I had the same problem with the characters blowing up. Happened when I was making Planet Namek. Turns out the collisions glitched, so I re-created them. Not sure if that helped. >.>
I ended up just scrapping the platform moving. It was too unnessescary to fix
<,< >,>
Oizen has learned how to add bones!
...
I didnt realize the propellers were so dis-proportioned. ._. *fix*
That being said, I'm now more tempted to take on a zone with a moving background.
Shiny indeed. How are the Sharpedo's coming along?
Its official name is Jawz, apparently.
He hasn't really been touched, he'll be the last thing to put into brawl, right now I'm trying to figure out this odd platform glitch that causes characters to blow up.
These Sonic stages are turning out really great. Your recreations keep all looks and vibes of the original but in a brawl sort of way, if that makes sense.
I'm curious though, after creating the stage models in 3ds, how do you get them to stay in the position you want? I move my created models in 3ds using the Move tool, but once I export them in BrawlBox their positions are all messed up.
- Forte
I bypass that by first exporting it as a .obj, importing it as a single mesh, and then using the detach by material script.
Somehow, this keeps all the objects from going back to 0,0,0
Very nice stage. That slide looks like fun. You say it seems easier to create your models in 3ds max?
Way back when, I used to go model hunting through out things like the SSE or other games with MDL0's, like my older version of Radical Highway is proof of that.
But because we can import things from 3ds now, I can just make models as I need them, and make sure the texutre mapping isn't horrible too.
Its a little longer of a process but the pay off is worth it.
Plus I've always wanted to learn how to make awesome 3d models, so this is pretty good practice.
Dude I'm not a Sonic fanboy at all, but oh man that Hidrocity Zone stage is sexy as [censored]. Love the colors, and atmosphere it has.
Carry on, sir.
I'm not really a fanboy either, at least my entire attitude towards anything would only make me a "casual enjoyer" compared to some of the more out there people.
I was upset that it was in the 3DS Generations as well. That could've been a better slot for another stage.
Anywho, I like the lack of swimming idea here, granted I like it in Aquatic Mine.
The only gimmick that would neat is making it so the slide actually causes you to slide down, but I'd imagine that's impossible. If you can make it so the water rises and sinks here and there, that would be cool. If it's not swimmable then it could just be an effect, ya?
I'm probably not going to use the water you see in the 3ds max preview.
I've never really had a good time making brawl accept semi transparent textures. So I'm probably going to use brawl water, which I cant really animate.
and I added a floating platform that lets you get to the very top, which will open up a bit more, trying to make this stage giant.
This is what I've got going for Hydrocity zone right now. Going to try and make it longer. It will have water, but it will not have swimming. I've learned from my Aquatic Mine that Brawl swimming is incredibly clunky.
I'm open to any suggestions on what other gimmicks to add to this