Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 46 47 48 [49] 50 51 52
721  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's fixed portraits~ on: April 12, 2012, 02:16:05 PM
Will do. Just got a last detail to get done. If I don't get it finished by today, don't worry about it. I'll request it again when I get it all finished. I need to find someone who can vertex for me.
722  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread ~ Roy on: April 12, 2012, 01:48:04 PM
Worked some more on my Awakening Marth. Only one major detail to be added, then the rest is minor. I intended it to come off of as a Brawl-styled texture, so it's not a perfect replica. As for what's left:

Belt-strap across shoulder (vertex back belt?)
Update Falchion to Krom's/Masked Marth's
Update Boots with proper vertex
Update Shoulder pad with proper vertex

To be honest, other than the belt strap, the rest is just nit-picking. I can call it done as soon as I get that belt added. I can't do it myself though. Perhaps I should make a request in the vertex section?

723  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Slayermarth&Ryuunosuke's fixed portraits~ on: April 12, 2012, 11:39:31 AM
So, I've been working on a Marth texture (an update to my FE:3DS Marth) and need some CSPs for the release. You guys interested? I'll include your CSPs (and BPs if created) with the download. The texture includes 5 recolors. I'll PM you guys the file if you're interested
724  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs: Pit on: April 11, 2012, 10:10:45 PM
Skyloft Zelda please: http://www.mediafire.com/?lj4ocssi347pis3

Need to finish my recolors of this...
725  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 10:55:52 PM
Looking forward to it. Thanks for all your hard work on this stuff.
726  Super Smash Bros. Brawl Hacking / Stages / Re: SOJ's Stages - Released UNFINISHED Skyloft on: April 10, 2012, 10:40:05 PM
I see. I support both of your ideas, so you know. Just curious as I thought Temple M would fit better as a part of Skyloft. Hearing you were going to do something like that got me a bit excited.

Good luck getting the transparency things fixed. You've got my support, even though I can't actually help that much
727  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 10:37:53 PM
Looks my error was the OpenGL thing as well. Guess I'll just wait for the update.

Also, if the icon is returned, I will do a happy dance. I like looking at that icon. After BB63d (I think), it sort of vanished on me. I wondered what happened to it.
728  Super Smash Bros. Brawl Hacking / Stages / Re: SOJ's Stages - Released UNFINISHED Skyloft on: April 10, 2012, 10:20:47 PM
So I'm understanding you right, you intend to release a Skyloft as a background for Temple: M? I was wondering if you had planned to retexture the temple portion to match with the rest of Skyloft.

that's all assuming you can get the transparency to work properly.
729  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 12:13:31 PM
Try re-installing .Net framework, I'm doing it right now to see if it makes the collision viewer work again for me.
I'll give it a shot. Will post back if it works
730  Super Smash Bros. Brawl Hacking / Programming / Re: v0.66b Model Viewer preview in the thread... you can't miss it on: April 10, 2012, 10:54:12 AM
Grr...No matter what model I open, the model previewer crashes. It might be my Os though (Win8 Consumer preview), but previous versions still work fine. It seems only the model preview crashes as soon as I open it. The view area just gives me a big red x.

Looks like I'll have to work with 65c until I figure out what's wrong.
731  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread ~ Roy on: April 10, 2012, 10:10:30 AM
Good to see some FE progress happening with Roy. Nice job.

Yeah, I saw that earlier. I'll have to update my current texture to get as close as I can.

EDIT: Also, I am considering posting the Hero Ike model in the OP in the model requests section. I was going to request a rig of it (and perhaps a head swap with Brawl Ike for his expressions). Once completed, it'd be easy for you to port your textures over to it, would it not?

EDIT2: To avoid double posting. Any how, I've been working on my Awakening Marth and made some progress. I still don't know how to vertex/can't get the software to work properly, so I'm nearly finished with most of my work. Here's a preview:

732  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 Released on: April 09, 2012, 11:33:26 PM
First off, thanks for the release! Your work is highly appreciated! Now then, hope this helps.

Got this error when attempting to preview a model:

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Value cannot be null.
Parameter name: ptr.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: ptr
   at System.Runtime.InteropServices.Marshal.GetDelegat eForFunctionPointer(IntPtr ptr, Type t)
   at BrawlLib.OpenGL.wGlContext.glActiveTexture(GLMultiTextureTarget texture)
   at BrawlLib.SSBB.ResourceNodes.MDL0PolygonNode.Rende r(GLContext ctx)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.Render(GLContext ctx)
   at System.Windows.Forms.ModelPanel.OnRender()
   at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandli ng(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.66.4482.30550
    Win32 Version: 0.66.0.0
    CodeBase: file:///C:/Users/Beast/Gaming/Brawl/Brawlbox%20v0.66/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.13.4482.30542
    Win32 Version: 0.13.0.0
    CodeBase: file:///C:/Users/Beast/Gaming/Brawl/Brawlbox%20v0.66/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17379 built by: FXBETAREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

I can send you the models I was attempting to open if it'll help.
733  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread ~ Roy on: April 09, 2012, 02:20:15 PM
Nice work Thany. Good to see someone making progress.

I'd be posting my own progress on Awakening Marth, but I can't seem to find any help getting a vertex made. I suppose I'll try getting the software to run on my laptop again...
734  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: Pit on: March 29, 2012, 06:03:40 PM
Pitoo is mine. Enjoying this one quite a lot.
735  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS's CSP Fort: Pit on: March 29, 2012, 03:53:19 PM
I spy Dark Pit. It seems some one else is enjoying KI:Uprising as well. Dark Pit is awesome.
Pages:  1 ... 46 47 48 [49] 50 51 52