Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 [3] 4 5 6 ... 18
31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Now with more video. [Chaos and Kyzon] on: November 08, 2009, 12:03:01 PM
sorry i've been completely mia this weekend.
i'll try to put up another version that should have fixed pretty much everything today. i havent had any freezes so you can just go through my changes on the pac and add it to other sonics or anyone pretty much
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 11:29:56 PM
Yea usually when it doesnt even start the match its trying to call a bone that doesnt exist
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 11:18:46 PM
Hmm maybe both of those neutral B's act differently. or you may have added a bone somewhere in the psa by accident. thats what it sounds like

on the other hand. link now flies forward.

not as epic as i'd have hoped but whatev lol
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 11:10:36 PM
LOL YES. i change the values in brawl Box but that thing refuses to sit down lol
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 11:00:32 PM
Hmm i cant get the middle spike to sit down for sonic lol
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 10:49:13 PM
Wave.
on run add a "loop Rest" after the invincibility.
and any other animations that natually loop liket hat
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 10:18:40 PM
Lol what happens on bigblue?
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic V.0.6 UP NOW! on: November 06, 2009, 09:40:08 PM
not the animation. try just switching the graphix and see what happens.
lol same proces tho.
export then replace
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 09:39:06 PM
random fact.. he can FLY over bananas lol
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic V.0.6 UP NOW! on: November 06, 2009, 09:08:03 PM
using brawlbox to transfer the graphic of rob's jets to metal may work.
just gotta copy over an effect you're not using
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 06, 2009, 09:04:43 PM
Hmm thats with the initial dash and everything..
hmm put on a banana tho and slip on it. i wanna see if he still OMGWTF boost slips lol

i'll see if i can speed that up though
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.2? (maybe) [Chaos and Kyzon] on: November 06, 2009, 08:47:38 PM
http://www.mediafire.com/?kzzjtz5t2dj

hmm think this may be fixed
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.2? (maybe) [Chaos and Kyzon] on: November 06, 2009, 07:54:56 PM
uncheck the moves character and he should keep flying.

and easy fix to the grab is take off the momentum code from the catch animations but keep one on grab. that should work.

and chaos i noticed that too. do you think the upsmash should stop him completely? like ganon's or someone?
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.2? (maybe) [Chaos and Kyzon] on: November 06, 2009, 07:26:58 PM
no prob chaos. just play around with this one. maybe on a 2 man brawl with a lvl 9 or something. and see if the random sliding is gone... i know i forgot to fix the trip one but i'll do that in a second

oh and i'll fix the grab right now  Im srs here

what i did was fixed all of the animations where he'd go sliding across the ground for no reason
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Metal Sonic V.0.6 UP NOW! on: November 06, 2009, 07:16:07 PM
If you're still interested in getting him to float check here:http://kittycorp.freecp.net/index.php?topic=3748.0

The FitSonicMotionEtc.pac has the floating standing animation, but it curls his spikes up so I suggest against it. The FitSonic.pac has dash animations, but you'd have to extract them and apply them to your character yourself.

Or if you wanna give making it from scratch another try:
Quote
kyzon
Well with making the animation move i turned down the Friction to about 0.3 or maybe it was 0.03 then i Upped the Dash Speed to about 11 and unchecked "moves Character" in the run animation. with that done i just had to put momentum codes in the ground places though where he wouldn't slide as much so he runs and acts like a normal character.




lol i was just about to suggest that.
this would be perfect with your metal sonic
Pages:  1 2 [3] 4 5 6 ... 18