One more thing. If you make your stages over slots different from Final Destination (in this case, STGKART.pac), if you care and do not put any important part in modeldata[0] (not present in STGFINAL) but only modeldatas 1,2 and 101, your stage will be compatible with that stage and STGFINAL at the same time. If you switch modeldatas 0 and 2 in Hydro City, you'll increase compatibility. You know there are people that, if the stage doesn't work over final destination, they don't know what to do and stuff. Just telling.
Btw, the stage is really nice, congrats
From my last few experiences with your shadow tool, I'm kind of afraid of it.
I have no idea how to make anything that complex. As for the compatibility thing, I might as well look into doing that sometime, all my stages are originally built on Final Destination anyway. I'll see if I can touch this stuff up with it later.
But as for right now I'm busy with 3DS max making giant parts of a space colony.
so you actually took my suggestion and making sonic vs shadow now? *note: im Judai64 in youtube* Nice anyway you should make 3 versions. 1.Just it staying still 2.It going at a decent speed. 3.1 one sonic has to actually use his speed XD! actually edit: 4 versions one where it stands still and slowly by slowly it keeps accelerating then off to a running speed.
I've already made it twice, why not a third time? xD
But what if you don't play with items? Although I do think that there's a special Brawl with the bunny hood.
I dont really plan it to go that fast
just slow movment to the right, and near when a platform is offscreened, it will fall down to earth, (then magically reappear to the far right, but you dont need to know that =p)
Damn This stage is so damn epic. Did you model this yerself as well as Chemical Plant zone?
Sure did, and I think I'm going to try custom modeling that Sonic Vs shadow fight in SA2. Everything I make from now on is going to be by scratch in 3DS max, no stealing from The Model's resource =p