Is that the Stage where Shadow acts all heroic and [censored] and takes on the lizard thingy?
Yep. I have the model for the lizard thingy too, i just cant rig him.
Also, this is something I've wanted to do for a long time. Attempt to make a stage entirely from scratch in 3DS Max. While I want to keep the genesis look, the buildings in the back are going to probably get an entire new texture.
Anyway, I'm pretty sure that the Cannon's core will be my last import, cause imports are just too boring.
My god, that symbol on the floor was such a pain, I had to make the texture pretty much from parts of the textures on Texture Resource. Then I had to UV map it to make it not tile.
You'll also notice that I deleted the quicksand, I plan on adding it back and animating it as a separate model so it moves, and transparency if possible.
Probably wont have the biolizard in it after all. he doesnt seem to like rigging.
I've got this guy all rigged up, however, I have no idea how to get his textures to transfer over correctly, whenever I just export him and import him, it seems like the only texture it wants to use is his face. :/
Anybody know how to fix up his materials?
Tf2 models have this issue too.
For heavy I had to manually separate his head from his body , and eyes from his head.
The Detach by material ID script doesnt seem to like Valve models.