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106  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 26, 2012, 01:19:38 AM

I present to you, the best shadow the hedgehog hack we've ever had.

This is by far the best. most awesome, most accurate, most amazing, most super, most emo, most final, most fantastic, most awesome, most epic shadow hack we've ever had.


Im srs here Its just so accurate.
107  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 25, 2012, 06:44:39 PM
http://kc-mm.com/2012/08/25/your-adventuring-days-are-comming-to-an-end/


Was gonna wait til midnight to post, but I need to take care of some things, so Im doing it now

This is the version in the video, in order to make the earth move, I'll have to remake the model, same goes for making the space better. Im not really happy with anything I can make for that.


I'll do it later.
108  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 25, 2012, 12:21:21 PM




New space texture.
109  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 25, 2012, 11:23:51 AM
Wow, you work fast. The model turned out nice, although the UV mapping on the stars seem off. Maybe its just the texture?

I support this idea; you could even animate the stars to move like they did in SA2. Both tasks shouldn't be to difficult with the use of srt0 animations.
- Forte


Its not off.

Its just the SA2 space texture itself

Not really much to work with. I noticed through the video it looks way too patterned. I'll mess around with it before the final release tomarrow.
I'm just gonna, scrap using the SA2 space texture. Find a good one on Google and work with that.

Heres a reference vid

Sonic vs. Shadow II


As you can see the space in the actual version isn't that great either. Luckily I've got enough time to make it look better. Thanks for the feedback.
110  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 25, 2012, 10:44:33 AM
That stage looks wicked nice! Can I suggest having the Earth slowly turn?

Hm.

It would have to be REALLY slow. Its not like you fight in accelerated time-space.

 
111  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 24, 2012, 10:56:28 PM
[Brawl Hacks] Sonic vs Shadow Final



I have no idea why the earth and space fade in like that, but it goes with the BRSTM, and I actually kinda like it.
112  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 24, 2012, 09:00:33 PM
If you want to use the assist trophy, he might not have much to work with. However, if you use a Shadow over Sonic and use an animation from a moveset, that could work.

But thats a lot of people to credit, and when crediting comes along so does drama. :|

I typically try to keep my works as solo as possible because of that.
113  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 24, 2012, 08:45:38 PM
Wouldn't that be easy scinse Sonic and Shadow already have their own animations?

Shadow doesn't, and I'd have to credit someone else if I used them.
114  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 24, 2012, 05:41:22 PM
It would be cool if if every 30 seconds, you would see Sonic and Shadow racing across the screen. Like the torpedoes, just with shoes.

I'll think about that.
115  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 24, 2012, 04:49:03 PM

Gonna scrap the idea of it moving, lets just say no matter what I do, it typically ends in spontaneous death.

Stage is over FD,and Its pretty much already done, gonna see to adding a few cosmetic touches though.
116  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 24, 2012, 12:40:20 PM

Tried making the platform move indefinately, brawl CPUs and the over all game dont seem to approve of it.

so glitchy.
117  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 24, 2012, 09:36:57 AM

I have the super flat motionlses version done, which pretty much plays like a extended final destination.



Probably gonna reduce the size of the meteorites.


Also might look into a glow effect for the earth, though thats something I've never done.
118  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 23, 2012, 07:50:13 PM
Do you want the Generations version? Tongue

Yespls
119  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 23, 2012, 07:46:10 PM
inb4brstmisneeded

I've made this stage twice, you'd think I'd have one by now.
120  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 23, 2012, 04:26:42 PM
I'LL USE YOUR- CHAOSSSS CONTROLLLLL!

THIS IS THE ULTIMATE.
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