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61  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: June 27, 2013, 09:59:06 PM
Hey BJ, BB throws an index out of bounds error with brresC files.
Code:
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.Parse(MDL0Node model)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnPopulate()
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.LoadAnims(ResourceNode node, AnimType type)
   at System.Windows.Forms.LeftPanel.UpdateAnimations(AnimType type)
   at System.Windows.Forms.LeftPanel.Reset()
   at System.Windows.Forms.ModelEditControl.ModelChanged(MDL0Node model)
   at System.Windows.Forms.ModelEditControl.set_TargetModel(MDL0Node value)
   at BrawlBox.ModelForm.OnShown(EventArgs e)
   at System.Windows.Forms.Form.CallShownEvent()
   at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
   at System.Threading.ExecutionContext.runTryCode(Object userData)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   at System.Windows.Forms.Control.InvokeMarshaledCallbacks()


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.68.4926.34801
    Win32 Version: 0.68.3.0
    CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.15.4926.34799
    Win32 Version: 0.15.3.0
    CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.278.44921
    CodeBase: file:///C:/Users/Nolan/Downloads/Brawlbox%20v0.68d-1/OpenTK.DLL
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
62  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 27, 2013, 07:13:31 PM
Those are the files that used extended compression and crashed BB.
Oh. Skyward Sword is a weird game, using all of these new-fangled files that are basically the same as the rest of the Wii games. The funny thing is, you have to use the standard lightmap that all of the models use or the model you import looks weird.
63  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 27, 2013, 07:09:25 PM
And that one skyward sword arc
Fixed, although you can't recompress in the exact same format yet (it's an extended version of LZ77).
The brresC files inside the file look like they also use LZ77, like an arc.
64  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 27, 2013, 07:22:03 AM
Yo BJ. I found a file in Skyward Sword that throws the Error Compression header does not match the LZSS format.
The error output:
Code:
************** Exception Text **************
BrawlLib.Wii.Compression.InvalidCompressionException: Compression header does not match LZ77 format.
   at BrawlLib.Wii.Compression.LZ77.Expand(CompressionHeader* header, VoidPtr dstAddress, Int32 dstLen)
   at BrawlLib.Wii.Compression.Compressor.Expand(CompressionHeader* header, VoidPtr dstAddr, Int32 dstLen)
   at BrawlLib.SSBB.ResourceNodes.U8Node.OnPopulate()
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Children()
   at BrawlBox.BaseWrapper.OnExpand()
   at BrawlBox.ResourceTree.OnBeforeExpand(TreeViewCancelEventArgs e)
   at System.Windows.Forms.TreeView.TvnExpanding(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at BrawlBox.ResourceTree.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.68.4897.38617
    Win32 Version: 0.68.2.0
    CodeBase: file:///C:/Users/Nolan/Desktop/BrawlBox/Brawlbox%20v0.68c/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.15.4897.38615
    Win32 Version: 0.15.2.0
    CodeBase: file:///C:/Users/Nolan/Desktop/BrawlBox/Brawlbox%20v0.68c/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.278.44921
    CodeBase: file:///C:/Users/Nolan/Desktop/BrawlBox/Brawlbox%20v0.68c/OpenTK.DLL
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.298 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
65  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 26, 2013, 12:58:30 AM
Whatever happened to moveset editing?
It was moved to Ikarus, a program that is indev. If you need to PSA, use BrawlBox .67 and lower, or use Project Smash Attack.
66  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 25, 2013, 11:05:19 PM
Hey BJ, some files in Skyward Sword crash BrawlBox, do you want me to send them to you?
67  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 22, 2013, 01:01:26 AM
It's not that I don't want to add such a feature, it's just that I'd have to research the spec for a format, work with interp, etc. I have more important stuff to work on right now.
Although I guess this feature is pretty important too, since it's been requested so many times.
Why not output it into a Text file (.txt)? Then you can add an import button to the export animations script for 3ds.
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 12, 2013, 01:54:54 PM
that's chell. you haven't seen her on the vault?
He might be re-texturing her to look like the Wii Fit trainer.
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 11, 2013, 01:13:11 PM
SImon Belmont.
Thank you, I thought he looked familiar... Excuse me for doing that, my games played library is very limited.
70  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 11, 2013, 12:24:21 PM

About time, eh?

I have no idea who that is...
71  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 08, 2013, 07:38:28 PM
link the stink

Classic link.
72  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 08, 2013, 05:45:34 PM
Pokeball!
any suggestions? it doesn't seem right to me

O_o Didn't think of a Pokéball...
And there is a problem with that; there's a Tails head on that Chao. You might want to remove it. (JK)
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 08, 2013, 05:11:36 PM
zangoose is looking good my guess is just make the gun invisible and it will look like he did an attack with his hand xD
Is there any way you could just use Wolf's regular gear? I think it'd look fine.
I'll do both. It'll save me some rigging. Tongue
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 08, 2013, 12:20:24 AM
Oh...
ding ding ding! weeeeeeeeeeelll dooooooooooone!!! (dk64)
Can't wait to see it finished.
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 08, 2013, 12:11:30 AM

 
anybody like stage imports? geeeeeeeet iiiiiiiiiit?????
HA HA...... HHHHHHHA!!!

I must be stupid, I don't get it...
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