uh.. I'd make it load a Sub Action, and in the Sub Action I would add a couple of graphic effects that looks like lightnings, and then I would add small hitboxes where the lightnings appear.
Okay thanks, that sounds good. I will just have to find some good lightning FX. shouldn't be too hard.
Yeah, a good place to look would just be in Lucas's special SubActions
Making special moves almost always freezes the character.
This happens often only if you don't have the right "actions" not to be mistaken with subactions. We're talking about landing, falling, etc. If you don't have those there, they will be the main cause for freezing/t-stancing <_<
Can someone explain how adding/setting variables could be useful? I know I've heard of the whole, "Different taunts activate different elements", but how is that done exactly? And what other uses could this whole variable mess have?
Wow, it's very nice. The soundFx definitely kept me watching. I need to edit some Sfx stuff for Explosive Monkey...Once I find the right sounds that is...