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136  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: M&SG's Custom Textures - ALL NEW THREAD - Updated 3/4 on: March 04, 2010, 10:33:58 AM
Hey how did you  custom edit the character trophy textures???
137  Help & Tutorials / Help / What method/program is the best way to take clear crisp snapshots for Brawl? on: March 04, 2010, 12:00:06 AM
Im asking because I notice with Wii Pic Converter, even with the smoothness turned on it doesn't have that refined "straight-from-the-developer" look like the actual Brawl website does..I've seen some snapshots from other fellow hackers and although I wish I had some on-hand examples, to sum it up theirs look really really good and in HD.....is there a better program to run the snapshots thru or has Wii Pic Converter updated without me knowing?
138  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.2 (Updated 2/24/10) on: March 02, 2010, 09:54:10 PM
Ok kool, well bare with me, im sure you've probably seen this request before (and readers of this as well) but you see I have been shopping around the idea of making a Ness different from Lucas. I asked you simply because with your PSA Ness offering I felt that you have a genuine admiration for him and figured that you would at least hear my request out, and deem it worth a try if the parameters interested you...http://forums.kc-mm.com/index.php?topic=1838.0   thats the link to my thread. I realize some of those things I included may be too hard to pull off or downright impossible...the randomizing especially. If you are interested, please PM me and I can discuss the alternative ideas to the moves with you
139  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.2 (Updated 2/24/10) on: March 02, 2010, 04:29:51 PM
Hey kirbys246 do you do requests?
140  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Here's a tip: on: March 02, 2010, 02:42:25 AM
I second this. A  detailed tutorial explaining this exact method should be made. I did the in-game snapshot method but I would rather have the nice looking original poses better. Anyone willing to do this?
141  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: KTH CSP's : Centred CSP (Update : Nothing for the moment ^^") on: February 28, 2010, 06:16:30 PM
How did you make these? Did you just edit the images themselves or did you use the apply texture/trophy snapshot method
142  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSPs by BeyondYou *Shadow Pack* (Updated 2/22/10) on: February 23, 2010, 11:44:53 AM
hey can u also make a tutorial for doing Original CSP Edits? I would like to keep the in-game poses and quality for the character select portraits but have them looking like the actual textures, like you did with the Meta-knights and everyone else in the Original CSP Edit section of this thread
143  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / "D."s CSPs and Battle Portraits TEMP. CLOSED **POST 2** **UPDATED** 4/26/10 on: February 22, 2010, 11:43:10 PM
Part 2 of my CSPs and Battle Portraits...see the post beginning with Falcon and ending with Link to get the other characters....

Hey guys I wont be doing any requests for a little while, much is going on in my personal life, I should be back in about a week

Gokario

Darkario

Anubis

Akuma-cario

Wolf Link


Zoroak




Unmasked Man

Commander Lucas

Agent Lucas




Flying Luigi

True Luigi

True Fire Luigi

Battle Luigi

Mr. L


Oliluigi




Sunshine Mario

True Mario

True Fire Mario

Cool 80s Mario

Battle Mario


Strikers

Yellow

Mafio

SpiderMario

Snake




Warpaint Marth

Ky Kiske

Kratos Aurion

Beltmonth Marth

Quick Ike


Travis

Zero

Travis 2

Aeon

Sephiroth


Roy

Red and Black

White

Sothe

Solid Suit


San Marth

Blood Knight

Matt

Henry




V for Vendetta

Original Spawn

Sir Kibble

Convexity Knight

Dr Doom


Das Donkey Spawn




Crimsom Viper

Elegant Rose

Nayru

Sakura




Fusion Suit

IronMan

PED Suit

Phazon Suit

War Machine




Green Arrow

Serge

Sora

The Traveler

Angemon


Link




Athena Asayima

Cassandra

Rosalina

Capt Syrup




1UP/Kike

Ninten

Skullcandy

Starman Fan

Mr. Random





Face Bandana

Head Bandana






Henry

Digimon Tamer



Clone

Dragon

Lugia

Rayquaza

Ridley V3


Original

Giratina

Metal Greymon




Armadillomon




Kumamon




Aeon

Red Slash

Scourge

Shadow

Spark


Sky

Metal Sonic

Metal Sonic 2

Darkspine

Super/Hyper


Hyper Shadow

Hyper Shadow 2

Shadow

Super Shadow

Super Shadow 2




Naked Snake

Punisher

Renegade

Albert Wesker

Zombie


Leon Kennedy




Arrancar

Black Spidey

Spidey

Swimsuit

Fierce Deity


Prince of Persia




Solid Suit

Nova

Kid

RE5 Jill v2

Faith


Cammy

Dominatrix v2

Blood Suit Charby Edition

Light Suit




Young

Twilight Princess

Sheikah

Pajamas

Magic Armor


Fierce Deity




Sloprano




Purple/Ranger




Big Daddy




Cheshire

144  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSPs by BeyondYou *Shadow Pack* (Updated 2/22/10) on: February 22, 2010, 05:43:24 PM
PLEASE make a tutorial. I just learned how to do CSPs and although they work, I cant seem to get rid of the white transparency outline and have them come out perfect
145  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario Sunshine PSA *V.1* RELEASED NOW WITH DOWNLAOD AND GROUND POUND. on: February 17, 2010, 11:38:53 AM
Ahh a Mario Sunshine PSA? Win was definately had....hey I made a texture of him, not to brag or anything but I do believe its the most accurate one at the moment, you have my blessing in advance if you wish to associate my texture with this PSA my good sir.... http://forums.kc-mm.com/index.php?topic=1505.0
146  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: CSPs by BeyondYou *Shadow Pack* (Updated 2/16/10) on: February 16, 2010, 10:18:08 PM
ahhh...feels good to see my works appreciated via custom CSP... Awesome Face
147  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Playermode's Music Hacks - 5 new tracks!! 02-15-10 on: February 15, 2010, 09:00:14 PM
added Upcoming hacks
148  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Playermode's Music Hacks - 4 new tracks!! 02-15-10 on: February 15, 2010, 08:44:18 PM
added 4 new tracks, and DocStrange ill work on it and post it here in the next few days
149  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 on: February 15, 2010, 12:16:18 PM
If you could go ahead and make the PSA I would appreciate it....heres a link to my original post, theres a pic in there because I was trying to explain how I wanted the PK Fire to be done.....http://forums.kc-mm.com/index.php?topic=5521.0
150  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ayzers Projects: (2/14/10) Battle Shadow V 1.0 on: February 14, 2010, 06:57:02 PM
Hey do u think u can make a Ness? Im sure you've seen my request before, but I really want someone to make it pretty bad since I still dont know much about attack hacking....

PK Fire Side B - Rolling fire wave pillar effect, 3 pillars doing 2% damage a piece and slightly carries the opponent backwards along with it. Doesnt continuously burn like the original fire

PK Thunder Down B - Ness' body animation and even his yell of "PK THUNDER!" I want to remain the same, but 2-3 lightning bolts rain down exactly like Pikachu's, even using his lighting bolt sprites and everything, but they randomly strike up to a full character's distance away around him on both sides. When an enemy is struck they receive a "stun" (use "shield broken" animation for the opponent) and 6% in damage. Stun isnt long, just enough to get small combo or slightly charged smash attack. I want there to be a small randomized percent chance of if the opponent is struck that it does massive damage of 25% and some decent knockback

PK Shield Down Taunt - I want to get him to do the animation for Magnet and everything, but instead of being able to hold it for as long as you like, he "casts" its instantly..im guessing add like a flash or spark and accompanying sfx to signify "activation"...then he starts to flash or blink kinda like Wario/Samus/DK does when they are charged up. The effects I have in mind is halved damage for maybe 10-15 seconds, with a randomized percent of having projectile reflecting properties instead for the same amount of time

Teleport Up B - I wanna get him to be able to teleport like Sheik but without the flame effect upon re-entry. Instead of the poof-smoke effect when first cast I'd rather him have like a lightning flash effect w/ perhaps a sparkle sfx or something fitting for the move itself.

His normals and tilts can remain the same....also I noticed in your post that you cant use Brawl Box, so I guess this reply might be for naught  Sad....but anyways if u can find a way around it or something then if you are up to it, give it a try and let me know...
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