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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Action Ids on: September 10, 2009, 03:21:59 PM
Does 10 mean the helpless state, or Sonic/Snake state?
Helpless.
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Action Ids on: September 10, 2009, 02:54:28 PM
Since I am a very kind person I am taking the liberty to find some actions.



A = Jump (low)
B = Jump (high)
C = Jump (air)
D = CRASH
E = Landing (Light)
F = Landing (Heavy)
G+ Cannot be used.

0 = Unfreeze Ground (has to be if animation end)
1 =Not sure
2 = Not sure
3 = Slight Jog
4 = Dash Graphics
5 = Same as 4
6 = Switches Facing Direction
7 = Same as 6
8 = Huge Slide
9 = Not sure
10 = Up B Ending (to prevent another use of up B)
11 = Duck (Down)
12 = Same as 11
13 = CRASH
14 = CRASH
15 = Landing (Light) (Why'd they make 2?)
16 = Landing (Heavy)
17 = Landing (Very Light)
18 = Not Sure
19 = Landing (Heavy)
20 = Backwards Roll
21 = Same as 19
22 = Freezes in a Ninja state (Same graphic for the ItemLegsWait)
23 = Same as 22
24 = Glitchy Event (Chances are it's ItemKick)
25 = A
26 = Dash
27 = A Tap
28 = Ganondorf's Alternate Side A attack
29 = Down A Tap
30 = Side A
31 = Same as 30.
32 = Same as 30.
33 = Landing of some sort.
34 = Grab attempt.
35 = CRASH
36 = Stronger Grab
37 = CRASH
38 = Grab (Switches Directions)
39 = CRASH
40 = Grab Slide (If a character escapes).
41 = Grab Escape
42 = CRASH
43 = Grab Slide (Smaller)
44 = Not sure
45 = CRASH (WHY ARE THERE SO MANY GRAB ACTIONS)
46 = Fall (lol)
47 = Fall (softer but still hard)
48 = Fall (a bit harder)
49 = Fall (Back)
50 = Laying Down (lol)
51 = Ground Recovery (Slowly Crawling up)
52 = Ground Recovery (Roll Foreward)
53 = Ground Recovery (Attack)
54 = Slip Recovery
55 = Fall (Heavy)
56 = Shield Break
57 = Shield Break Fall
58 = Same as 57
59 = Same as 57
60 = ???? Seriously wot
61 = Roll
62 = 3D BRAWL!!!!!!!!!!!! (CHARACTER MOVES IN THE BACKGROUND AND YOU CAN MOVE HIM!!)
63 = Walljump
64 = Roof Hit
65 = Wall Hit
66 = Same as 64



Finding more ATM.


EDIT:

Turns out all the Dodge (Airs aren't dodge air, thats my subaction im using.

Oops.
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Attack charging found on: September 08, 2009, 07:13:10 PM
The fire graphic and the amount of damage are variable based.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Attack charging found on: September 08, 2009, 06:25:46 PM
<a href="http://www.youtube.com/watch?v=XXcvX1cTihY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=XXcvX1cTihY</a>


Video.
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Attack charging found on: September 08, 2009, 04:29:10 PM
 Awesome Face
 Awesome Face
 Awesome Face
 Awesome Face
 Awesome Face Awesome Face Awesome Face Awesome Face Awesome Face


Surprised no ones found this yet.
Anyways I've found out how to charge attacks.

You want to use variables.
Infact, you want to use a random access float variable.

To add one, put in the event 12060200.
Leave value where it is.

Variable set to random access float.
Add a number 150+ (this'll stop conflicts).

In the "charge" subaction add the event 12070200.
Change value to how much will be added.
Change variable to the previous variable.

Now.
If you want the variable to increase damage.
It's simple.

Make a hitbox, in damage change value to variable, then add the variable  Awesome Face


I'm messing around with this right now, I think i've found how to max out the charge.

ENJOY, I know I will Cheesy



EDIT: The event set float variable( changing the value to 0) changes the "charge" to 0.
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / A way to damage yourself somewhat found on: September 07, 2009, 07:30:11 PM
While looking through GNW's .pac I found what damages him in his SIDE B (if you get 1).

Problem is, it only works in his side b.
 Oh shi~

How you damage yourself is add a float varible set, the first parameter is scalar, to how much you want to hit.
The second is random access float 4.


but like I said, for some unknown reason, it only damages in any of his side B attacks.


Anyone wanna try and find anything with this?
67  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: BE CAREFUL WITH PSA!! DO NOT TRY TO PLAY GOD! on: September 06, 2009, 03:45:20 PM
It's not PSA.

Iv'e added so much crap that has crashed my wii, nothing yet.

(I have disk read errors, the wii overheated because I accidentally left it on at night Sad )
68  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Frame speed changes! *READ* on: September 04, 2009, 05:04:52 PM
then dont turn it up that high...???
It's the lowering into decimals that messes me up Sad
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 04, 2009, 04:21:16 PM
For:
1A000100
Shakes the screen like an earthquake.
Parameter 0 (boolean) : Effect  The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.

You have it as a boolean. But those are only true/false?

Oops, forgot to remove that.

No boolean.
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 03, 2009, 06:33:26 PM
ok sword glow was already on this forum
visibility and shakeing, came with the psa
frame speed event is also on this forum already
adding and removeing model parts is already on this forum
camera focus is already on this forum too

the only ones you found are final smash glow
err, I found those, look through the fourm, you can see I made the topics.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 03, 2009, 06:23:43 PM
It's not the animation, I replaced it with another and she still grows.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 03, 2009, 05:03:24 PM
dude you just got all these from other people so dont call it your list noob
and the invisability and shakeing event is already on there

Err, there was only 1 event on there I didn't find, and I gave credit.


BTW, trying to find what makes jigglypuff grow in her final smash.
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Untouch's list of events on: September 03, 2009, 03:35:38 PM
Added an event.
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Untouch's list of events on: September 03, 2009, 11:15:32 AM
Due to the fact I am making a topic for every event I find, I have decided to make a topic for all the events people find.


BIG LIST OF EVENTS


Format

Event

Event Description
Parameter: Parameter Description


10040200[/u]
Article Property
Parameter 1: Article
Parameter 2: How the article is changed. Not sure what this can do yet. (this might be used for G Dorfs sword)


10000200

Another form of generate article this event only.
Parameter 1: Article
Parameter 2: (boolean) This event only? (True = yes)

11031400
This event adds a glow to swords, only some characters will work, the rest will crash. ( , , , ) (event goes in GFX)
Parameter 0 : Colour There is a set amount of colours, find them in the subactions.
Parameter 1 : Blur Length The length of the glow.
Parameter 2 : Glow Starting Point (bone) The bone that the glow starts at.
Parameter 3 : Offset Not 100% sure which offset it is though.
Parameter 4 : Offset Not 100% sure which offset it is though.
Parameter 5 : Offset Not 100% sure which offset it is though.
Parameter 6 : The bone that the beam follows. hard to explain, but if this event is set to marth's foot, the glow will follow the angle of marth's foot.
Parameter 9 : Length The length of the glow.
Parameter 12 : This event only? (boolean) Decides if the glow will stay on all events.
The rest are unknown

11050100
Ends the sword glow.


1A070100

Changes the camera focus to the last character (for example, if there are 4 players, the focus will be player 4.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


0B020100

Makes the character invisible.
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


0C250100
(found by finalsorariku
Deletes the "tag" (P1, CPU)
Parameter 0 (boolean): Starts/ Ends the event (True = ends, false = starts)


0B000200

Adds or deletes a part of a model for 1 event.
Parameter 0 : Model Number
Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)

0B010200[/u]
Adds or deletes a part of a model until it is recreated/destroyed.
Parameter 0 : Model Number
Parameter 1 : Create/Destroy Creates or destroys the model, sometimes, when destroying it will change the model (0 = Create, 1 = Destroy)


0C060000
Gives the character final smash variables but doesn't ACTUALLY use the final smash, the character will be able to use it's B attack but still have a glow, this allows use to use FS only articles and graphics, the character will need to get a smash ball for it to work, this event is HIGHLY unstable and often results in crashing.

1A000100
Shakes the screen like an earthquake.
Parameter 0 : Effect  The parameter determines how the screen will shake.
0 = Very light shake, this event only
1 = Rough shake, this event only
2 = Slow shake, this event only
3 = Huge shake, all events.



75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Frame speed changes! *READ* on: September 03, 2009, 10:53:56 AM
They all work.


Only thing I dislike about this is the frames also take into account the speed change.

So if the speed was sped up 10x, 600 frames would be 1 second.
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