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316  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 21, 2012, 07:51:20 PM
Wish I had played that game. It look BA.
317  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 21, 2012, 07:47:35 PM
What game is that from? It's cool looking.
318  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 20, 2012, 07:05:06 PM
Glad to see they're working on BSAR editing. That's something that I'm looking forward to.
319  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 11:25:29 PM
-_- So, I'll have to rerig this model in the end... Goody...
320  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 11:14:40 PM
  How do you do that?
321  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 11:10:40 PM
Oh, it doesn't? Well, I just learned something new! XD Thanks, but that's what I do EVERY time. Also, do you know how to apply a smooth parameter without losing the rigging? I can't seem to do it.
322  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 11:07:54 PM
Don't ever just think you can import straight from anywhere without putting it into 3ds Max first for fixes, lol. The DAE export requirements aren't so strict for no reason.

Already am
Silly you, you don't think I already do that? Well, not to sound rude. I ALWAYS test them in 3DS max first. If not that, then Blender.
323  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 07:17:36 PM
Maybe I did something wrong, I downloaded it off of the site, which said it was ready to go into anything.
324  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 06:57:20 PM
When I do that, it still says it...
325  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 06:47:05 PM
The "Add New Object" option gives me an error. Does the object I'm importing need to have a bone from the original model in it? (or the entire bone structure?)

With the entire bone structure in the dae, I get

"Object reference not set to an instance of an object"
I get the same thing.
326  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 19, 2012, 12:33:52 PM
When I import a model from a site where all of the models are meticulously scanned to make sure they work, BrawlBox only loads the eye textures... Any ideas?
327  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: April 15, 2012, 04:05:15 AM
All right, thanks!
328  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 14, 2012, 11:17:19 PM
@Manki, search for it on Brawl Vault. Look in the top ten newest hacks.
Edit: -umad?-
329  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: April 14, 2012, 09:18:26 PM
So, with this guide, I can port Marth over Luigi? Answer me back or PM me please.
330  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66b Released on: April 14, 2012, 09:06:05 PM
Ok, I was wondering why it didn't show anything. lol
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