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76  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 07, 2013, 09:30:28 PM
I'm currently doing an import of Zangoose over Wolf, (the one on the vault is a vertex.)
The rigging is going fine, but I'm having a problem with his gun. What do you guys think I should use? Nothing? Or a part of a Seviper? (I can't import him into BB, there are some NULL weights...)
77  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Ikarus Development: A new program in dev to make PSAs and animate! on: June 07, 2013, 04:36:42 PM
So how is development going so far BJ?
78  Help & Tutorials / A/A Tutorials / Re: How to use the animation exporter on: June 06, 2013, 01:33:50 PM
I dont care if Im warned for necroposting, I need help with the problem I got using this method
I tried a simple animation to test it

it looked all good on 3ds max and I used the script as shown in the video
I also edited the .txt to delete the f next to 101 as shown in the video
and I imported the .txt and all fine, just when I tried to load the animation, it showed this


Can I get a copy of the .max save file? (I think it's OK to necropost, as long as it is relevant.)
I might be able to figure out what is causing it.
EDIT: I'm having problems with the exporter too, it might be BB, or the script. This only seems to be occurring with CFalcon's bones, though... (It's only getting one of his bones rotating.)
EDIT2: While trying to check when what stopped working, this reared it's ugly head at me in .67b and lower, using the animation exporter from the downloaded .zip.

79  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 30, 2013, 08:38:02 PM
Where are the updated versions of BrawlBox?
The one linked on the main page was "Last Updated May 27" or something.
That is the updated version, just no updated link.
80  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 30, 2013, 10:18:37 AM
Anything hosted on dropbox has a dead dl link atm. Looks like dropbox is having some kind of panic attack.
Shoot, I have some important stuff I need to get at...
81  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 30, 2013, 07:46:49 AM
The download is broken, my good friend...
82  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 29, 2013, 10:22:13 AM
Lol thanks OP better deliver!
OP's usually don't deliver, but I don't know about this guy... >_> lol, Just kidding, I don't want to hurt your feelings...
83  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 09:38:40 PM
Got ya a gif of Ganon moving. (This is large, might take a bit to load for some.)
84  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 01:46:08 PM
it's not about being better, it's about getting sales.
I always forget America's motto; "Follow the almighty dollar!"
85  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 11:30:39 AM
Microsoft probably just wants XP to become obsolete and fade away.
Microsoft's problem is that they have planned deprication, which is stupid. They don't realize that their latest thing is not always the best thing.
86  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 22, 2013, 09:57:28 PM
I could not get it any other way, when I tried to screencap, the menu disappeared, not allowing me to show it.
87  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 22, 2013, 08:58:09 PM
No?

"
F key: Toggle floor
B key: Toggle bones
P key: Toggle polygons
V key: Toggle vertices
"

Sorry, I forgot to put this:
88  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 22, 2013, 08:09:47 PM
Also, BJ. In BB, you say that the vertices and bones are controlled by the same key, V.
While this in no way effects anything, I would like it if you fixed it.
89  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 21, 2013, 05:32:40 PM
Hey BJ. Got a quick question.
Why don't you have an 'Export animation' button?
I know what you're thinking, but hear me out.
When you export the CHR0, it can be saved as a .txt, like the import animation button can do, but it outputs it. Then it can be imported into 3DS Max with the MAXscript.

Ignore if you want, I won't mind.
90  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 18, 2013, 04:15:39 PM
I don't think it'll get fixed...

BJ said he's not working on logic editing anymore.
he's basically scrapping it in brbx to work on it in his new program.
*currently forgets the name of his program and can't look it up atm* >_<

Post Merge: May 18, 2013, 04:13:29 PM
ok, so a brstm wasn't one of my best examples...

there's stuff in MDL0's I've wanted to edit, but can't because
they're freakin gray

why is everything so gray and not black.
gray is no fun
gray means you can't do awesome stuffs
If something isn't editable, it's for a reason.
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