Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 [4] 5
46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 09:20:49 PM
Oh wow, the code for it isn't actually very large. SWEET xD (However, it's still kinda confusing when going back and forth between Main and Gfx, and trying to see how you tied graphics with hitboxes...
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villain of Time! on: August 06, 2009, 09:13:20 PM
Sounds good to me.

And the whole "kick only hits in the start of it", could be a lack of hit boxes, or the hitboxes being too small, check it out.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 09:10:57 PM
Okay, I just tried it out, and My face =  AWESOME 2.0!

It's like how I imagined it, however, I just noticed...Whatever code you used to make it...I have to re-copy that to my new Diddy -_- lol It's probably going to suck, but w/e, It must be done!
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 09:04:26 PM
Yeah, that definitely sounds like something I was aiming for.

Thanks again Segab, I'll try it out in a bit!  Happy Face Happy Face Kirby Dance Kirby Dance Kirby Dance Kirby Dance Happy Face Happy Face Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance Kirby Dance
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 08:39:33 PM
Oh, uhh, there's an "Attributes" tab, as you've probably already seen, Here, I'll show a photo...the value you change is all 9999999's, I did it so it's obvious, lol.
Multi-Jump Photo
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 08:20:30 PM
Just tried it out myself and I think its great Cheesy
Sure it could use some improvements but its awesome for the first release.
The only problem I encountered was his third attack in his basic combo there's a little bit of an animation glitch where he'll jump back and repeat the animation again but nothing too major.
I would be happy if maybe you could teach me how you did the multiple jumps. Smiley


=P cool, good to know.

Yeah, actually, you just reminded me of that. I tried making it so instead of his stupid tail-wagging for the third jab, it'd be his forward smash, but that, apparently didn't work out, and I completely forgot to test that -_- But yeah, thanks, I'll look into that.

And as for multiple jumps, go to attributes, and go the the offset (thing with 0xyadayada)

and edit the one that is "0x060"...For most characters, probably excluding all the flying/floating characters, it should be set as 2 to begin with. (But remember, this is still in Hex) Though, I don't think you want TOO unfair of a jump amount, =P
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 08:04:33 PM
O_o. Wut? lol

Well, I got what you said, but I would have no idea how to do that. Let's see...

Offensive Collisions, specific offsets, and then graphics coordinating with those, as well as timers for how long each one lasts...*shoots self* Good luck, I hope you can manage something beast    Kirby Dance Kirby Dance Kirby Dance
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 07:52:12 PM
Yeah, I guess so =|

I just saw the other topics getting responses rather quickly, but I seem to forget active topics get replies WAAY quicker than new ones when they first open up... Yeah, the waiting game begins.

Oh btw, Segab, I was thinking. Could it be possible to make those fireballs for the forward/back airs by moving the offsets for the graphics, or would I need to put some time delays in there too?

@finalsorariku
- Ah, alright, sounds good to me.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 07:40:56 PM
Ah, well, this is true.

Well, just to know, have you tried it out yet finalsorariku?
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Explosive Monkey! on: August 06, 2009, 07:35:38 PM
The fact that I don't have any replies either means that it's awesome and has no bugs, OR, that I completely failed and my Explosive Diddy sucks -_-

Please guys, I need some feedback!
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Explosive Monkey! (Kevinrus778 & Segab Collab) on: August 06, 2009, 07:11:52 PM
Alright guys, I think I'm ready to release a Beta of Explosive Monkey (Diddy)

It's not much of a moveset change, it's just special effects, and a few other things you may like.
Of course, I'll gladly work on movesets once I find out how to work with those, any help would be appreciated.

Anyways, some important things to note:

- Attributes have been changed a bit, only to try and make game play a bit better with Diddy.
NOTE He does have 8 jumps, not that you have to use them, but it's also easily edited.

- Charging the Smash attacks will result in "damage waves" which work at a good distance, and do have somewhat of a suction to them(only if the enemy is close), so they kinda bring the enemy in to your charged smash .

- Side B does have a decent-sized set of sparks coming out from behind you when you use it, you're not imagining things (I may make these bigger if requested by others) It also shows an explosion when you do the latch on hit(It also leaves behind a small fireball on the field for some reason, I'll look into this later)

Please, anyone who uses this .pac, remember, Use, Comment, Let me know of other bugs/glitches, and STAY EXPLOSIVE! ^_^

Beta Version 1.0

Beta Version 1.2

VIDEO!!!
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 06, 2009, 04:26:05 PM
It'll do whatever you have in between Set Loop # times, and Execute Loop # amount of times...From what I can tell at least.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Actions and animation names on: August 06, 2009, 10:07:31 AM
Yeah thanks guys. I was just trying to find out soon to finish my Diddy...But then I saw .Fade's Sheik, and I thought, "My Diddy can be better", lol. THAT, and Jose Gallardo's CC Shadow. That made me really depressed, lol.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 06, 2009, 09:54:06 AM
000E00D is Zelda's rings (Thinks to .Fade)


What I want to know is what the 'E' in 000E000D is...It looks like it's the same thing Phoenix Mario used, but instead of 'E', he has '1'...What is this digit for???
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sheik Project: Echo Blade on: August 06, 2009, 12:54:04 AM
Is there any way someone could further explain how the switching of the forward smash and all the SubActions related to it with the Swing4 and all its related SubActions works? Because I've been looking back and forth between 3 different files (Sheik's, PMario's, and My Sheik's) and I'm unable to come up with how it's done...
Pages:  1 2 3 [4] 5