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286  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 12, 2012, 07:06:24 PM
@ stgendo, cool profile picture.
Back on topic: I also can't wait for BB to be released next! ^.^
287  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 12, 2012, 06:59:41 PM
I have a suggestion...

Could you make BRSAR viewing possible? Just like in SmashBox where when you select a sound you could view it/hear it.

Of course i don't want to rush you or anything lol it can be done after PSA editing is done (of course you could add it in anytime you want Tongue)
They're almost done with that.
Edit: Darn! Ninja'd again!
288  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 12, 2012, 02:18:32 PM
*Ashes burn*
289  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 12, 2012, 11:49:57 AM
*Rest of body starts on fire*
290  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 12, 2012, 11:25:00 AM
*Head explodes*
291  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 12, 2012, 11:02:42 AM
Good theory, I was wondering what purpose they had also.
292  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 11, 2012, 09:11:37 PM
Do I think? Nope, who thinks nowadays
Do I know? Yes sir indeed I do


Even moar indices than Tabuu shows

MY HEART WILL EXPLODE IF THERE IS ANY MORE HYPE! STOP IT!
293  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 11, 2012, 08:58:13 PM
*Hype meter is at maximum*
294  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 10, 2012, 03:49:39 PM
I'd like it if you could paste a frame into a t-pose.
It would help with a lot of things I'd like to do.
By the way, that was the problem with my motion etc...
295  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 08, 2012, 03:53:22 PM
It doesn't do that with me...
296  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 08, 2012, 03:10:45 PM
Oh, right. I'd heard of this art of using five different old versions of BrawlBox to accomplish certain things.

EDIT: Well, that doesn't work either. I think it might actually be a problem with the stage itself, because BrawlWall crashes when it tries to save. Ugh.
Sounds like you have to start from the beginning.
297  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 06, 2012, 01:37:44 PM

I see no problems, other than it's really creepy Im srs here

Hmm, I'll start from scratch then.
298  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 06, 2012, 11:28:16 AM
No, I don't think I did anything wrong... Not to be rude of course, I'm making a Ness hack, his Final Smash animation is Falco's mega mushroom animation, and I fixed the stretching problems. I imported the raw character animation, (not edited,) and it said the same thing...
299  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: May 06, 2012, 11:11:11 AM
It still freeze at double jump. I think there is definatly something wrong with this psa naruto. It said import model Ike.

Here's the link :

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16397

Have you tested the PSA and stuff on Ike first?
300  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: May 06, 2012, 10:32:18 AM
I have a problem. I'm making a motion file for a hack, and in BB .66 (No b on it,) it saves and plays all of the motion files correctly, with no errors. But when I use the newest, .66b, it gives me an error on the Final Smash animations. It says; "Value cannot be null. Parameter name: key."
Edit: BTW, look! I have 151 posts! Pokédex # of Mew! Cheesy
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