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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Kinda important discovery found on: September 24, 2009, 02:14:25 PM
Just found out how events are organized.

Lets take 0B010100


0B - Event Type (I think)
0B - seems to be body
1F - seems to be item
1A - Camera
21 - Flash Effects
12 - Variables
11 - Graphics
10 - Article
0A - Sound

01 - Sublist
01 - The number of Sub Actions
00 - Not sure.


That's basically it.

Thoughts?
This means they aren't actually just random numbers.
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 24, 2009, 01:57:56 PM
Currently finding more events.
0B010100
Crashed the game as a boolean, trying as not a boolean ATM.
Crashed as a value too.
Chances are it's important.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project ChangePsaPacFileMidPlay on: September 24, 2009, 05:50:50 AM
Could you give me zeldas?

1DB = Start Changing
1DC = Changing Back

If anyone can manipulate that into say C Falcons .pac it might be possible to change.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project ChangePsaPacFileMidPlay on: September 24, 2009, 05:38:20 AM
Untouch, where might this be?
Near the subactions for B DOWN.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project ChangePsaPacFileMidPlay on: September 22, 2009, 08:23:42 PM
There is a subaction for changing to and from a character.

Anyone wanna mess around with that?
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: removing/adding parts of a model found :o on: September 22, 2009, 07:43:17 PM
Any way to have the sword wielders have 2 of their swords? Like Link with 2 Master Swords or Ike with 2 Ragnells? THAT would be badass XD
Models are assigned to body parts so, no.
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approachng - Shadow Marth! on: September 19, 2009, 06:07:01 PM
CHosen who i'm going to do next.


Little Ms Marshmellow

(A boss from mother 3)

Heres the battle video.
<a href="http://www.youtube.com/watch?v=yTBsn_KjfsM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=yTBsn_KjfsM</a>

Going to replace peach.




Moves I've thought of so far:

Standard B: Vaccuum
Basically sucks the character in.

UP B - Not Sure What to call it
Like R.O.B's UP B

SIDE B - Drill
See about 1:44 in the video.

Down B - Explode
See the end of the video lol

FS - Dunno
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approachng - Shadow Marth! on: September 15, 2009, 08:19:49 PM
Cool. But how much longer will it take for the video to be fully uploaded?
It's done now.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Challenger Approachng - Shadow Marth! on: September 15, 2009, 08:09:29 PM
After about 3 weeks I've finnally finished shadow marth.





DOWNLOADS
http://www.megaupload.com/?d=0AVUIGGT


VIDEO

<a href="http://www.youtube.com/watch?v=g_UOoHGv_18" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=g_UOoHGv_18</a>



Basically shadow marth is marth with darkness type attacks.
Almost all of his attacks have been changed.



B ATTACKS
Standard B - Dark Magic - Marth summon's a ball of darkness, this ball has mild knockback and attacks fast for 1 - 12 damage.

UP B - Hover - Marth dissapears and hovers upwards, like snakes UP B.

SIDE B - Duo Slash - Marth attacks twice, one attack stops the character for a bit and does 5 damage, the second attack has a huge knockback, moves vary in the air/on the ground.

DOWN B - Surprise Attack - Marth jumps into the shadows, for a bit he is invulerable, after a bit he lunges out of the darkness.

FINAL SMASH - Corruption - Shadow Marth calls forth the power of the shadows to corrupt the players on the field. The attack does mild damage but freezes characters for 10 seconds.

A ATTACKS
A - For this attack i've sped it up really fast, holding A goes to attack12, then to attack11. This attack is great for comboes.

Side A - This attack is slower, but attacks with 3 projectiles that do 3 each.

Up A - This attack has very minimal knockback, it has a bigger hitbox and afterwards, characters at the tip of Marth's sword will get extra damage.

Down A - This attack hasn't changed much, i've changed the animation and the knockback.

A DASH - This attack has a huge knockback and deals huge damage, the fallback is that it is really slow and leaves marth vunerable if you miss.

A Air and A Air up have been sped up 2x, but damaged lowered.

A Air Down is no longer a spike attack, i've sped it up though.

A Air Forward is now Marth's spike attack (seems more suitable).

A Air Backwards hasn't changed except for the flag. (couldn't think of anything).

All the S3 A attacks now can be interrupted faster for combos.


OTHER CHANGES
Marth now has a glowing purple sword.
Marth is a lot slower.
Marth jumps lower, but has better air movement.
Marth's entry has been changed.
Marth's A taunt is now his old taunt.



Basically that is it.
Anyone wanna give me ideas for a next project?
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 15, 2009, 07:38:32 PM
Chances are the kirby hats are model parts or variables.
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dk's back, now with 100% more ICE on: September 15, 2009, 05:07:00 PM
This was exactly what I was going to do.


Not saying you ripped or anything lol

GOod luck Smiley
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 14, 2009, 03:43:43 PM
So, if I want Link's sword to always glow, would I need to edit every move that has anything to do with the glow effect?


There's an event that removes the glow effect.
11050100

Parameter 0 needs to be 1.

Putting the glow event on wait1 and after everywhere it's deleted (that or removing the the delete events) makes it last forever.

Put the event before the glow event in wait1 or it'll lag the game.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 13, 2009, 11:07:58 AM
Not an event but I'm pretty sure the requirement 2F is "off-screen"
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 13, 2009, 10:12:44 AM
I'm gonna bump this.

Found a code that can make the background black but only works with metaknight. Sad
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / 3D brawl on: September 10, 2009, 05:01:19 PM
<a href="http://www.youtube.com/watch?v=PgyrFvv2SIQ" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=PgyrFvv2SIQ</a>


This is not fake.  Happy Face


Anyone know where this is used?

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