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121  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 23, 2012, 04:12:27 PM


All thats left is a [censored] ton of animating.
122  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release SonicvShadow preview on: August 23, 2012, 01:38:21 PM


Space.
123  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 23, 2012, 01:13:20 PM
Don't you just have the best team mate in the whole entire world?

Also, that "It's Free!" picture made me laugh.

It has its benefits

though the entire team aspect in brawl hacking has been dead for a long time =p
124  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 23, 2012, 12:14:21 PM

After messing around with 3dsMax, I managed to make the Meteorites in the stage look more rockish, and not just perfect spheres.



yaaaaaaaaaaay. Since this stage is destined to be boring and flat, might as well put as much detail into the model as possible right?

Hey Oizen

http://forums.kc-mm.com/index.php?topic=47160.0

With this your last work (hydrocity) would have been perfect.

I've made this shadow model, you can incorpore it to your stage for free. It doesn't include a shadow for the floating platform though.


http://www.mediafire.com/download.php?92ka6najqh6kna5



One more thing. If you make your stages over slots different from Final Destination (in this case, STGKART.pac), if you care and do not put any important part in modeldata[0] (not present in STGFINAL) but only modeldatas 1,2 and 101, your stage will be compatible with that stage and STGFINAL at the same time. If you switch modeldatas 0 and 2 in Hydro City, you'll increase compatibility. You know there are people that, if the stage doesn't work over final destination, they don't know what to do and stuff. Just telling.

Btw, the stage is really nice, congrats  Kirby Dance


From my last few experiences with your shadow tool, I'm kind of afraid of it.

I have no idea how to make anything that complex. As for the compatibility thing, I might as well look into doing that sometime, all my stages are originally built on Final Destination anyway. I'll see if I can touch this stuff up with it later.

But as for right now I'm busy with 3DS max making giant parts of a space colony.
125  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 23, 2012, 11:38:50 AM

This is turning out to be painfully easy to model



:|
126  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 22, 2012, 11:15:56 PM
I remember when it was still called "SmashBox."


I still call it smash box by accident sometimes not impressed
127  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 22, 2012, 07:05:38 PM
so you actually took my suggestion and making sonic vs shadow now? *note: im Judai64 in youtube* Nice anyway you should make 3 versions.
1.Just it staying still
2.It going at a decent speed.
3.1 one sonic has to actually use his speed XD!
actually edit: 4 versions one where it stands still and slowly by slowly it keeps accelerating then off to a running speed.


I've already made it twice, why not a third time? xD
Wouldn't that be really boring considering it's really just a platform in the middle of space? :/

128  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 22, 2012, 06:44:54 PM
But what if you don't play with items?
Although I do think that there's a special Brawl with the bunny hood.

I dont really plan it to go that fast


just slow movment to the right, and near when a platform is offscreened, it will fall down to earth, (then magically reappear to the far right, but you dont need to know that =p)
129  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 22, 2012, 06:02:45 PM
The final one? Will you be doing anything...exciting to it? It's honestly just a flat stage with meteors everywhere.

Tempted to see what happens when I force a brawl fight to constantly be running to the right.

lol.
130  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Hydrocity Zone Release on: August 22, 2012, 05:56:55 PM
Damn This stage is so damn epic. Did you model this yerself as well as Chemical Plant zone?

Sure did, and I think I'm going to try custom modeling that Sonic Vs shadow fight in SA2. Everything I make from now on is going to be by scratch in 3DS max, no stealing from The Model's resource =p


131  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant release. Hydrocity zone preview on: August 22, 2012, 03:23:52 PM
http://kc-mm.com/2012/08/22/hydrocity-or-is-it-hydrossity/
132  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant release. Hydrocity zone preview on: August 22, 2012, 12:12:47 PM
Brawl Hacks- Hydrocity Zone



HolycrapIfogrottosetspawnpoints
133  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant release. Hydrocity zone preview on: August 22, 2012, 10:48:40 AM

Stage is pretty much done.

Reply for the video is made, and it ended up being put on Mario Kart.


So naturally, you'll have a video of it whenever youtube loves me.
and I used the awesome Project Chaos remix seg provided, =p
134  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant release. Hydrocity zone preview on: August 21, 2012, 08:47:42 PM
Did someone mention Metropolis?

[censored] YES DO IT. I love that zone with a passion.

If only I could put slicers in it, and make them as annoying.
135  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant release. Hydrocity zone preview on: August 21, 2012, 07:27:33 PM

I almost started crying out of happiness when a CPU used the platform I placed to get to the highest point of Hydrocity Zone.


For once they're not broken T_T

Sorry this is getting a little emotional.

Anyway,



This stage is nearing completion. Haven't really decided on what to do next, or even if I should for a while.
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