Will do. Just got a last detail to get done. If I don't get it finished by today, don't worry about it. I'll request it again when I get it all finished. I need to find someone who can vertex for me.
Worked some more on my Awakening Marth. Only one major detail to be added, then the rest is minor. I intended it to come off of as a Brawl-styled texture, so it's not a perfect replica. As for what's left:
Belt-strap across shoulder (vertex back belt?) Update Falchion to Krom's/Masked Marth's Update Boots with proper vertex Update Shoulder pad with proper vertex
To be honest, other than the belt strap, the rest is just nit-picking. I can call it done as soon as I get that belt added. I can't do it myself though. Perhaps I should make a request in the vertex section?
So, I've been working on a Marth texture (an update to my FE:3DS Marth) and need some CSPs for the release. You guys interested? I'll include your CSPs (and BPs if created) with the download. The texture includes 5 recolors. I'll PM you guys the file if you're interested
I see. I support both of your ideas, so you know. Just curious as I thought Temple M would fit better as a part of Skyloft. Hearing you were going to do something like that got me a bit excited.
Good luck getting the transparency things fixed. You've got my support, even though I can't actually help that much
Looks my error was the OpenGL thing as well. Guess I'll just wait for the update.
Also, if the icon is returned, I will do a happy dance. I like looking at that icon. After BB63d (I think), it sort of vanished on me. I wondered what happened to it.
So I'm understanding you right, you intend to release a Skyloft as a background for Temple: M? I was wondering if you had planned to retexture the temple portion to match with the rest of Skyloft.
that's all assuming you can get the transparency to work properly.
Grr...No matter what model I open, the model previewer crashes. It might be my Os though (Win8 Consumer preview), but previous versions still work fine. It seems only the model preview crashes as soon as I open it. The view area just gives me a big red x.
Looks like I'll have to work with 65c until I figure out what's wrong.
Good to see some FE progress happening with Roy. Nice job.
Yeah, I saw that earlier. I'll have to update my current texture to get as close as I can.
EDIT: Also, I am considering posting the Hero Ike model in the OP in the model requests section. I was going to request a rig of it (and perhaps a head swap with Brawl Ike for his expressions). Once completed, it'd be easy for you to port your textures over to it, would it not?
EDIT2: To avoid double posting. Any how, I've been working on my Awakening Marth and made some progress. I still don't know how to vertex/can't get the software to work properly, so I'm nearly finished with most of my work. Here's a preview:
First off, thanks for the release! Your work is highly appreciated! Now then, hope this helps.
Got this error when attempting to preview a model:
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Value cannot be null. Parameter name: ptr.
************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: ptr at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t) at BrawlLib.OpenGL.wGlContext.glActiveTexture(GLMultiTextureTarget texture) at BrawlLib.SSBB.ResourceNodes.MDL0PolygonNode.Render(GLContext ctx) at BrawlLib.SSBB.ResourceNodes.MDL0Node.Render(GLContext ctx) at System.Windows.Forms.ModelPanel.OnRender() at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.UserControl.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Nice work Thany. Good to see someone making progress.
I'd be posting my own progress on Awakening Marth, but I can't seem to find any help getting a vertex made. I suppose I'll try getting the software to run on my laptop again...