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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: Luigi's model imports! Taking request's ATM! 11/18/2011 on: November 18, 2011, 11:25:15 PM
How about Male Wireframe on Captain Falcon? The model is on models resource.
Oddly nuff i tried doing that the other day, didn't even get up to BB. But i will start working on him, er, it!
92  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ultimate Model Import Center! Melee Mario Preview 11/18/2011 on: November 18, 2011, 11:13:14 PM
* RandomTBush shudders

Arms do not bend that way...
.... Unless they are given a needed push! I was working on Melee Mario, then 3DS MAX crashed on me, and i didnt save. -_- So now i guess i will take request's and stuff.
93  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ultimate Model Import Center! Melee Mario Preview 11/18/2011 on: November 18, 2011, 07:14:47 PM
Oh wow, it's that guy, from that thing, who does that stuff!
94  Super Smash Bros. Brawl Hacking / Model Imports / Re: ForOhFor's Model Imports [Minecraft's Steve released!] on: November 18, 2011, 06:27:11 PM
That would wreck Link's moveset and animations.
Though I may do a new moveset for steve in the future...
It's over Link!? Dang your good. And SouthCraft is already working on one. But if you make your own, i already got a moveset planned out.
95  Super Smash Bros. Brawl Hacking / Model Imports / Re: ForOhFor's Model Imports [Minecraft's Steve released!] on: November 18, 2011, 06:15:20 PM
Very nice Steve?, but in MC his elbows/knees dont bend, you mind making a version that doesn't bend?
96  Super Smash Bros. Brawl Hacking / Model Imports / Re: Ultimate Model Import Center! 1st day on the job on: November 17, 2011, 11:43:50 AM
Great work with these, haven't gotten a chance to test them out yet, but the rigs look legit.

One minor gripe with Bomberman though, which is made more evident in your hd pics, is the eye/face part looks really low res. Maybe redoing or touching that part up so it looks less stretched?
Only reasons the tex are low-res are cuz its from a Wii game, and those pics were taken in BB.
Im not good with Textures, especially HD, so someone else would have to do it.
97  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 17, 2011, 11:07:41 AM
xD

Right now, the most important thing would be the support for metal textures, you should concentrate on this before more and more half-made characters are out. These other tweaks can wait, in my opinion.

Edit: +1 with Beyond  Kirby Dance
^This BJ, This.
98  Super Smash Bros. Brawl Hacking / Model Imports / Request's on: November 17, 2011, 11:03:26 AM
This post is how i handle request's. I've decded to only take 2 at a time, mainly cause rigging is a long proccess, and doing 12 rigs with no weird glitches or errors, just seems to take awhile. I will mainly do things that catch my eye. MegaMan fan out.

Current request status: Not Doing

\---Finished request's---/
Boo over Jigglypuf

\---Current request's---/
Eggman(SA2B) over PKMN Trainer Red - 1%


\---Request's not taken---/
Galaxy Luigi over GigaBowser
Custom Juri over ZSS
Frank West over Snake
Chuck Green Psycho costume over C.Falcon
Sonic(Colors) over Sonic
SuperSonic(Colors) over Sonic

99  Super Smash Bros. Brawl Hacking / Model Imports / Luigi's model imports! New poll - 11/26 on: November 17, 2011, 11:01:25 AM
Welcome to my thread. I have a buncha models nd' stuff here. Take what you want and GTFO go have fun!  

/--------Character imports--------/


/--------Stages imports--------/
None yet, still trying to get the Final Dest bones to work with other models correctly.


/--------Items/Assist Trophy imports/ PKMN--------/
None atm


/--------Trophy import/replacements--------/
None atm but plan on adding some soon for each character import.


/--------Other things--------/
Things such as SSE, or menu hacks, maybe even the Coin Launcher go here.

Thats all i have atm. Check back soon or post a comment or Get a life post a request, i may or may not do it.
100  Super Smash Bros. Brawl Hacking / Model Imports / Re: the joker's imports- megaman fans check this out on: November 16, 2011, 09:51:13 AM
Sweet X Tex bro, looks like Copy X form MMZero
101  Super Smash Bros. Brawl Hacking / Programming / Re: About Wii updates... on: November 15, 2011, 08:09:23 PM
1. You can bypass this update by loading the Skyward sword or other new Wii games with USB Gecko or something like that.


2. You want to udgrape your Wii, WITHOUT INTERNET? It's possible through very careful .WAD installs(google) but BE EFFN CAREFUL!! I permanently bricked my Wii, and this was befo BootMii, before Vertexing was possible! I have a new one, but Be careful. Don't make the mistake i did...  I see what you did there ...

But to get these files google loves you.
102  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Updated again. You shouldn't have any more problems. on: November 15, 2011, 07:21:10 PM
In BB whenever i import a model, it only uses one texture though out the whole model, no matter what i just did, due to some kind of pallette error(too many textures to list all) and i was wondering, wtf lol
103  Help & Tutorials / Model Tutorials / Re: How to cut 25% off of your rigging time on humanoid Model Rigging on: November 15, 2011, 12:50:36 PM
No

Don't move the bones to fit the model if you can help it. You have to try fitting the model to the skeleton, otherwise the animations will [censored] up.

Unless you intend to reanimate the character from scratch, in which case you're better off moving the bones to fit the model's proportions.

But since most people are making skins, it's wiser to fit the model to the skeleton, not the other way around.
I've moved some of the Finger Bones a bit and they work fine, or so i think,.... Cant really tell without those textures :[
104  Help & Tutorials / Model Tutorials / Re: How to cut 25% off of your rigging time on humanoid Model Rigging on: November 15, 2011, 11:13:34 AM
Still, anything that makes this extremely difficult process easier is greatly appreciated. You would;nt know how to fix glitched textures would by any chance? I imported Melee Mario but on the 2nd time i imported him he only uses 1 texture. wtf
105  Help & Tutorials / Help / Mickey mouse import halp! on: November 15, 2011, 08:54:03 AM
I imported Mickey Mouse from EpicMickey(Epic huh) over Mario, and im having a glitch with his arm when i rotate it, im trying to fix it, i've been able to fix most of the model glitches so far. But this one is impossible.



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