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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2.5 on: August 11, 2009, 11:03:01 PM
wow, interesting effects of his special moves, can't wait for the final version. And you know, this moveset fits almost perfectly with my Kefka Marth, if there is a way to remove the sword...... IMFRNLZH

Removing his sword is impossible lol.

It looks great with the Kefka texture.  Cheesy

Nothing really huge to notice ...

- If you use the grounded Up-Special near an edge, you will fall into helpless mode, and might not grab the edge if you didn't see it coming. idk if you'd like to correct it ...
- Is there a difference between the Firey/Watery hitboxes for aerials ?
- A third element ! w00t !  Cheesy

It IS quite a solid and interesting hack you did. Kudos there.

I know the ground UpB does that because its supposed to do the Normal one lol
Difference is Electric Flag and Fire Flag. (Electrical Hits/Firey Hits)

Im taking a break from SA for awhile, when I get back though, Marth should be finished and I'll be working on another Marth( More Balanced but will still have awesome features ) or on Squall Ike with Gaz.

Also the third element will be Wind. Along with the element will be Marths Combo Mode. Meaning each ground (Maybe air if i can get it correctly) will be combo attacks. So pretty much his SideTaunt will be Wind Combo Mode
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gaz's PSA Stuffz (August 10th: Squall Preview) on: August 11, 2009, 10:57:59 PM
I'd like to help ya with Squall Ike later Gaz. Btw do you have MSN?
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gaz's PSA Stuffz (August 10th: Squall Preview) on: August 10, 2009, 06:48:20 PM
Nuuuuuu!!! that was going to be my next project xD. Oh well, mind if I help with that?

I already got ideas on how to do blasting zone and some for fated circle.

*Edit* Using If Button Press: you can make his Great Aether have a trigger system btw.
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Graphic Effects list with pictures [needs your help] on: August 10, 2009, 06:01:35 PM
we want pictures, not descriptions

and Kevinrus778 tried to go after 87 and didn't find anything, so I guess it's just missing 6.


Theres a lot more past 87, I know for sure. I'll also help with the GFX Screenies.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2.5 on: August 09, 2009, 11:13:06 PM
Hey, Lightning Blade is almost exactly what I was planning to make for my Zelos moveset. Mind if I save myself some time and borrow it? Cheesy


Sure xD and those "purple balls" are the darkness flag effect
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2.5 on: August 09, 2009, 08:34:37 AM
V2.5 Now Released
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2 on: August 08, 2009, 11:43:09 PM
O_o Bringing back Kratos! xD
Nice.


Yep xD

Heres a preview of Thunder Blade (Fully charged NeutralB)


23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2 on: August 08, 2009, 09:40:43 AM
Preview of his Non-charged Special Attack in Water/Electricity mode.

Lightning Blade!!!


24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Home of Flame Wave (August 8th: Fire/Thunder Cycle) on: August 08, 2009, 09:12:17 AM
Haha, I completely avoided using variables for my Sheik. Maybe my future Zelda will be more creative =P

What's the difference between RA-Bit and LA-Bit?

RA uses variables that only activate within that one move and any moves that are connected to it only while LA can activate within any action.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Sub Action values and help on: August 08, 2009, 07:17:55 AM
More Graphic IDs (Editing this post while im hunting)

B Flat Circle Smoke ------
C Spherical Smoke
D Normal Dash Smoke
E Normal Jump Type Smoke
F Lower Part of a Starting Smoke Tornado
11 Light Flash
12 Small Explosion w/ Smoke
14 Huge Shield (L,R Shield)
16 Shield (When you shield at perfect timing)
17 Red SHOOPDAWOOP (I call using this first)
19 Small Fire Explosion with Smoke
20 Small bubble that pops
22 White Smoke
23 Medium Size Fire Explosion with Smoke
24 Normal Jump Graphic
25 Cooler Jump Style Graphic
2A White Explosion thing
2B Small Lightning Effect
2C Small Red Vortex Thing
2D Small Orange Dots that make a diamond
2E Small Dot Thing
2F BUBBLES!!!!
3C Ice Shattering
3D PARTYBALL CONFETTI OMG!!
3E Iceberg (When a character gets frozen)
3F Snowflake
40 Frost Smoke
41 Fire explosion (non smoke)
42 Smokeball smoke(changes color too!!)
43 Circular Lightning
44 Thunder Striking Down (Keep secret for now pl0x D:)
45 Mud (When you get grounded) (dig)
46 Spinning Flat Circle thing ------
47 Animated Circle type thing (like an unfinished portal you can jump through)
48 Animated Sphere that changes color (Really cool)
49 Flash Fire Flare (awesome)
4A Dark Circle with flames flowing off (<-----0) D:
5C A Lot of Yellow Stars
5D A lot of Small White Stars
5E Infinite loop of BUBBLES!!!!!
5F Spinning Circle thing with Lightning on the edges
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Home of Flame Wave (August 8th: Fire/Thunder Cycle) on: August 08, 2009, 05:03:30 AM
Nice, it sounds awesome. And I see that your getting the hang of variables Cheesy
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omega Falcon (video included) on: August 07, 2009, 10:46:57 PM
I thought the graphic effect stayed on his foot forever but it flashes like it does

btw if you add an interval and then allow interrupt at the end of the side b subaction it wont t-stance your char
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omega Falcon (video included) on: August 07, 2009, 08:59:04 AM
Thats awesome! and the Effect looping on his right foot was what I was looking for lol. * cough* ima use your pac file as reference. TY =D

*Edit*
Gah from the video it looked like it stayed on his foot forever D: oh well ill have to figure it out somehow
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2 on: August 07, 2009, 08:12:22 AM
Np, im going to go Graphic ID hunting again later for more as well lol
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Elemental Marth V2 on: August 07, 2009, 08:08:41 AM
You have to use Float, its sorta buggy so it changes to IC or RA if you use bit or basic.
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