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151  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant preview on: August 17, 2012, 12:03:27 PM


Finished touching up the lighting. The video has been recorded.

I'll upload it when I dont need the internet tonight.
152  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant preview on: August 17, 2012, 10:53:59 AM
Oizen, here.
http://www.mediafire.com/?y5diya2c2pmda33,t5qr4jtdyht3ycy
Both Chemical Plant songs from Generations.


Well, theres nothing stopping me from making the video now.

Thanks seg.
153  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant preview on: August 17, 2012, 09:46:51 AM

Not sure if its just me, but I cant seem to download any of the Chem plant brstms

or even navigate Brawl vault.
154  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant preview on: August 16, 2012, 12:40:43 PM
Will it come with the original version BRSTM and the Generations (Modern) Mix?

Sonic Generations Music: Chemical Plant Zone (Modern)


Does it matter?

Both of them are in the vault, and I never make my own music.

Chemical Weed Plant Zone!

You just inspired me into finishing the version we were working on.

Cool story bro.

Good luck to ya sir!


As to you.
155  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant preview on: August 16, 2012, 08:58:48 AM
Chemical Plant Preview [Custom Model]



Some more previews. Going to schedule this for tomarrow,  as long as Mann vs Machine doesnt keep me from putting the finishing touches on it.
156  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant preview on: August 15, 2012, 10:55:25 PM
I say make the water the same color as the "fluid" in the BG.



Good idea, though I'm going to just make a new texture for the water, and place it on top of the current water.

Seeing as the current water doesnt actually rely on the textures for color.

EDIT:

Pretty much done with Chemical Plant, somehow making models yourself goes so much faster.

Just gonna port it to Green Hill, and put it up on the blog some time.
157  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Chemical Plant preview on: August 15, 2012, 10:45:03 PM



Ignore the water, Im just using a stock sky right now
158  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Radical Highway revamped! on: August 14, 2012, 08:36:33 PM
Is that the Stage where Shadow acts all heroic and [censored] and takes on the lizard thingy?


Yep. I have the model for the lizard thingy too, i just cant rig him.


Also, this is something I've wanted to do for a long time. Attempt to make a stage entirely from scratch in 3DS Max.


While I want to keep the genesis look, the buildings in the back are going to probably get an entire new texture.

Anyway, I'm pretty sure that the Cannon's core will be my last import, cause imports are just too boring.
159  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Radical Highway revamped! on: August 05, 2012, 06:51:11 PM

I've actually made progress on something :O


My god, that symbol on the floor was such a pain, I had to make the texture pretty much from parts of the textures on Texture Resource. Then I had to UV map it to make it not tile.

You'll also notice that I deleted the quicksand, I plan on adding it back and animating it as a separate model so it moves, and transparency if possible.


Probably wont have the biolizard in it after all. he doesnt seem to like rigging.
160  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 20, 2012, 11:18:19 PM

No one is safe.


Though this is by far the glitchiest thing I've ever done.
161  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 19, 2012, 09:51:12 PM
PK CHAOS CONTROL!


Oh really?

SHAD MASTER!

162  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 19, 2012, 08:17:16 PM
Enzo, I think that is the Assist trophy head.


yes.
163  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 19, 2012, 11:55:46 AM

Awesome, I'm not the only one doing TF2 characters.


and I assure you, that Olimar picture is very much a work in progress.
164  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 18, 2012, 10:59:03 PM

WHAT HAVE I DONE? Oh shi~
165  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 07, 2012, 01:00:05 AM
Speaking of Valve Models:

I've got this guy all rigged up, however, I have no idea how to get his textures to transfer over correctly, whenever I just export him and import him, it seems like the only texture it wants to use is his face. :/

Anybody know how to fix up his materials?

Tf2 models have this issue too.

For heavy I had to manually separate his head from his body , and eyes from his head.

The Detach by material ID script doesnt seem to like Valve models.

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