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31  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: HyperMetalSonic's CSP/Portraits & some Stage Select (update 9/9/10) on: September 12, 2010, 01:12:10 AM
New stuff added Cheesy
Haven't had a chance to see how the new ones look in game. Like'd how WW Ganon and Young Link came out Smiley
32  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link [New Razor Blade in progress, expressions being fixed) on: September 09, 2010, 10:25:20 PM
gaaarh Sad
Mediafire isn't responding for me... Sad

Anywho, great job! You've put in alot of work for this. Haven't gotten a chance to use it but I'm sure its good...(mediafire strikes again)

Hopefully you can get this working with TL Smiley
33  Help & Tutorials / Help / Re: I've edited a few more CSP's/icons and SSP's with Brawl box.. Game is now freezi on: September 09, 2010, 03:47:45 PM
Awwwww Sad
I have to Index my images again???

Thought we weren't required to index our stuff with BrawlBox <_<"

...Sooo... Whats the most I can get away with? I recall having to index my InFace when I used cupash ..to 16 or something.. Made everything look like crap.


Quote
Yeah, but those are MIP Levels, what you want to do is go into whatever image-editing program you used and reduce the number of colors by changing the file to Indexed Color mode or a similar mode and make the colors around the same number of colors as their originals (which you can find by opening up the original file and finding out how many colors the image has exactly).

So wait... I thought BrawlBox does that to it automatically too?
34  Help & Tutorials / Help / Re: I've edited a few more CSP's/icons and SSP's with Brawl box.. Game is now freezi on: September 09, 2010, 03:32:16 PM
Is there a setting on BrawlBox that lets me choose the quality of CSP's, SS icons and inFace portraits?
My InFace icons must be using up alot, since they've been looking pretty damn good.

Here's a few KB size from a my pac that I exported (edited ones)

- Stage Select Portrait 29.2 KB , 25.6 KB
- Stage Select Icon 3.97 KB, 3.47 KB
- CSP's 16.9 KB, 13.1 KB
- InFace 4.28kb , 2.85kb (I actually disable'd my info/portaits folder and tested the game again.. Still freezing as soon as I press start.

I'll switch back over to my last working pac if I cant find the problem. Swapped out all the recent SSP' and SS icons too, still freezing
35  Help & Tutorials / Help / Finally fixed freezing.. It was the SSP's.. (just had to index em) on: September 09, 2010, 02:38:08 PM
Yup, wasn't aware I had to still index once I moved onto BrawlBox <_<"
Anywho, I would have learned this sooner or later.

Gonna back back and index everything at 255... that's the recommended ammount...right? Even for InFace incons?
36  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: HyperMetalSonic's CSP/Portraits on: September 07, 2010, 10:18:54 PM
STAGE PORTRAITS + ICONS

I always make sure the pics I shrink/adjust keeps its proper aspect ratio




















Paper Mario Stage - On flatworld
37  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / HyperMetalSonic's CSP/Portraits & some Stage Select UPDATE 11-15-10 on: September 07, 2010, 10:13:10 PM
PORTRAITS + ICONS

Just thought I'd give back to the community by sharing the CSP's I've made on my spare time... Awesome Face
Making these are the closest I'll get to "hacking" brawl. I'll leave the Texture/Vertex hacking to the pros.

Don't really take requests.. I just make what ever I have on my roster. So over time, I should have a decent amount of stuff.
I try my best and take my time making these. Let me know what ya think Smiley

I'm doing a total re-haul of How I will display My CSP's creations...
Planning on making my CPS 100% from in-game pics... (No more concept art, with the exception of Melee characters)

I'll keep the drawing type of CPS's below


11/12/10
- Young Link
- WW Ganondorf
- Sigma
- Capt. Pokemon Trainer

LINK *NEW*

PERFECT OoT Link / Zora Link / Golden Armor / Young Link / ...




TOON LINK

Tetra / Outset Island PJ's / Skull Kid / ...





GANONDORF
*NEW*

Sigma / WW Ganondorf / MELEE Ganondorf / M. Bison / Nightmare / ...





CAPTAIN FALCON


Pokemon Trainer / Wolverine / Viewtiful Joe / Tekkeman / ...




FOX McCLOUD

Melee Fox / ...




FALCO

MELEE Falco / ...





RANDOM CSP's & Battle Portraits
Keep these seperate because they were created from Art/Pictures... Will stick strickly to in game Brawl pics from now on... But still avaliable for those that want it.






38  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (09/04) *Pimple Released* on: September 06, 2010, 01:55:48 PM
Your Pimple is by far the coolest thing thats ever been done with DK!! XD
Keep up the good work Smiley
39  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: KAZE's home away from home(Sora and Ventus) on: September 02, 2010, 12:22:17 PM
Ohhh, gave him pants Cheesy
sweet!

Not many vertex hacks have been done with Pit, good job
*download*
40  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEW PREVIEW of Henry Cooldown v2, August 29th on: August 31, 2010, 11:49:45 AM
ok, I began working on the stage and it is coming along pretty good. I have the basic model placement and I am working on very rough textures to base better ones off of. The stage is the motel, you fight on the pavement, on the balcony, and on the roof. The pavement is solid, half of the balcony is solid, other half fall through, and the entire roof is fall through. the stairs are a solid ramp that juts up at an angle, leveling off with the balcony, and continuing to the edge. The sides of the motel are drop offs, so you can cling onto it. The pavement will also have ledges, and pits on either side, so it is not a walk off stage. progress pics maybe tomorrow.... Wink
Great to hear its all coming together Smiley
I was actually hoping it would just be a walk off stage with no obstacles/upper levels.  just the Hotel in background. the fact the stage would be nmh themed is enough for me

Can't wait Smiley
41  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: KAZE's home away from home(DUEL LINKS) on: August 30, 2010, 01:49:19 PM
Damn! Wish Link had more slots!!! Tongue
Great job
42  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: HENSHIN: Kongorilla and No Necktie DK 29/08/2010 on: August 29, 2010, 02:34:49 PM
I've came across of lot of your hacks on the brawl valut Smiley
(rarely glance at the names) But a fan of your work..

Currently have your Bayonetta and Mobster Mario in my roster Wink
43  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: PREVIEW of Henry Cooldown v2, August 29th on: August 29, 2010, 11:56:11 AM
wow, it didnt take you long to make a Henry Smiley
looks sweet so far

...oh wow.. you werent kidding about the "cool down" o_o"


heh, once you get done with this, Someone should get to work on creating a NMH stage? Tongue
Like the parking lot of the No More Heroes motel? Should be a flat plane type of stage (like mario kart stage)
44  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Imp Midna Released!!! Black Boo's Gallery (8/27/10) on: August 29, 2010, 12:03:33 AM
That midna on shiek looks great!! Do want
 

45  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: Travis Touchdown v2 RELEASED. August 27th on: August 27, 2010, 06:15:18 PM
I don't think this would be a bad time for a small Henry revamp...

Just sayin'...
Agree Smiley
maybe his jacketless design  from nmh2 would work better? Dante can wait xD
 
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