I'm making a stage import from Skyward Sword; the place where you fight Ghirahim for the first time.
My question here is how to emulate the way the game displays textures, without the watercolor effect, of course.
For reference: I have this
file, Link's diffuse shader.
When Imported to Brawl, it looks like this, with a strange overlay pattern on it.
Any ideas on how I can make that look like SS's models?
[Note:] Skyward Sword uses Version 11 MDL0 files.