Hello, I am changing hack method which I used to use beyondYous to Hozu hack. When I launch riivolution, none of the codes work. I use Brawl minus to run the hacks.
I placed all the files to the appropriate destination ( all textures character, music, stage, module to shared folder including all fighters, info, stage, system, menu, menu2 in Brawl Minus.
I changed the code name " RSBE01" TO "RBE01BM" and placed to X:/CODES folder. I don't understand what they mean by B-.gct, I never heard of it, so how do I make 1?
Hey, I want to know which method that allows to hack everything.
I tried Modlauncher and some hacks work except that it doesn't support stage expansion.
Hozu riivolution does have stage expansion but its totally confusing as hell cause I dont know where to place the files especially for rel characters !
BeyondYous support gecko os and I know some codes doesn't work like music selector for css by Danterian or IC codes doesn't work, or custom css works however the extra character slots such as alloys, gigabowser etc are not there so it doesn't work.
IWhich is the best hacks method for Riivolution??? Post Merge: May 06, 2012, 04:55:26 PManyone??
I have Beyond Riivolution and the only problem that I could think of is that it probably not compatable with this music css hacks.
I tried adding music in css and it doesn't work. I already tried [CSS Music Selector v1.0 Dantarion] and I want tourney regestration to be in css music so the last 4 remaining "XXXX" would be 2701 and since X09 is Tourney registration according to the the index, I converted to brstm and placed to sound/strm folder.
Just to let you know, I have over 256 lines for codes since I use brawl Tweaker.
Can you tell me which hack method you used to work if BeyondYous riivolution doesn't work. Post Merge: May 05, 2012, 10:06:32 AMAnyone ???
Hello, I had posted the same issues before about CSS Organizer since there is clearly no resolve of how no one doesn't seem to understand my problem.
I made my own CSS in Css Organizer 2.0. I have moved many csp to the areas I wanted and I added Zero Suit Samus, Sheik, Ivysaur, Ridley (Charizard), and Bowser Jr. (Squirtle). I also add Alloys, but there is no csp image but the position are there according to what the index but it should work.
Although I add about 45 layouts in css for pokemon, alloys, ZSS, shiek, etc.
After I saved, I open up my sc_selcharacter_en.pac, the same file in Css Organizer 2.0 to double check if everything is correctly where I placed them. Unfortunatley, all the slots that I added extra for Alloys, etc are missing, and some of the icons that I placed are randomly in the different areas.
Obviously it has nothing to do with the wii issues when it's actually CSS program problem on my computer, I also tested different computers and it has all the same results. Now some of you answered me that I have to add codes to work. I don't see how you add codes in CSS Organizer. Either that I'm missing something to add codes in CSS organizer or You don't get my point.
So basically it means whenever I saved and Open my same file in Css Organizer 2.0, it messed up.
If theres no solution to fix this or quite impossible. Could any of you do me a favor and make me Css in the link Below:
This is how my css should look like. If you want to know where I downloaded his csp images and backround I got from http://www.mediafire.com/?jzdzncy2dmt
If any of you are too curious as to where I got the main sources from check the link below:
Hello, I have posted the same topic before but no one didn't respond so I decided to make new one.
I tried to port Naruto originally over ike Over Dedede. I managed to Port Naruto over Dedede successfully , everything seems to work, but when I jump, it froze with beep noise.
Any ideas how do I fix this. I know you need a code but I tried some and it doesn't work. I am unsure if I used the wrong codes. Please be more Specific to which codes I need in order to work.
I am really confused bcause some ppl say you need to add codes to work and other say you need css organizer but neither of them works.
I really don't understand what am I supposed to do in order to add extra charater slots icon for alloys, Warioman, Gigabowser, Independant pokemon, Shiek, ZSS.
Ive tried some code for jumping and it still freeze. I dunno if the codes were the right 1 but Ive tried this:
XX has YY's IC-Constant [Dantarion] C2858928 00000003 2C0400XX 40820008 388000YY 1C040038 60000000 00000000
XX for Dedede is 20 and YY for Ike is 22. My friend said that YY for Ike is 20 and XX for Dedede is 22 and it still freeze. I followed the index in the link below:
I am using Riivolution BeyondYous and both of my hook type is VI hook. I dunno if either that I had alot of codes since I used BrawlTweaker or maybe I have the wrong code.
Okay, I tried to organized the character slots and when I add extra character, I typed the appropriate numbers for face for these character such as individual zelda, individual shiek, super wario, all four alloys, zss, the css icon displayed. everything is fine then I saved and replace. After it saved, I close and load back css organizer to check if it works, and some characters messed up like some are in a different area that I never placed before and all extra character slots are missing.
So I load brawl and the css works no problom as well wat i have seen on css organizer all was placed exacly except some are in a different area and all no extra character slots.
I know its css organizer problom cause Ive checked before I load on brawl.
I did that several times to do it again by adding characters on css organizer but it won't load extras character except all the characters I organized.
If anyone still have brawl tweaker latest version, could you do me a favor and upload the download server, cause I've searched the whole web every where and I can't find tweakers but invalid/unavailable link.
So yes, I edit the generic.rel using hex editor and I followed the idex to what character I want to replace so for kirby model id is: 60 Character id: 05
After that, I name it to "ft_kirby.rel" and save to x://private/wii/app/RSBE/pf/module
Then I add the code for Kirby has IKE IC-Constant by Dant:
I don't really understand what's the use of fitcharacter.pac if I can just use the fitmotionetc.pac to fitcharacterxx.pac or model texture character to make psa or swap animation .
What is the difference between Fitcharacter.pac and fitcharacterxx.pac. I know that fitcharacterxx.pac is for model texture looking and not just that but it depend on what character ur using, it have alternate look for colours.
I have been wondering for a while and I think its high time that I need to know.
I was wondering if its possible to swap animation. I didn't like the fact about tifa psa over pit so instead I was thinking different way. I know that the only one that can port characters are marth, jigglypuff, ike and metaknight. But thats not what I'm talking about. I was thinking that if i could use tifa over zerozuit samus even its a model texture is it possible that if i swap animation from tifa over pit to tifa over zerosuit samus? Post Merge: April 13, 2012, 02:49:33 PMPlease answer me!! I'm curious! Post Merge: April 13, 2012, 02:50:02 PMPlease answer me!! I'm curious!