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46  Help & Tutorials / Help / Re: I'm aware that to many CSP's will freeze the CSS.. on: August 26, 2010, 12:17:04 PM
Oh? So I shouldn't be using CUPASH at all then? There's something better?

And what am I suppose to look for with the size of the file? Like ammount... I recalled you helped me back when I originally started indexing Tongue

thanks
47  Help & Tutorials / Help / I'm aware that to many CSP's will freeze the CSS.. on: August 26, 2010, 11:50:43 AM
But is there anyway to tell how close your getting to the freezing point? (like is there a know mb ammount in total?)
Because in the past, there was a time when I had at least over 100 CSP's, (all index at 72)..

But now, I've started all over fresh, and now indexing my CSP's closer to its max (like 227 for mariobig_1... 231 for Mario2_big)..etc


Will indexing more make the freezing occur sooner with less CSP's?
...also... The Battle Portraits don't have any affect on the freezing? Its just the CSP's???
48  Help & Tutorials / Help / Having trouble creating a custom pallet in Gimp for CSP's... on: August 25, 2010, 07:57:40 PM
I watched a video tut made by a kc member on a site (no idea the creators name though), that briefly showed them creating and applying their custom color pallet to the finishing CSP..

This is the only thing I haven't been able to.. They included a Master Index list so my CSP's have greatly improved. Just want to get the pallet thing working.


also.. been awhile since I've done the in-game small pics.. Whats the most I can index for those?
49  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: PREVIEW of Travis Touchdown v2. August 23rd on: August 23, 2010, 09:33:04 PM
Dood! Your making hacks of all mah favorite games :O
...i think i love you...

Looking forward to getting my hands on travis! Smiley
keep it up
50  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AGFanProduction's Showcase - (NEW! Melee Mewtwo, Ganondorf and more 'Previews') on: August 22, 2010, 02:12:58 PM
is there anyway to give the 64 styled characters a sharp polygon apperance using vertex editing?
51  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: KTH Vertex hack : Dr.Mario and SADX/Melee Sonic on: August 22, 2010, 01:23:43 PM
Are you able to change the color of sonic's eyelids to skin tone?? Smiley
I mean.. thats how classic sonic was. All the way up to SA2
52  Help & Tutorials / Help / How do i change the image of the stage picture/icon on the SSS?? on: August 20, 2010, 01:47:46 PM
Just started replacing old stages with new ones, and decided to make it official by giving them names and images..etc
I tried googling for an answer but just came across something else SSS related (adjusting how the stages appear/order.. Which i'll get into later
53  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: *MeleeMaster500's Textures* ([8/19] Guile from Street Fighter) on: August 19, 2010, 08:38:32 PM
Awesome Guile!!
btw.. where'd ya get that Bison?? Shocked

54  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: GameWatching Gallery(MISHUN KOMPREET 19/8/2010 !!!) on: August 19, 2010, 01:09:18 PM
Fox's head is no longer a bell <_<
Getting  classic Melee fox!
55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hax's Hax: Its strong, its red, but its not mighty. on: August 19, 2010, 01:07:38 PM
Are you going to work more on knuckles? Or is this as good as he's gonna get?
Not a prob if so xD

You've done a good job with him. Smiley
56  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: DasDonkey Team (08/10/10) DasDonkey Box 2.0 on: August 13, 2010, 02:10:38 PM
Do you guys think you can update your Leon texture by adding vertex for the hair??
57  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: New Thread. Same BeyondYou. True Viewtiful Joe RELEASED on: August 12, 2010, 03:49:08 PM
I love everything you do Smiley
Your VJ blew my mind
58  Help & Tutorials / Help / Re: Having hard time finding/setting up basic Ocarina codes for Brawl on: August 11, 2010, 12:38:11 PM
Its always someone different. Everyone else stays as who they are. Its just ZSS that appears as aziogirl.
I;ve tested it both ways. One with her as p1, other times with her as a cpu


edit... nvm
I downloaded the codes that came with Brawl+... Its better than nothing

thanks though
59  Help & Tutorials / Help / Re: Having hard time finding/setting up basic Ocarina codes for Brawl on: August 11, 2010, 12:58:13 AM
The first one I test everytime is ZSS (because she's the only one that has the new css appear).
For some reason, the cost list I'm using keeps associating ZSS with zaiogirl (pink alloy..w/e its called).
60  Help & Tutorials / Help / Having hard time finding/setting up basic Ocarina codes for Brawl on: August 10, 2010, 11:08:15 PM
I've been having trouble setting up the codes I want from the brawl text codes I have atm..

All I'm trying to enable is a Character Select screen that give ZSS her own icon. (I've had this in the past working fine, but no longer have that text file on hand).
+ Enabling the texture hacks
+ unlimited camera...etc.
 Dont want any codes that would alter the gameplay that would prevent me from playing online with randoms or non-hacking friends.


So I'm forced to download multiple text codes for brawl, some are full of usless crap I could care less about, while others have some codes i believe is what I'm looking for, but I still end up with errors.

FOR EXAMPLE:
There's a bunch of Alloy codes and Giga bowser codes that I DONT want to enable.. So I avoid checking them off.

I start game up, I see ZSS has her own Icon. So I test it out. Game starts up and I'm playing as the red "zaiogirl"??



LONG STORY SHORT
... No matter what i choose, I keep getting stuck with zaiogirl on my zss character select screen.

Codes I'm enabling
File Patch Code v3.5.1
CSS fix <------------------??? is this the problem?
Custom CSS V3 <------- I assume this is neccessary to get zss on my css
Character/Costume Replacement <---- Obviously for texture hacks
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