Gawd....its STILL freezing as soon as I click Brawl. Can I just upload the common5 im using here and see if one of you guys can diagnose the problem? Oh and I tried using the sc_selcharacter_en method, but after I was done, the file size "exceeded" the limit, and when I put it into my game it froze too. Also, I downloaded a fresh common5.pac and its base size was 11.6mbs (11,919 kbs)....after I put in my CSPs the file size stayed virtually the same except for small kb increase, 11.6mbs (11,953 kbs)...and yes...freezing still occurs. Can someone PLEASE help me out cuz this is getting to be irritating...
Hey Mewtwo, what is the scale of your Fourside? Im asking because although I rather enjoyed playing there on Melee...the characters were a bit big for the actual scale of the stage, and on four-way free for alls it would actually get a tad cluttered sometimes...
Ugh...its still freezing up...it just started doing this when I added CSPs for Toon Link, Snake, Sonic, and Zero Suit. Whats weird is they all already HAD CSPs on them, I just replaced them with better ones. Even with me messing with the file size limitations its STILL freezing. I even checked my CSPs to see if there were any file type/size discrepancies but everything checks out...I have no idea what to do now...by the way is the common5.pac supposed to be compressed too? or just the sc_selcharacter_en?
I see...so would I have to use SSBarc or whatever its called or can I take the sc_selcharacter.pac file, put it into BrawlBox and inject the CSPs just like I did with common5?
EDIT: Nevermind, its exactly the same. Im gonna try this out and see how it fares
Im not using the sc_selcharacter.pac, im using the common5.pac, putting it into BrawlBox, and injecting my portraits in that way. When I make my portraits in Photoshop I save them as .PNG files and it has always worked fine that way when I put them into the common5.pac in BrawlBox...like I said im thinking one or some of them may be in the wrong format when I saved them or something..I dunno...