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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 10, 2009, 11:37:21 AM
yea it v.02 x and z were switched.

You're kidding me?

So z offset moves to the left/right now -_-?

And, what's this about Version 2.1? I thought the latest was 0.2 or something like that? -_-
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: "Specials" infos on: August 10, 2009, 11:06:05 AM
tomorrow. didn't have time today. but let's keep it to PMs.

and yeah it's good to know, I will add it to the SubAction infos next to Timers.

K, my bad.

Yeah, definitely good idea. That should help with setting up the timing between chained attacks and such.
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: "Specials" infos on: August 09, 2009, 08:00:07 PM
O_o really? Sweet.

Good to know Segab!

(Btw, do you have the update for it?)
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: "Specials" infos on: August 09, 2009, 07:30:25 PM
I think it should actually be for like 4 seconds, since apparently the Wii rends 30fps. Just saying ^_^
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 09, 2009, 02:01:03 PM
Eh. I remember someone saying they mixed up having 80 jumps instead of 60, because 60 is hex for 80??? *shrugs*


hey, that was me=)... and it was 50, not 60...

HAha yes, you!
And oh, 50, right, my B =\
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2.5 on: August 09, 2009, 01:45:26 PM
Is that a greatball in the air of the XFire pic? lol
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 09, 2009, 12:05:56 PM
uh.. I'd make it load a Sub Action, and in the Sub Action I would add a couple of graphic effects that looks like lightnings, and then I would add small hitboxes where the lightnings appear.

Okay thanks, that sounds good. I will just have to find some good lightning FX. shouldn't be too hard.

Yeah, a good place to look would just be in Lucas's special SubActions
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 09, 2009, 11:51:04 AM
You could switch b attacks, but it would be difficult to do.
What I did with it is added that you can only use yoshi`s b up once.

I'm guessing what you did was once the move was called, you set the variable to false?
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 09, 2009, 11:43:23 AM
Making special moves almost always freezes the character.

This happens often only if you don't have the right "actions" not to be mistaken with subactions. We're talking about landing, falling, etc. If you don't have those there, they will be the main cause for freezing/t-stancing <_<
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 09, 2009, 09:32:17 AM

It`s confusing but heres the jist.
Say when you taunt, you can add an event that switches the variable on/off.

When you attack, if the variable is on, the character attacks with fire.
If it is off, the character attacks with ice.
[/quote]

Yeah, I get that much, but are there any other uses for it? Besides the elemental switching?
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Just so we have a place for this... on: August 09, 2009, 12:12:24 AM
Can someone explain how adding/setting variables could be useful? I know I've heard of the whole, "Different taunts activate different elements", but how is that done exactly? And what other uses could this whole variable mess have?
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2 on: August 08, 2009, 03:11:18 PM
O_o Bringing back Kratos! xD
Nice.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lightning Luigi (Video up) on: August 08, 2009, 01:15:30 PM
Wow, it's very nice. The soundFx definitely kept me watching. I need to edit some Sfx stuff for Explosive Monkey...Once I find the right sounds that is...
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lightning Luigi (Video up) on: August 08, 2009, 08:49:36 AM
Sounds catchy. Can't wait to see what it's like!

The video is almost done. I'll upload it soon.
K, awesome. (I have a really quick video uploader if you want it, it uploads in like 2-3 mins or so. I'll put it up on Mediafire if anyone wants it.
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 08, 2009, 08:02:03 AM
Ahah, Jose, that caused even more hype and suspense than if you just told us!!! -_-

EDIT: Cool, good to know Jose *Begs for PM about what it is* ^_^
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