault

After seeing Link in Skyward Sword, and really not liking what I saw I decided to make a couple of textures based on my favorite classic Links...

Here's my favorite incarnation of Link, the one from Zelda II. I obviously took some liberties. I may change the sword and shield later, but I wasn't managing to get them to a place I liked when trying to make the Magical Shield and the sword from the cartridge label.

And here's my REAL favorite Link that I'm kind of ashamed to admit to loving. Pink haired Link (or Plink as I like to call him) from A Link to the Past, equipped with his Tempered Sword, Fire Shield, Titan's Mitt (kinda) and pink [censored] hair. And people say Captain Falcon is manly.

So, today I realized that I didn't really like any of my Pikachu textures, so I whipped up a nice little bunch of simple, team-friendly recolors. Now you'll actually be able to tell who's who in those 4-Pikachu free-for-alls I'm sure you have all of the time...

Here's the water themed one, with swimming goggles of course.

The grass one, probably my favorite. You can't help but love the little leaves on his cheeks.

And of course, the fire one. He's got nice little black flames on his cheeks. You can't see in the picture, but the hat has flames on the front. A little [censored]-baggy, but Pikachu's cute enough to get away with it (at least it doesn't say "tap out" on it)

Here's a quick texture of a Cosmic Clone from Super Mario Galaxy 2.


OK, I'm finally done with Moonside. This version has more buildings in the background. No pics of the new version yet, I'll probably put them up tomorrow (it's the same as BigSharkZ's, just reversed so the moon doesn't getin the way and touched up to not have whatever it is on the Monotoli building) You can always switch back to the black background with Brawl Box.


The full skyline finally matches. I made the background buildings indigo, even though only one building in Moonside is that color. I just didn't want it to make anyone's eyes bleed lol.

I'm still really happy with how the yellow building turned out.

If anyone misses the Giygas moon, let me know and I'll fix up a better looking version to include in the download, like how Mewtwo did with the original Fourside.

Overall, it looks MUCH better. Everything blends much better, and during gameplay it looks really nice.
As always, you can get it in my vault at the top of the post.

Haven't seen this yet, surprisingly, so I made a quick little recolor of Cloud Mario from Super Mario Galaxy 2.


It's Lil' Slugger, here to destroy everyone's sanity one bat to the head at a time!



Also, here are a couple of DK recolors.




I don't know what's up with purple DK's fur, but I kind of like it.

This last one's just a quick and dirty recolor to match DK's green team color from SSB64. It took so little time I'd feel dirty posting a pic.
http://www.mediafire.com/?jmayg0hjme2

Any comments or criticism or ataboys would be greatly appreciated.
43  Help & Tutorials / Help / Tutorial for changing the color of the main menu? on: February 11, 2010, 01:22:16 PM
I've seen a few for changing the background of the main menu to a still picture, but I haven't seen anything showing how to keep the original animation and just change the color, can anyone point me towards one? I'd greatly appreciate it!
44  Help & Tutorials / Help / How to change portrait and name at victory screen on: February 10, 2010, 11:07:43 AM
You guessed it, this is for Cloud. I've managed to change Ike's name and portrait to Cloud on everything except the victory screen, but I don't know what partition those files are in, can anyone help?
45  Help & Tutorials / Help / Custom Music Crapping Out... on: February 10, 2010, 11:03:38 AM
I've heard that when your custom songs start getting all fuzzy and weird it's because you have too many on your sd card. Is this true, and if so is there a general limit to the number of songs, file size to stay under to keep this from happening?

Also, I'm using a 2g card, would using a bigger card keep this from happening? Thanks for any help!
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