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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 07, 2017, 02:40:21 PM
-snip-
Good job so far.
2  Help & Tutorials / Model Tutorials / Re: Adding Wind Waker Cell-Shading to your Import. on: October 19, 2016, 02:45:26 PM
Is there a method for non imported models.
Yes. You just do those steps for the model's current shaders.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 04, 2016, 11:52:54 AM
So, I've been having a lot of fun in Blender.


It's not anywhere near finished yet, but I'm a bit burnt out on working with this for today, so I'm just leaving this here for now. Also, those windows aren't really square, Blender just sucks at previewing transparent textures properly.

As for how I'm going to get this into MDL0 format, I'll probably see about having someone with 3DS max convert it.
I think your image is broken. Either that or the WiFi I'm using sucks.
4  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: December 17, 2015, 03:15:28 PM
So. I got a thing. Mostly done, too.
I'm so lazy and stuff, blah, blah, blah.



I'm just having trouble with some Z-Fighting and the rain I added doesn't exactly look good...
also i can't get the wavy buildings to look good.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 21, 2015, 01:31:49 PM
my first ever 3d model so yeah this is a first for me

Looks great. That's inspired by the GBA version, right? My memory's a bit fuzzy since it's been a while since I played that game.  Embarrassed
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 23, 2015, 09:18:12 AM
Kumatora's back after the original file corrupted and I lost a lot of work, including the whole torso.
I made a head but it looks kinda weird atm.


I think she still looks good.
ᵗʰᵃᵗ ᶫᵘᶜᵃˢ ʰᵉᵃᵈ ᵗʰᵒ
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 16, 2015, 10:02:09 PM
I think maybe it's Hammer Slam Bowser using 3D World bowser as a base??
Or maybe it's a reeeallly nice Bowser model. Shocked
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 01, 2015, 08:56:35 AM
It's ON, MOFO! (this is in-game, BTW)

Transparency isn't showing right, though

Looks nice. even tho I hate that game. stupid bootses.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 23, 2015, 05:51:42 PM
[censored] my memory of Hoen is awful.
What was that kid's name that started with Ralts? I thought it was Wally or some [censored] like that
It is Wally, Wallace is the name of the 8th Gym Leader.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 19, 2015, 01:14:54 PM
*snip*
Think you could make him cuter? Plz?
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 21, 2015, 12:13:25 PM
Umm.. Thanks?

Also can someone confirm for me if all the pikmin share the same boneset?

They do. So go crazy, buddy.
They all use the same boneset, but the animations are labeled as if they go to the yellow one only.
12  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: December 20, 2014, 05:57:30 PM
the shader is not necessary. I did a test, it does change how the whole model looks, it made mine darker.

The material was all that was necessary.

Oh. That would explain my problem as well.
13  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: December 20, 2014, 03:42:01 PM
It worked! Thanks!
Oh, good. Maybe I'll do that too...
14  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: December 20, 2014, 12:29:21 PM
It was logical...


Please pay no mind to the main stage, its a placeholder.

Anyone knows how to fix transparency?

I think Green Green's Tree has the transparency you're looking for. The ModelData[2] in the file, under materials, mat34, be sure to copy the shader it uses as well.
15  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: July 29, 2014, 12:01:01 PM
Oh dear, I'm back, and I've got questions.
This stage really hasn't changed much, but I'm having quite the time trying to get it to look good. I've got a picture, it's kinda big.
The problem is that I can't get the transparency to work properly. In that shot, there's supposed to be a slight fog between the background and the characters, but I can't get it to appear correctly, it's either there (with no transparency,) or not there (when I try to use transparency.)
The textures that need the transparency are in RGBA8 format, because they're gradients and I need them to look nice.
I'm using a shader from another stage that uses RGBA8 textures, but what I get is what you can see, nothing.
Also, how do you change fog parameters?
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