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16  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 02, 2014, 08:06:54 PM
Well, I missed the April Fools event and I'm kinda disappointed at the moment.

Anyway, here's a stage I'm working on.  Not sure if this should go in the stage workshop thread instead.
The model itself is almost finished.  Just need to add more texture variety, trees, bushes, and other background stuff.

I'm a Blender user, by the way.  I imported it into Max as a .fbx file and exported as a .dae from there, but the Max interface is still pretty foreign to me.

Here it is in BrawlBox.  Many textures aren't showing up at all when imported.  Put it over Final Destination and it crashed. My sd card only had stuff like STGCUSTOM. There wasn't already a STGFinal .pac there, oddly enough.  So yeah, I have a lot to learn about importing things correctly.

17  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 02, 2014, 07:55:38 PM
˙˙˙pǝpuǝʇʇɐ ʎlᴉsɐǝ ǝʌ,plnoɔ I ʇɐɥʇ ǝsoɥʇ ʎllɐᴉɔǝdsǝ 'sƃuᴉɥʇ uo ʇno ƃuᴉssᴉɯ ǝʇɐɥ ʇsnɾ I ˙˙˙ʇnq 'sᴉɥʇ ǝʞᴉl ƃuᴉɥʇǝɯos ɹǝʌo dn pǝʞɹoʍ ʇǝƃ ʇ,uplnoɥs I ʍouʞ I

lɯɟ  ˙uᴉd ʇɐƆ ƃuᴉlᴉǝƆ ʇɐɥʇ ʇǝƃ ɹǝʌǝu ll,I ʍoN  ˙ʇuǝʌǝ ǝɯᴉʇǝɟᴉl ɐ uᴉ ǝɔuo ɐ pǝssᴉɯ I ˙ʎpooƃ ɥO
18  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 25, 2014, 07:42:38 PM
I've lurked around the Brawl hacking scene for years and checked out tutorials and tried various things, but never really accomplished anything.  

I wanted to learn stuff by myself without asking for help and nagging you guys a lot, but I'm finally admitting defeat.

PhantomWings finally went and done it with the clone engine, so that also resparked my interest in Brawl hacking recently.  Congrats you guys.  Must've been frustrating with all the coding and such. Wink

One step closer to Mugen 2.0.
[/s]
Anyway:   (should these pics go in spoiler tags?)

Kay, so I made three clones in addition to the ones already there in Nebulon's pack and used the BrawlEx config utility on CSSRoster.dat to increase the number of slots to 100 and move Tabuu and random to the end.

Shulk (slot 63 - Ike clone) works fine.  

However, Grovyle (slot 64 and a placeholder slot for a hack I want to create someday), and a Mario clone (slot 65 - that the P1 cursor in the pic is on) don't work right.

"Grovyle" is a Marth clone, but has Lyn's CSS icon instead of Marth's, oddly enough.  And it crashes when selected.

The Mario clone makes the game hang for a second when selected, but works fine afterward.  However, it crashes the game when starting a match with it.


On CSSRoster.dat, "Grovyle" and the Mario clone don't have a name and won't let me put in one, where Shulk works fine and has Fighter63Ex after it.

Any tips on fixing these corrupted characters?  None of the solutions on the first thread post helped.  My config files and .rels seem to be set up fine.

Why did adding one clone turn out successful, while other clones didn't?
Does it have to do with the clones themselves, or the edits I made to CSSRoster.dat?

And another thing, Lyn and Marth crash the game in matches when using certain moves.  Haven't checked any other characters.

I'm using Dolphin for these hacks.

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